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CakeTeleporter

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CakeTeleporter

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Edited By CakeTeleporter

@ricobanderas: We can only hope that dreaded barely adequate beast is consigned to the cbs sewers.

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CakeTeleporter

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The problem with decrying input complexity as a barrier is that it seems to disavow the importance of, and how intrinsic to the experience, the Kinesthetic aspect of games can be.

I don't think Gone Home works as well without the elegance of wasd and mousleook to put you within a 3d space, its a story that could perhaps be conveyed in a cyoa or object hunt form even but, it would be a very different experience

People who don't play games still don't necessarily play ones with themes that might otherwise interest them no matter how accessible they are, it's always seemed more a matter of how games are percieved and how confident and willing to learn people are.

The problem with lamenting games with traditional controls is that there is a danger of conflation between the games for which those controls were developed and the generic usefullness of those controlls themselves.

This isn't me having a go at That Dragon Cancer, that game/ eperience seems like a deeply moving work.

I think we need an umbrella name, whether that name should be games or not, I don't know, but seperating games, experiences, and if, seems apt to cause problems down the road. I'm speculating here, but I think safely, that the audience for things that would be given terms other than game is largely made up of people who are also the audience for games.

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CakeTeleporter

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Edited By CakeTeleporter

@zorak: -I suspect that if the reason people pay for virtual console and psn games isn't solely because of cognizance but also because of convenience and comfort of location.

-You could almost look at the relationship emulator piracy and rereleased games have as similar to the relationship between paying and non paying customers in free to play games.

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CakeTeleporter

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Forced 12 vs 12 matchmaking ruined the game for me, but that is mainly because back in 8 vs 8 matchmaking it fealt like you could make a more substantive personal contribution to the team. (I also think sans chat 8 vs 8 worked better)

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CakeTeleporter

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@darwinning:Dawkins is a horses arse though he represents atheism ,especially pragmatically minded atheism, about as well as the prequels represent star wars, never mind the mud he's basically slung at himself on various public platforms.

https://newrepublic.com/article/119596/appetite-wonder-review-closed-mind-richard-dawkins

This Article lead me down a rabbit hole which ended with a terribad article on Jacobin, normally their stuff is okay but this is trollish and deals in certitudes and absolutes in a comical manner.

https://www.jacobinmag.com/2015/12/star-wars-the-force-awakens-empire-joseph-campbell-george-lucas/

But what I wonder now is whether the problem with some critics analysis of heroic stories and pop and nerd culture in general, no matter how closely they cleave to the monomyth, is that they are often seen as implicit fictional ratifiers of the (risable) great man theory of history, causing them to be abberant to many critics.

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CakeTeleporter

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Edited By CakeTeleporter

Thought I'd only put 30 hours in checked steam 92 hours I did beat the throne in the beta a few times after they put in the extra things.

The thing is It's not an even game lil hunter and the snow area tend to be the consistently hardest part because It's the easiest place in the game to get a terrible spawn in, not have good enough cover for the fight, or just not have the guns.