There's a huge disconnect between what the community seems to want out of Mario Maker 2 and what I enjoy. These fucked-hard levels people are making with sub-25% completion rates--I'm looking at you too, Jeff--are difficult in a way that just isn't fun to me. And because Nintendo's curation is virtually non-existent, finding more traditional Mario levels is stupidly hard.
The anti-aliasing, at least on PC (I can't speak to the console versions), is kinda garbage. The Unreal Engine trick of forcing downsampling through the engine.ini file doesn't seem to be working either, so I'm just stuck with it.
I had pretty much the polar opposite reaction to Dan when the Modern Warfare news dropped. I loved the futuristic stuff he loathed. Give me goddamn laser swords, fuck it.
Also, Mads is pronounced kinda like "mass," no D sound.
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