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criacow

ABC always be writing game of the year lists

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Game of the Year 2020

Hello, and welcome to my 8th annual Cow's Game of the Year List. What a season, what a season.

Honourable mention this year goes to Deliver Us the Moon, which came out last year but only made it to consoles this year, and would be pretty high on this list were it a 2020 release. Also three that didn't make the cut were Murder by Numbers, Space Channel 5 VR: Kinda Funky News Flash!, and Risk of Rain 2, all of which I have happy feelings about but not enough to beat out the others.

List items

  • In a year of grief and loss, Spiritfarer made me feel things I was maybe not ready to feel.

    I missed my grandfather's funeral this summer. It was one of the hardest decisions I've ever made. My family lives in another country, borders are hard to get across in these pandemic times, and I had no idea if I would be bringing the virus with me. In the end, my family and I decided it would be best if I stayed home.

    The first time I took someone to the Evergate in Spiritfarer, I cried. I cried a long time. I thought about everyone I knew who is no longer with us, and as my character in the game helped the person wrap up the story of their life, I thought about all the loose ends.

    And then, later on, when one of the people you help is an elderly person with dementia, as she slowly loses the ability to remember anything in the present day and as she starts seeing you as someone from decades ago, I cried again. (My grandfather had advanced dementia, and had for years.)

    I don't know if I found any closure through Spiritfarer exactly, but it sure did make me stop and properly grieve.

    It feels trifling to then talk about it in terms of gameplay, but I liked the entire package this game presented. The art is beautiful. The music, the things you do in that game were all enjoyable. I liked growing plants, cooking food, helping my charges tie up the loose ends of their lives.

    I know video games aren't made in a few months, and I'm sure the Spiritfarer developers didn't know they'd be launching their game in the middle of a once-in-a-century pandemic. But we are fortunate that they did, as we too try to bring the spirits left behind in us to our own Everdoor.

  • This is the most queer game I've ever played. From the moment you hear about Lizbert and Eggabell, and then interview Gramble and he basically talks about getting kicked out of his family and finding new family on Snaktooth Island, I knew this game was speaking to me. Even more so, I sent multiple clips of Chandlo and Snorpy to a dear friend with like, "omg it us".

    The entire adventure is a bright and cheerful romp, the characters are great, and I love the impending sense of doom running underneath this sunny colourful universe. And then, well, the game goes places. Bugsnax was the perfect introduction to the new generation, and it was free for me on PS5. I would be happy to be talkin' 'bout Bugsnax for a good long time.

  • I am still playing this every day.

    It hit at the perfect moment. One week into quarantine, alone and depressed, in the still-frozen dark North, and suddenly here's Tom Nook with a trip to a tropical island full of joy and wonder. It also hooked a couple of my closest friends and two of my sisters, one of whom has never really played a video game before. It meant that, all through this wild pandemic time, we could build and create things together, build our turnip empires together, and have shared moments even when I couldn't go home for the holidays.

    It is not an exaggeration to say that AC:NH helped me get through the darkest part of the pandemic. I repaid the mortgage on my house, but I'm not sure I can repay that gift.

  • This was so much fun. Between Vikings and (in the coming DLC) druids, this game basically hit everything I loved at age 12, as well as the history of mediaeval England I studied in university. (There's a bonus location I don't want to spoil, too, that made me so happy to see and explore.) Eivor is a fantastic character, and I loved seeing the world through her eyes and carving it with her axe. I haven't fallen into an Assassin's Creed game this deep since . . . Liberation, maybe? It's been a while. I put 135 hours into this. I cleared every map.

    It's buggy in spots (okay, extremely buggy) and definitely not a perfect game, but there are so many good little moments that I don't regret that I spent more time on Valhalla than I did working my job over the last few weeks.

  • The best console pack-in since Mario 64. I loved Astrobot on PSVR and this was another great little platformer. I don't think of myself as particularly partial to Sony--I also love Nintendo and loved my 360--but I was surprised at how touching I found this love letter to the history of the PlayStation. And the DualSense stuff was super neat.

  • I love how bright and colourful this game is. I love the Nickelodeon-esque game show aesthetic. I love the little jelly bean guys and all their ridiculous costumes. I finished the battle pass on season 1.

    Me and some friends were playing this more or less constantly, and while I wasn't fantastic at it, I definitely had a shelf of crowns to lord over them (I finished with ten wins, I think). It also led to one of my all-time greatest gaming moments, when I stole the tail off a friend in Tail Tag, ran off leaving him stunned, and basically Yoshi-jumped off his back so he fell in the lava while I went on to win a crown in that very match.

    Season 2 we just never got as into, and I ended up moving on. Maybe I'll come back. But for that couple of months, it was my favourite thing in the world.

  • This came out of nowhere and ate a good month of my life. I have never been good at battle royale games, but I was good at Mario 35. I haven't touched it in a while, but when I stopped, I had won about 1 in 3 games I had played. It just clicked with me, and it was so fun to feel that flow through me.

  • I loved Cloudpunk, but I also kept noticing all the ways it derived from better-told stories. The interaction between the main character and her dispatch was the strongest part, and kept me going even through the less-good moments. I think that last year's Neo Cab was a better all-around game that had more to say. But I still enjoyed Cloudpunk for what it was.

  • I loved the original Superhot. This one is maybe not as good--the procedural generation is not as good as the carefully-constructed levels of the original, and if you play enough of it you begin to see through that procedural algorithm. But the story it tells is enoyable, and Superhot still feels so, so good. Less-good Superhot is still better than most action games.

  • Hades is a masterpiece, a true achievement, and the perfection of both a genre and an art form. It is well-written and the music is fantastic. It also did absolutely nothing for me, and is the only Supergiant game I've ever not finished. I know a lot of people love this game, and I gave it many honest tries, but it's sadly just not for me.