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cthomer5000

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cthomer5000

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cthomer5000

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@cthomer5000: By random, he meant there's no logic behind them. Some guys are enforcers, some aren't for no good reason. It's just a small gameplay contrivance.

They specifically stated that they placed them where they needed to be, that it came out of testing, etc. I think using "random" in any description is totally off base here. And Brad has said it so many times that I think he believes they are randomly generated.

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cthomer5000

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Some big keys are the 3 main things Brad doesn't seem to understand:

1. Trespassing isn't a run killer. Halt and listen to whoever addresses you. Follow them back to safety.

2. Use the goddamn mini-map. You can see when someone is in the same large room, or about to enter the same room.

3. The "enforcers" are not random. They are preset positions on every map. The game has never made them random, and the IO guys never said they were random when visiting. I have no idea where he got that from.

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cthomer5000

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@ivdamke said:

I saw him go outside so I spent about 5mins clearing out there to catch him on his second cycle. He never came back so I went to find him, found him and he decided to walk into an unguarded hallway without me provoking him at all. Snapped his neck took the USB and left in the basement getting a Silent Assassin.

Got lucky I guess?

His route seemed crazy inconsistent. I restarted a number of times once i thought i'd zeroed in on his pattern, then he was never outside the building again. 1 out of like 15 times he took that weird path down the unguarded corridor (between the dressing room and the stage), but right as I was about to lethal syringe him I could see a security guard within eyesight.

I also saw him jumping the line a few times to walk the runway. As far as going for SA i found this reasonably tough.

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cthomer5000

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Seems cool. Server stuff blowns right now, so looking more forward to it in a few days.

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cthomer5000

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OK, i pulled it off with just a propane tank.

I really wish there were a clean way to pull this one off. It feels pretty cheap to have to do it that way.

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cthomer5000

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I think the escalations are definitely designed to draw your attention to items/locations in maps that you may not be aware of. I also think it forces players (especially when new) to think about things in a different way. You very often will go from "this is impossible" to then coming up with some 3-step plan for how you can actually pull the seemingly impossible thing off. I think they overall are basically advanced tutorials, which is a clever way to do it.

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cthomer5000

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Is there some way to do this that i'm not seeing other than methodically subduing damn near everyone on the map? I've had multiple runs go over an hour before i'm spotted by one of his enforcers.

The best approach i've even come up with is slowly peeling off 1 of his guys at a time and choking them out... but it takes some absolutely insane patience and you have to start stuffing bodies in places where you simply hope they don't get discovered (i jam a lot of people in that tiny room in the garage).

I'm guessing once i get down to maybe 1-2 guards with him i might be able to set off some decoy explosion and then hit him with the lethal syringe?

I would have to say this must be, by far, the toughest challenge in the game.

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cthomer5000

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#9  Edited By cthomer5000

I don't really understand the complaints that buying each piece ends up costing more than buying the whole thing upfront - that's the entire point - to incentivize someone to buy the whole thing upfront. I bought the first episode than the upgrade pack - and i think even that cost me $5 more than buying the whole thing right out of the gate. The game is so fucking good i think i would have gladly paid $100.00 for it, i think gamer's sometimes really have a hard time understanding the value proposition on things. A bad game for $20 bucks is still a waste of my time. Paying a few bucks more for a game I knew i was already really enjoying at that point was a no-brainer.

I do see the complaints about the bonus missions as totally valid though. It's a bummer that even people who bought every episode individually still can't access those. I wonder if they just didn't properly lay the groundwork for that sort of thing and didn't really have a good alternative that wouldn't have been releasing them for 100% free - which would have then pissed off people who had bought the episodes. I think people would be annoyed if someone could play the Marrakesh bonus mission without even buying Marrakesh. Hopefully the pack for those is reasonably priced?

They were probably making a lot of this up as they were going along. I'm sure if sales and the reception was terrible that the bonus missions would have never happened (i really don't recall if those were promised upfront), and that escalations/elusive targets would have been less frequent.

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cthomer5000

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Kind of disappointed its Sapienza to be honest. I mean, I guess it makes sense, it is probably the biggest overall map with the largest amount of assets already put in to it

A lot of which is very, very under-utilized. The whole apartments/store alleyways area is probably something most players have spent very very little time in.

I'm pumped for it.