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BitterAlmond

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BitterAlmond

422

Forum Posts

21

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8

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#1  Edited By BitterAlmond

@FMinus said:

This is so wrong, that developers/publishers must pay to update a game that in the end can benefit Microsoft even more than anyone else. I hope Valve hasn't got something stupid like this for Steam now or in the future.

Steam's servers are sponsored (if you ever click "play when ready" or whatever the button says as a game downloads/patches, you sometimes will see a small banner ad on your loading window), so no big fear there.

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BitterAlmond

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#2  Edited By BitterAlmond

The fact that Microsoft does not want to tell us how much it costs to release patches is pretty shady. I'm taking Phil Fish's word on this one.

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BitterAlmond

422

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#3  Edited By BitterAlmond

All I can say to you is what I already have: play it on the hardest difficulty, and then you'll see the true nature of the beast. Although I agree that there is no "right" way to play a game so long as you're having fun, there are certainly more effective and efficient ways to play it. You played Bulletstorm the way you wanted to, and not necessarily entirely the way the developers intended you to.

Also, based on what you've said, play Quake 4's single-player. It's amazing, and still looks great. It plays a lot like what I get the vibe you wanted out of Bulletstorm. Sadly, it doesn't have anyone scaring the dick off anyone else.

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BitterAlmond

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#4  Edited By BitterAlmond

It ain't great for your wallet, but I'd like to genuinely suggest you buy a TV from the same year that every generation of consoles came out on which to play them. You can get them cheap (or free) on Craigslist. I've got my SNES and Genesis hooked into a TV that can't be more than half a metre in diameter and has nothing on the back but a cable TV input. It looks better that way, and is less distracting when the in-game text isn't a foot tall. My N64, Playstation, Gamecube and PS2 (I lumped the two generations together) are all plugged into a twenty-something-inch CRT. My Wii is plugged into the only flatscreen in the house, with some nice component cables.

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BitterAlmond

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#5  Edited By BitterAlmond

I hate to be that guy, but I disagree with every one of your points. I honestly think you're playing the game wrong. Crank up the difficulty to the max and then figure out what works and what doesn't. You might be surprised.

1. Part of the appeal of Bulletstorm was the idea that you were this unstoppable one-man force, picking up guns and dropping them for new ones constantly, like any good action hero. I rarely reloaded my weapons in Bulletstorm; I just swapped it for a new one. You don't have to be tactical, and the shotgun is useless because you are always wielding the most powerful close-combat weapon known to the video-gaming man: the Duke Boot. By the time you've put a couple upgrades into it, it becomes your strongest weapon, at least when used in combination with other weapons. Once you get the leash, you should barely be shooting any regular bullets.

2. Red jam is annoying when it blocks your view. I agree. However, it also adds another level to the challenge: the ambiguity of not knowing exactly how many hits you'll take before death. It's part of the fun, and at least its not the God-awful blood flecks from Fallout 3 that actually did hinder your vision. If it really gets in your way, turn up your FOV so you can see more.

3. Hekaton: just aim better, duder. I hate to tell you this, but developing half-decent aim is part of playing shooters. Play with the sensitivity if you can't get comfortable.

Sarrano: You didn't find that kill incredibly satisfying? This one may just be opinion, but I'd rather the final blow be heavily scripted and almost a cutscene (in a game as linear as Bulletstorm, anyway) in order to achieve maximum impact.

4. This goes back to the first point: you're not really supposed to use the guns as much as I assume you did. Opening up the levels would interfere with the boot-and-leash mechanic that drives the game. The beginning levels were more open than the later ones, and I'm guessing it has to do with the increasing importance of your close- and mid-range combat abilities. The game is all about juggling your enemies, and keeping them immobile (or on the other side of some cover) long enough to give them a push into nearby electricity/fire/spikes/etc. The game rewards you more greatly with upgrade points for non-gun-related kills, so why would you use them?

5. If the player moved faster, the enemies would too. Once again, this would mess with how the game moves. I could see it being fun, but you'd have to alter the structure of the game so much (I imagine a much greater emphasis would be placed on jumping; the levels would all need to be changed to match) that it would feel entirely different. It would stop being Bulletstorm and feel more like Quake and Quake II.

6. Humanoid enemies are the bread-and-butter of over-the-top violent games like Bulletstorm. They're more (perversely) satisfying to kill. Sure, there could have been more variety in skins, maybe even in the size of the enemy models (taller enemies, shorter enemies), but levels full of non-humanoid enemies aren't what People Can Fly games are all about. edit: I forgot to mention that removing humanoid enemies would also limit the player's ammo supply, unless the plants/aliens/other-nonhuman-enemies just dropped ammo and guns anyway Borderlands-style.

I'm glad you did like Bulletstorm, though. I've said to many of my friends it's the game Duke Nukem Forever should have been.

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BitterAlmond

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#6  Edited By BitterAlmond

Hear hear! The Sims 3 was a disaster.

The one thing is the complaint about the "normal to expensive" jump from $30 to $40. Inflation happens, and 10 years ago, $30 was worth more. Still, you're right: $40 really is too much. I'd have preferred to pay $20 back in the day and $30 now.

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BitterAlmond

422

Forum Posts

21

Wiki Points

8

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Reviews: 0

User Lists: 2

Avatar image for bitteralmond
BitterAlmond

422

Forum Posts

21

Wiki Points

8

Followers

Reviews: 0

User Lists: 2

#8  Edited By BitterAlmond

@MikeGosot said:

No Caption Provided

I second Blood.

Goldeneye hasn't aged too well, I'd suggest playing Goldeneye: Source on the PC if you're really craving that game. The original tends to drop to about six frames a second in 4-man splitscreen.

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BitterAlmond

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#9  Edited By BitterAlmond

Hey, might as well patch 'er up. If it reads as corrupt and the fix doesn't work, just wait until the incoming hotfix arrives and play the save just like before.

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BitterAlmond

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#10  Edited By BitterAlmond

Paid beta testing is the easiest way to get a devoted group of interested beta-testers. The people who will preorder the game are probably the same ones who would be happy to help out for a chance to play early. It's a win-win, and anyone who doesn't feel like it can just buy the game once it's actually released.

Another added bonus is that by the time the game is released, the wikis and guides will already be established to help new players.