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Besetment

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So is this the episode where they discover that the alien dialogue is just the same few lines repeated over and over, regardless of language?

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Edited By Besetment

@icoangel said:

I have to be honest as its been a recent trend with Vinny in quick looks, His is way over explaining things, I have never had trouble watching and judging things for myself, and the fact he comes across so flustered because he is pressuring himself to cover everything correctly is a little odd.

I want to see gameplay and have them add in some witty remarks and banter not try to turn a quick look into a tutorial.

I did see a comment saying this is useful so if that's what the audience wants so be it, but I cant think of any game I would need my held held to the extent he is trying to do in this and the star wars QL

When you're already familiar with the game, it can be even more difficult to watch because they're (sometimes incorrectly) explaining things you already know, when you're just here because you like the personalities. I don't mind it that much, though. Vinny's just being professional. People want to know what the game is like, and those people come first. I've already bought the game, so I don't need convincing. Just throw the odd joke in there and I'm happy.

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@pmurph03 said:

I'm not sure if I missed it in this video, but I'm really hoping you can't do too much moving of barrels/boxes like the divinity games have. Otherwise it leads to a lot of the issues in combat encounters that the divinity games has as well. They take a lot of time, the first turn is super important, and preparing the battlefield is recommended. It was especially frustrating in divinity original sin 2, where a lot of the combat arena's were interesting but the way to get past too many of them was to pile up boxes, place/throw barrels that can explode etc, prior to even knowing there is a combat encounter or after reloading.

I know the difficulty setting helps with these kind of things in the divinity games, but I'm hoping I'll be able to adjust it throughout the game or the balance will be a little better than the divinity games.

I haven't watched the video yet, but barrels and surfaces are 100% still there. The combat is very much like divinity: original sin 2. Also, someone earlier in the comments said that you can't move guys around before combat to game the system. That's not true. You can definitely move characters around, even when other characters are engaged in dialogue. Talking to NPCs to hold them still while you backstab and pickpocket them? Still in there. High ground is still as overpowered as ever. All the ways that you can break the game in divinity: original sin are still in the game. I'm glad they are, because exploiting game mechanics to the point of being unfair is one of my favorite parts of Larian games.

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Outer Worlds is out??

Wait. . .

Oh.

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I don't know much about anime, but I feel like it was a bad idea to show all the clips in their original Japanese. It was also a bad idea to have a representative of Crunchyroll sitting directly next to them, guiding their reactions. This was not at all what I expected when I heard them promote this panel.

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@octocoq said:

That’s Rob Paulson???

It's not. My guess is that Vinny googled "bubsy the woolies strike back voice actor" and skimmed the results page where it says "Rob Paulsen provides the voice of Bubsy" for a different project entirely.

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