Yeah, this game is fun. A rare game both me and my partner sit playing together on our respective machines.
(Though I think some of the controls are clunky, fishing seems outlandishly hard, and I wish you could "un-till" soil without having to wait for it to naturally restore itself!)
@meganralph: Sorry you feel that way, but I just can't support the things I read about even if they weren't a universal experience for everyone at the company. I don't think I would even be able to get into the game knowing what I do about how management supposedly went on. It was a huge issue for me with the new Metal Gear, too.
I still recall the horrendous working conditions imposed on the hundreds of staff at Team Bondi while they were developing L.A. Noire - a game I subsequently will not play and cannot ever support by buying. At some point the industry has to stop exploiting its most passionate contributors.
I found this game a total chore. I don't think it helped that I really couldn't get into most of the characters, and the one companion I did like ended up being part of a story arc that really changes your perspective on them for the worse. On top of that, I thought the combat was poorly executed, stuck somewhere between wanting to be a turn-based RPG of old and feeling obligated to also be this awesome real time system.
It took me months to put even 50 or so hours into it. Then, the Witcher 3 came out. I felt so strongly that it had achieved similar game design goals in such an overwhelmingly superior way that I haven't yet returned to DAI, and doubt I ever will.
Meanwhile, I just finished visiting every one of the hundreds of "points of interest" in the Witcher 3. Most of these amount to the same kind of content you can find in DAI (a letter which begins a small bit of adventure, usually concluded within minutes), except TW3 offered these on top of its hugely responsive RPG story and mechanics. They are optional fare in TW3, but are so intelligently designed and produced that they occasionally best what DAI offers as its main course.
@fisk0: Romero included a readme file which said the original engine can't deal with the number of objects in the map, so a sourceport is definitely required.
Bought this and got stuck in under two hours. Realised that if I was having trouble that early on, I was probably going to get frustrated. Refunded my purchase but still think it seems like a cool game.
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