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deactivated-5f9398c1300c7

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deactivated-5f9398c1300c7

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@penderton: I think someone said something about certain parts being third person, or someone from CDPR saying that you will get plenty of chances to see your character. I don't know if that's good enough for you, but it won't be completely first person.

@tru3_blu3 said:

The lack of classes really disappoints me. I was expecting this game to be Vampire: The Masquerade but with a cyberpunk aesthetic and an open world. Now it looks like we're just getting another FPS-RPG loot'em up with rail roaded TellTale dialogue choices, with the open world being a static backdrop. I guess that's all you can do with the RPG genre when budgets are far too massive to not make visuals, animation, and art your marketing tool.

that's not what it sounds like at all based on Austin's and Patrick's impressions. They described the open world as feeling dense in a way no other open world has at all, that the dialogue choices are significant in that they feel like they give your character real agency, both in decisions and in how to progress (talk your way out of something or pull out your gun, both as a threat and to just start shooting). It doesn't sound like loot is a huge component to the game at all, at least not in the Destiny/Diablo sense.

I don't think the lack of character classes suggests anything about how RPG/non-RPG it is at all. I like RPGs that don't lock you into a character archetype from minute one and instead let you mix and match; I also think it makes more sense in this setting as opposed to a fantasy setting; when you're a wizard or whatever it makes sense that magic is a inborn talent, but when your powers seem to mostly come from cybernetic implants and technology it makes sense that the technology you implant/equip affects what kind of abilities you have. Stuff like damage numbers and the powers/abilities press people are talking about witnessing, combined with CDPR saying it's an RPG game first and an action game second, suggest that it's going to be much more of an RPG than a shooter.

That is good to hear. It's stuff like this on why I can't stand closed door demos on highly anticipated games.

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deactivated-5f9398c1300c7

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"Let's do cyberpunk, but conveniently brush over some anti-conservative touchstone's that define the genre."

That's our CDPR.

Um, what?

This game is literally about a bunch of punkish gangs going against oppressive corporations. If that doesn't speak anti-conservatism, I don't know what can.

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deactivated-5f9398c1300c7

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The lack of classes really disappoints me. I was expecting this game to be Vampire: The Masquerade but with a cyberpunk aesthetic and an open world. Now it looks like we're just getting another FPS-RPG loot'em up with rail roaded TellTale dialogue choices, with the open world being a static backdrop. I guess that's all you can do with the RPG genre when budgets are far too massive to not make visuals, animation, and art your marketing tool.

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I'm not surprised people here are in disagreement to this. I for one am a-okay in giving consumers freedom of choice in what they want or don't want to see on the store. You don't want to see anime games and dating sims as much as I do? Now you can possibly filter them off your searches and get advertisement for all the games you, as an individual, want to see. I think wanting your stores to restrict or ban products that certain people want is a bit biased and kinda fucked up, and this is the best the most moral way to go. I don't see the problem. This can make everyone happy save for the politically passionate, and fuck the politically passionate.

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deactivated-5f9398c1300c7

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Dabbing is okay.

Giantbomb users don't know anything about storytelling, and they should read Invisible Ink.

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deactivated-5f9398c1300c7

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Arkane Studios is making a Fallout game. Watch.

They got one of the writers for New Vegas, Chris Avellone. It's clear as day light. I'm going to be right, and all of you will bow before me.

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I think what they should have done was Wolfenstein it up and make an alternate history where the Axis made all the right decisions during the war, making the war effort last longer to an area where the Allies were so desperate, they gave women and other minorities the permission to enter the war, including the disabled. If they did this, I would be perfectly fine with the zany aesthetic they're going here.

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I... just wanted Battlefield 1942 with a Frostbite engine. That's all. Why do they have to overthink it?

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@donchipotle said:
@kishinfoulux said:
@donchipotle said:
@junkerman said:

Rey continues to be this vessel of perfection with no flaws or character growth or even really any character.

That wasn't true in TFA and it's even less true now.

She's the ultimate Mary Sue and it's even more apparent now. She continues to coast through things and have no training.

This movie took all the potential TFA had and just squandered all of it. It's really quite fucking astounding how they did this.

Rey wasn't a Mary Sue even in TFA. She was flawed, and those flaws are made apparent in TLJ. TLJ is showing how much Star Wars needs to change, and some dislike that change, but it's an interesting take on the series as a whole and it's wonderful for it.

I think the biggest issue people have with Rey and why I think she's such an ineffective character emotionally is that everyone likes her and trusts her, or (if we're speaking for the bad guys) wants her or fears her. Most of the time in stories, the main protagonists needs to carry some trait that makes them reprehensible or a joke that places them in a position where they have to prove themselves to others, either for satisfy their ego or the secondary characters they, the protag, cares about.

Rey's only con as a character is that she lived in a shitty desert planet with no parents. That sounds sad, but it does nothing to make us FEEL sad. A lot of folk, including me, have a hard time feeling for Rey and wishing for her to win, and she does win, a lot. And she wins the trust and likeness of Han Solo, Finn, Leia and other characters for no apparent reason. Sure, she isn't victorious 100 percent of the time, but the moments when she fucks up humanely I can barely count on one hand, enough to solidify her as a reasonable protagonist in a hero's journey where the fundamental theme in them is development and growth through failure and teaching.

Mary Sue? I dunno. The definition of the term has changed in time. Originally Gary/Mary Sues/Stus were author inserts, with the intent of applying one's experiences to a story and a decent exercise mechanism for early writers. George Luke-as? Luke Skywalker? George Lucas had a shitty father? Luke's Dad is the shittiest person in the galaxy? Luke Skywalker has, and always will be, the old definition of a Gary Stu. Now, we like to say that Garys and Marys are simply characters that are there to get the audience in their shoes, ones that have wishes they want fulfilled in the fantasy universe they're witnessing. So, they're competent, smart, handsome, beautiful, and everyone likes them. And for that, I could understand why people dislike or, at least, wish more for Rey. We need more whiny, incompetent female protagonists in our pop culture. We need to rethink our idea of what a "strong, independent female protag" is and try to understand that strength comes from not overcoming external forces, but from your inner self and, according to Brian McDonald, your personal hell.