It's interesting. Danny's my age and grew up in the 90's. So we went from Metal Gear 2 to Metal Gear Solid 2 in just over 10 years.
But the feeling that games constantly evolved is mainly due to the shift to 3D midway through that decade. Early 90's, 2D games were in the same spot 3D games are in now. The basics were figured out, so at that point it was about refinement. Mario 3 to Mario World had nicer graphics and some refined design, but it wasn't a huge revolution.
Once 3D games started, it was all crazy and experimental. People were just trying a ton of stuff, and going back you can see how much of it didn't work. It was about laying a foundation and constantly evolving 3D design because we didn't have it figured out. It's that early Playstation/N64/Saturn/PC stuff that led to new genres and a ton of improvement because it was all just getting started.
360/PS3 era rolls around and we're back to those early 90's days. Developers have game design figured out, now it's just about refinement. It feels like everything has been done, just like it felt towards the end of the Genesis and SNES. A couple years ago, I realized that we pretty much have genres figured out in 3D spaces. Now it's about mixing and matching different ideas. Even on the 2D side, we haven't had a revolutionary game in decades. It's just about tighter controls, better art, refined design.
I guess VR can be the next big step, but who knows. Expecting the big changes that happened 20 years ago seems like something we may never see again.
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