That adventure game, Book of Lost Tales, was a lot more fun to me than I expected.
I agree with this one, too. From the QL, I figured it'd be pretty good, but I would never have imagined it'd earn a spot in my heart alongside Day of the Tentacle and The Curse of Monkey Island as one of the best adventure games I've ever played. Book of Lost Tales is an absolute point-and-click delight.
You mean "The Book of Unwritten Tales", right?! That one was pretty cool, but I somehow lost it during the Temple bit, where all three characters are in the same spot. It didn´t have that Monkey Island/Tentacle spark for me.
Right, The Book of Unwritten Tales. Sorry, I wasn't thinking and just went with what the other poster wrote. I agree that it might not have quite as much style/personality as MI or DotT, but I do feel that it's one of those rare cases where it just does everything right. Maybe not perfectly in all aspects, but everything is solid. Specifically, I'm talking about:
The humor: Making games funny is hard as hell to do properly. But TBoUT manages (in my opinion) to be sharp but not snarky, clever but not up its own ass, and self aware but smart enough to limit references to indirect allusions and subtle nods.
The voice acting is surprisingly not awful. I don't think it's absolutely mind blowing, but it's more than serviceable.
Mechanics: At any spot that you would click on to walk to another scene, you can double click to teleport there. You can examine anything on the screen without the character needing to walk up to it. You can pick up items that you'll need later without needing to know why (no more "Nah, I don't need that right now" bullshit). And if memory serves, you can transfer items between characters by just dragging items onto their portrait. TBoUT wasn't the first to use these best practices, but there are enough games that don't use them that it's noteworthy.
Puzzles that are logical, original, clever, and challenging (without being arbitrary or needlessly obscure/specific).
Locations where you can choose between multiple characters, leading to unique sets of puzzles as well as meaningfully different character-specific variations of solutions to common puzzles.
That adventure game, Book of Lost Tales, was a lot more fun to me than I expected.
I agree with this one, too. From the QL, I figured it'd be pretty good, but I would never have imagined it'd earn a spot in my heart alongside Day of the Tentacle and The Curse of Monkey Island as one of the best adventure games I've ever played. Book of Lost Tales is an absolute point-and-click delight.
For me it was the first Orcs Must Die, just grabbed it in a Steam sale for cheap and didnt really expect much but that game is so damn good. All the traps were inventive and the main character had some good one liners. I played level after level like a madman because setting up the perfect sequence of traps felt amazing.
Hell yeah, Orcs Must Die is one of my all-time favorite games. OMD2 was also good, but there were a few core design decisions that simply did not work well for me (primarily the way that although you could get through all the levels solo, they were clearly designed for co-op).
Sometimes you just need to take a break from games. Not in the sense that you should forcefully deprive yourself of games that you want to play, but try not to feel like you need to something if you're not interested. If you don't feel like playing a game, you don't need to. When (or if) something comes along that gets you really excited again, then go nuts. But in my experience, beating yourself up for not enjoying an activity can only lead to you liking that activity even less.
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