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breaking3po

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How to capitalize on gamestop trading services.


I trade my games all the time, but do it wisely. I manage to play alot of newer titles, yet, I don't spend a buttload on it all.  I can't actually. I'm on a tight budget most months in the year.  There is no question that other methods or selling games will give you more gaming for each dollar you spend. But for a bit of convenience, and remember we pay extra for convenience every day (look at your cell phone bill), I agree to keep doing what I do.   Lets go over it a little, and maybe some of you out there will come out better because of it.
 
For one, trade them as soon as you lose interest in them. Theres no sense in keeping them after you lose interest. Unless you plan on keeping it forever, trade as soon as you stop playing it. I buy games right on launch day, play em, get bored eventually, and trade them in as soon as theres a good trade deal. You usually want to trade them towards a preorder to get more credit. Use the edge card for more credit.  

But not if they've dropped in price significantly.   People get hosed by buying a game when they come out, but waiting too long to trade it back in. I find it perfectly acceptible to own a game for a month for a $20 or so price point with the option to keep it.  All this assumes you stop playing it at some point tho. Kinda lost interest or got bored, or beat it. If you are continuously playing it, there is no reward for trading it in (obviously).
 
We will take some examples, of games I have, assuming I'm pretty sure I'm done play all of them right now: 
 -Borderlands - Sells used for 35 bucks now or so? Meaning youll get maybe 10 for it, if you would have traded it when it was still a $60 dollar game, you would have gotten $25-$30 or more depending.  Borderlands seems like one a person might come back to, it might be worth it more to keep it at this time.
-Final Fantasy XIII - Probably the only one worth trading right now, since it still sells for 50-60.
-Resident Evil 5  You can buy that anywhere for $10-20 bucks and it will probably stay that way. If you never want to play it again, trade it in. Otherwise, its not worth it, since you might end up buying it again.
-Prototype (!!!) - Same as RE5. Trade it if you are done forever with Prototype, otherwise just keep it. (If I traded it in back when it first came out, it was worth 30 in credit. With that credit, I come near to owning RE5 and Prototype forever at current prices and I would have had a game to play in the mean time) 
 
Look at it one more way. I don't buy every game I want to own when it comes out. If I buy a game for 60 bucks, lets say I do it with Red Dead Redemption, and I can trade it back for 30 dollars plus whatever extra bonus amount. Then, a year or two later after I do this with another game, buy RDR again for $20. For $80, ($60 initial and $20 2 years later), I play the ever living out of RDR for a month, then own 3 gamers forever (using the trade in credit to buy 2 older games). What do I lose? $20 bucks because I want to play RDR now. $20 for the convenience of play RDR right now but also wanting to play other games. Thats a price I'll pay.  
 
Let me mention as well Gamestops used game policies. Within 7 days you can trade it in for a full refund. You can abuse the heck out of this, within reason. No, you can't play a game, return it, walk out, walk in, get it again, and repeat. You can't try a game each day out of a month not spending a dime. Managers will quickly shut down that kind of abuse. But, most of them are still very cool about using that used policy to try a game, then bringing it back to get another. Something that I do: well, RDR comes out in a week, but I'm kind of bored with everything I have now. Later on, I'm going to go pick up a used copy of ODST to play the Reach beta, and when I go back to pick up RDR, I bring it back in with the receipt and put the full return amount into it. Playing ODST for a full week cost me nothing. 
       
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games as art vol 2


And interpretation of Shadow of the Colossus by unkown: If someone can please let know know where this game from originally, that would be uber swell. 
 
The whole game was about not letting go. She's dead,but you won't let it end that way. You can't let her go. These emotions from the story are reflected and emphasized by the actual gameplay elements. You have to hold on. The grip button is the crux of the game. R1,gripped tightly in your right hand.

Don't fall off!

Don't let go!

But how long can you hold on?


And then the ending. You've held on to the end. Your stubbornnesshas killed your only companion in this unyielding battle against the inevitable. You've become the monsters you've been fighting. And now, defeated, you are dragged from the one you wanted to save, to your apparent doom. Everything is falling away. The last thing you can grab are the stone steps leading up to the pool. And you grab them, following the instincts you learned by playing the game

Find a handhold!

Hold on to something!

Don't let go!

...

And you can hang on to those cold, stone steps forever...

But you gain nothing. The cutscene doesn't end. The vortex doesn't go away. You can't advance from there. Against all the mechanics of the game you grokked ages ago...

you have to let go...

In that single moment; gameplay, writing, theme, and the high art of ludemes perfectly mix.


You accept your fate; only then can you be redeemed    
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games as art vol 1


Interpretation of the ending of Shadow of the Collosus from TBW4ever: 
I was not expecting the resurrection of Lord Dormin. I had definitely noticed Wander's changing complexion over the course of the game as the shadow tendrils consumed him but I would not have guessed that they were fragments of Dormin. Personally I was kind of expecting the price Wander would have to pay would be becoming a colossus himself and that the shadowy figures were the spirits of those who had become colossi before him in exchange for a gift from Dormin.

Not sure where I stand on this, on the one hand it's certainly interesting as far as the prequel to Ico theories go (which I need to play at some point) but I think that Wander becoming an actual Colossus himself and guarding Mono for the rest of her days would have fit more with the game's theme of you becoming the monster yourself instead of a temporary possession by Dormin

   
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