@penderton: I think someone said something about certain parts being third person, or someone from CDPR saying that you will get plenty of chances to see your character. I don't know if that's good enough for you, but it won't be completely first person.
The lack of classes really disappoints me. I was expecting this game to be Vampire: The Masquerade but with a cyberpunk aesthetic and an open world. Now it looks like we're just getting another FPS-RPG loot'em up with rail roaded TellTale dialogue choices, with the open world being a static backdrop. I guess that's all you can do with the RPG genre when budgets are far too massive to not make visuals, animation, and art your marketing tool.
that's not what it sounds like at all based on Austin's and Patrick's impressions. They described the open world as feeling dense in a way no other open world has at all, that the dialogue choices are significant in that they feel like they give your character real agency, both in decisions and in how to progress (talk your way out of something or pull out your gun, both as a threat and to just start shooting). It doesn't sound like loot is a huge component to the game at all, at least not in the Destiny/Diablo sense.
I don't think the lack of character classes suggests anything about how RPG/non-RPG it is at all. I like RPGs that don't lock you into a character archetype from minute one and instead let you mix and match; I also think it makes more sense in this setting as opposed to a fantasy setting; when you're a wizard or whatever it makes sense that magic is a inborn talent, but when your powers seem to mostly come from cybernetic implants and technology it makes sense that the technology you implant/equip affects what kind of abilities you have. Stuff like damage numbers and the powers/abilities press people are talking about witnessing, combined with CDPR saying it's an RPG game first and an action game second, suggest that it's going to be much more of an RPG than a shooter.
That is good to hear. It's stuff like this on why I can't stand closed door demos on highly anticipated games.
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