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- Completed on 4th January
3/5: I went in knowing that there were issues with framerate, Trico's AI, and the controls (camera and movement), but was expecting to be able to overlook them. I can't - 50% of my playtime was spent waiting for Trico to get his shit together. That said, I think that if you like Ico and/or SOTC then you will struggle through to experience this otherwise nice journey.
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- Completed on 4th January
4/5: Finished it out in January to get it off my playlist. Was 6th on my GOTY 2016 list for its puzzle- and stealth-focused action set in a vibrant San Francisco. Some missteps in there for sure - like seriously, why was the completely required-for-progress quadcopter not given to all players early on instead of being one of many unlocks available to purchase and therefore potentially not pick up - but I had fun with it and it's got style and confidence.
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- Completed on 26th February
4/5
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- Completed on 11th February
4/5: Playing it for 4iF left my playthrough in a strange state: I felt forced to power through it despite my urges to drop it for a while, as the super-solid but limited game mechanics wore on. Losing a 40 minute battle through a mission due to friendly civilian cross-fire was brutal, but the high points of this game and its overall quality make it an easy recommendation. I will play through the 7-level expansion when I've gotten more distance from Four in February.
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- Completed on 27th February
4/5
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- Completed on 26th February
5/5
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- Completed on 26th March
5/5
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- Completed on 6th March
3/5
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