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BraindeadRacr

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Far Cry 2 and Fallout 3 DLC Reviews.

No Love for Hype Rule numbers... Twenty-something and twenty-something.

Far Cry 2 "Fortune Pack"
Price - 800PTS(10$)
Contains -
  • ATV for single-player use
  • Mercedes Unimog All-Terrain Truck(unbranded) for single-player use
  • Silenced 12-Guage Pump-action Shotgun
  • Sawn-off Shotgun(Handgun slot)
  • Scoped Crossbow with explosive arrows(Think Rambo)
  • 4 Online MP Maps
Worth it?: What the fuck do you think? Hell naw.
Review: To keep it short and bluntly - I don't care who made the game, I don't care about the multiplayer maps being utterly useless thanks to a map-editor being in the game to begin with, all I care for at this moment is how in the hell did this end up costing 10$?

The ATV is fun to use, yeah. But is rare to come across and enemies are not scripted to enter one, so they'll attempt to take cover behind it as if it's a barrel or something. Same goes for the Unimog, which I've found maybe three times in total. The Sawn-off Shotgun is useless beyond imagination, it feels like it shoots air rather than bullets. It has TWO Shotgun shells in the damn thing, why doesn't it do any damage, not even upclose?

The best thing about the entire pack must be the combo between the Silenced Shotgun and the Crossbow. The Shotgun lasts as long as an AK-47 and it packs a hell of a punch and the crossbow ofcourse is a nod to Rambo II. It is silent, and explodes on impact.

Then there's four more multiplayer maps. But did we really have to pay for these? There's a superior map editor in the game itself where we can create identical maps with for free, and share them on the Ubisoft servers.

Now, getting back to the weapons for a second - You can pick 'em up at any time at the Weapons Shop, free of charge. So, if you're willing to start the game over but can't be assed to roll around with the peashooter-starters weapons. But aside from that, the weapons become rather dated near the end of the game. Perhaps not the crossbow, but there's better stealth weapons and the sawn-off is outmatched by anything but the .45 Pistol.


Fallout 3 "Operation: Anchorage"
Price - 800PTS(10$...again)
Contains -
  • A new area.
  • 4 new quests.
  • 100 additional Achievement Points.
  • A handfull of new characters.
  • A bundle of new equipment...
  • ... You get the idea.
Worth it?: Can't judge for you. It's short, but good.
Review: The first of three DLC packages to come for Fallout 3... If I have to take Bethesda's word for it. It's a chapter out of the old Fallout books - The liberation of Anchorage, Alaska from the Japanese Communists. Or... Chinese. I forgot. I guess they're all evil in the game's world so what the hell. All in all, you need to kill alot of them while walking over the icey grounds of Alaska.

You take a few artillery positions out, then some Chinese/Japanese villages and running through some trenches to victory. All in all, it's not something you'd love to do twice. To which the biggest flaw(for many, I guess, I can live with it) - You can't enter the simulation again. Once you've done it, you're done. You need to start a new game if you want to head back into Alaska. So it doesn't form something new to the game world.

Upon completing it, you get a bunch of goodies which you couldn't pick up in the Anchorage world(the game uses a whole different system when it comes to looting in there) from the Armory in the dig-site.

To sum it up, it's not a crazy amount of DLC. It's roughly four hours long, gives you a set of special armor, a overpowered weapon that one-hit-kills with common ammo(which is good, ofcourse) and some insight on those newspaper cutouts you see in loading screens. The DLC sort-of plays like a Call of Duty 4 game, cause you basically gun your way to the objective with AI allies around you.

I enjoyed it while it lasted. If you have the money to spare, go for it.
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