I'm not digging the health and ammo pinatas from enemy deaths. It's too gamey and arcadey, something that Doom fought against in its amazing design decision to get rid of the atypical score accumulation that was common in games back then, in replacement of just the raw pleasure of killing your enemies. The slaughter was its own reward in Doom, and it was awesome. The only time you got an actual reward from an enemy was then it made sense; kill a weapon wielding zombie, you get a clip of ammunition or a shotgun. Anything else gave you nothing but another obstacle in your way, and it was the best design decision ever from a developer.
It seems like Doom 2016 is missing the point in this regard. Not only is there no inertia when you get hit or when enemies get hit by your damage output, their corpses don't stay, they easily gib, and they somehow for no reason give you life and man made ammunition for your man made guns. The demons in Doom 2016 seem to be designed as ciphers than actual, intimidating creatures with personality. That's what I'm getting from the video footage alone, and that's pretty disappointing.
But I guess with the visual fidelity that they were going for, they couldn't make levels big and seamless enough to place medpacks and ammo that were plentiful enough to be reachable after any gun fight. They can't make entire levels arenas, they have to have levels with "arenas" in between their hallways; arenas that you can skip or run out of. You can't backtrack out of these combat arenas to get more health and ammo, only to come back and see the very demons that spawned in that arena proceed to murder each other from their cross fire. It was awesome to see in the old school Doom just how chaotic entire levelscapes would become when you just left demons in their lonesome. Now, I don't expect demons to do that at all. How the hell can you do what old Doom did with Doom 2016's graphics, the poverty tier console hardware, and the majority of PC's out there whose hardware isn't up to snuff for anything but League of Legends?
You can't. You just have to accept the limitations of what hardware is capable of, and what the able bodies in your office are capable of. And so we have games complicated in graphics, but shallow in mechanics and overall design.
I guess Doom 2016 will be fun like Max Payne 3. That's the best I could hope. If not, we have another boring console shooter that doesn't understand why shooters are awesome: the shooting itself.
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