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BraindeadRacr

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Writing Controversy.

Every designer has his own style to what he makes. Dennis Dyack works into details, yet keeps it simple. Cliff Bleszinski is all about brutality. Sam Houser is always on the edge of what is morally wrong and right. It goes on and on. I tend to walk on Bill O'Reilly's grass and put politics in a dark corner and make it wear "I'm a bitch" hat. Three out of four projects I'm working full time on at this time are related to politics in a way...

The fourth one?

Well, imagine when a game starts off with the protagonist who's about to turn good after years of evil.
Begins to build a life again, as a whole new man.
Until his past catches up again, that turns the tides all over again.

How?
I have a feeling that a 17 year old hostage who gets a bullet to the skull off-screen is as morally fucked up as it could get. And if polticians are already raging on about a scene in GTAIV that isn't even there; This might put 'em off.
But dare to deny that it's a helluva setting for revenge.

Have no damn idea of what I am talking about?
Give it a few days, one PDF file'll explain it.

And yes, blogging with this mysterious sense is quite the mood-maker when it comes to what I'm writing. Usually when I try to write up a concept, it's all about scale.
This one, on the other hand....

...Is all about the feel.

PDF in a few days.

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