Really enjoyed it, glad it got talked up in Giant Bomb's GOTY discussions (caution: super spoilers in said discussion but they are very good about warning when it's about to happen).
If I had a very mild criticism about it, between this, the final season of Tellltale's Walking Dead, and Vampire: The Masquerade - Swan Song, there's these choice heavy games that feel like they would have been benefitted from a visual novel mode, as the controllable portions of the games can often have a dead air quality to it where you're traversing areas you've already exhausted interactable moments just to nudge things along (vague example: once everything you could do in a day/evening has been done, I would have liked a little firmer No, really, you're done, go to sleep prompt). Something that might be unlocked at completion so you can try a different, quicker playthrough to see how other choices/decisions play out.
Pentiment at least has a very striking look to it that I didn't mind repeatedly moving through, and by repetition of the traversal you get very well acquainted with the area and its inhabitants.
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