Halo Reach Impressions (From 4/29 to 5/3)
By deactivated-5f9398c1300c7 21 Comments
The Good
- The weapons feel powerful, smooth, and slick; something Halo2/3 were missing from Halo CE.
- The long/mid range weapon (CE pistol/BR/DMR/Carbine/NR) is now balanced enough to be very adequate without making the AR useless.
- The pistol is a phenomenal starting weapon for long/mid range, compared to the useless Magnum.
- The graphics are artistically eye-popping.
- Melee damage doesn't affect health, no matter the shield amount. Some hate it; I like it.
- Delay from equipping the Plasma Pistol makes the Noob Combo even more unlikely.
The Bad
- NUCLEAR BOMB GRENADES GO *BOOOOOOOOOOOOOOOOOOOOOAAAAAAAAAAAAAAAAAAAMMMMMMHAHAHAHAHAHAHOOOOHAHAHAHA!!!1*
- Spartans' movement speed is too damn slow.
- Sprint is too damn fast.
- Camouflage is useless -- who knew a highly trained stealth operative could get stealth killed from someone who is NOT a stealth operative?
- Jet packs are nearly impossible to use with the Bumper Jumper control layout.
- AR, despite how sexy is feels, is rather weak, and needs a few notches.
- Make the flag carriers move at the normal speed -- it'll stop jugglers who are too idiotic to know that you can't do such a tactic anymore.
- Nuclear bomb grenades (again).
- Hey, Bungie! You know those edible pineapples soldiers carry? Why are they so angry when they hit the floor and lend their steam unto the catcher? BECAUSE THEY NEED TO CALM DOWN!
- The matchmaking Social Settings don't work as well as they should. Most of my matched team mates were too dumb to melee a shieldless enemy. Is the matchmaking comparing me to these knuckleheads?! How dare it!
- The sniper is too damn cheap -- the aim assist is Halo2-esque, and the Spartans' dilatoriness gives the weapon's inheritor 95% control the map, and it's placed within Swordbase...
- ... which is a god-awful map.