Weirdly, I never knew I wanted the clamshell design so badly until they took it away. So it's basically not portable cause you can't throw it into a bag or your pants pocket.
Weirdly, I never knew I wanted the clamshell design so badly until they took it away. So it's basically not portable cause you can't throw it into a bag or your pants pocket.
Jamie Cheng and the other dudes at Klei are doing it right. That Polygon Human Angle piece about how they want to be the studio with no "crunch" made me respect them so much.
Heh, I almost took that NYU games writing class. The write up about it seemed very interesting, but it led me to one of those age old issues of writing a character: you don't want to make them too interesting or else they just become a series of traits instead of a character, and then they become a Mary Sue who is more awesome than everyone else in the story and will save the world.
Wait, so did the enemy in Spelunky teleport to where Spelunky Guy was standing as they were being hit by an arrow, therefore teleporting itself and the arrow to Spelunky guy and killing him instantly?
That video was confusing as hell. It looks like he telefrags the player, but I have no idea what the normal behaviours are for that enemy, so I can't really peace together what is happening.
It probably doesn't help that even the slow-mo replay still seems way too fast to try and figure out what happened
It's probably like when FGC videos come out of awesome parries and I have no idea what is happening but I GUESS it was cool.
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