Capt_Ventris's forum posts

#1 Posted by Capt_Ventris (592 posts) -

@bobafettjm:

The bar in the left lower corner of the card with numbers in it.
The top number is the current level and the bottom is the max level of the card.

#2 Edited by Capt_Ventris (592 posts) -

My roster at the moment.
I really need a better DIVA card to drop soon though.

#3 Posted by Capt_Ventris (592 posts) -

I bring word from the future. Patch 7 has arrived and boy is it a doozy.

#5 Posted by Capt_Ventris (592 posts) -

@sanity: I too got a little greedy in regards to France. They were in a war with just everyone so I declared a war of conquest and sealed them off from the ocean. It's going to take a long time to lower my aggressive expansion penalty and make them cores but in the long run France is no longer an oceanic threat. I hope.

#6 Posted by Capt_Ventris (592 posts) -

@quarters: Warnie disagrees. Use to be one of his favourite foods before he started looking odd.

#7 Edited by Capt_Ventris (592 posts) -

@universalize: I remember that they said the complexity of the game engine they used significantly increased from Empire on. It kind of showed to, they did not really have a full handle on their own engine till 6 months after release!

#8 Edited by Capt_Ventris (592 posts) -

It's a cool version of Space Hulk. Makes it easy to play with mates during the week and not on our regular hobby day. Make no mistake Space Hulk has always been a "beer and skittles" game. The price argument going on here is a bit funny. You can't really get a new copy of the last edn (which the video game is based) of the miniature game for under $250 AUD, so $29 ain't so bad. It is definitly not worth getting all upset about on the internet though.

#9 Posted by Capt_Ventris (592 posts) -

I'm about 25 hours into my first campaign playing as England (now Great Britain ). It took a few mistakes here and there but I'm really getting the hang of it. I love the new trade system, it feels a lot more engaging then the previous one and I find that it adds a whole other way to play the game.

#10 Edited by Capt_Ventris (592 posts) -

The thing about the cars is that the regulations governing the design of them changes each year. Next year will be a massive change year as V6 Turbos are in (and sound horrible from all accounts).

For the precise restrictions that are applied to the cars here is a link to the FIA tech specs for this season. http://www.formula1.com/inside_f1/rules_and_regulations/technical_regulations/