Survival horror and crippled goats

Some people say Dead Space is just a shooter, and not a survival horror game. Well, Dead Space feels like a survival horror game to me, because while I do shoot stuff in the game, I'm also mightily concerned about my survival, and there are moments of horror, or fear. I do scare easily though, so this is kinda subjective. I mean, I never actually finished Aliens vs. Predator, because it was way too scary. Remember how you had a pulse rifle, but it didn't matter because the aliens kept spawning and running at you super fast? And if you shot them apart, the acid blood would spray everywhere and hurt you? And there was that incessant beeping of the motion sensor? The motion sensor that kept reporting new aliens coming to find you? Man, that was a scary game. I think AvP might also be a survival horror game, because it made me feel horrified about preserving my survival. And also shooting stuff.

I think you were also able to move while shooting in AvP. You had to do it pretty often, just to stay alive... because the xenomorphs were so quick and nimble. Running around in AvP was very very fast. Dead Space's movement speed was a lot slower than that. It felt more realistic. But there's nothing realistic about being stuck in place while shooting. If a horde of angry zombies was chasing after me, I certainly wouldn't be aiming and shooting while standing still. That just wouldn't make any sense. I'd probably be aiming and shooting while backing up. It would make a lot more sense, because I'd be feeling horror at them getting closer, and I'd be concerned for my own survival. The demise of one's survival might come much sooner if you stood still while aiming at some zombie. That's where movement comes into place. You might back up while aiming, then shoot, and keep backing up while aiming some more . But you couldn't back up while aiming in RE4/5, could you? You had to run away, then quickly spin around, then aim, and then shoot, and then spin around, and run away. That's kinda silly. I wouldn't do a thing like that.

You know what that was like? It was like fighting zombies while playing as a crippled goat. A crippled goat shouldn't be fighting zombies at all, should it? Do people want to be crippled goats? It doesn't matter what crippled the goat, the goat's supposed to feel tension. A crippled goat would probably feel a lot of tension from fighting zombies while crippled in a goat-like form, I reckon. Believe you me. That's not something some people enjoy. They don't want to be a crippled goat, you see. There's nothing fun about crippled goat gameplay. That's not why they play video games, to experience the state of goat crippleage. I'm not sure crippleage is a word, my apologies. It's not that easy to write about crippled goats.

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Posted by Delta_Ass

Some people say Dead Space is just a shooter, and not a survival horror game. Well, Dead Space feels like a survival horror game to me, because while I do shoot stuff in the game, I'm also mightily concerned about my survival, and there are moments of horror, or fear. I do scare easily though, so this is kinda subjective. I mean, I never actually finished Aliens vs. Predator, because it was way too scary. Remember how you had a pulse rifle, but it didn't matter because the aliens kept spawning and running at you super fast? And if you shot them apart, the acid blood would spray everywhere and hurt you? And there was that incessant beeping of the motion sensor? The motion sensor that kept reporting new aliens coming to find you? Man, that was a scary game. I think AvP might also be a survival horror game, because it made me feel horrified about preserving my survival. And also shooting stuff.

I think you were also able to move while shooting in AvP. You had to do it pretty often, just to stay alive... because the xenomorphs were so quick and nimble. Running around in AvP was very very fast. Dead Space's movement speed was a lot slower than that. It felt more realistic. But there's nothing realistic about being stuck in place while shooting. If a horde of angry zombies was chasing after me, I certainly wouldn't be aiming and shooting while standing still. That just wouldn't make any sense. I'd probably be aiming and shooting while backing up. It would make a lot more sense, because I'd be feeling horror at them getting closer, and I'd be concerned for my own survival. The demise of one's survival might come much sooner if you stood still while aiming at some zombie. That's where movement comes into place. You might back up while aiming, then shoot, and keep backing up while aiming some more . But you couldn't back up while aiming in RE4/5, could you? You had to run away, then quickly spin around, then aim, and then shoot, and then spin around, and run away. That's kinda silly. I wouldn't do a thing like that.

You know what that was like? It was like fighting zombies while playing as a crippled goat. A crippled goat shouldn't be fighting zombies at all, should it? Do people want to be crippled goats? It doesn't matter what crippled the goat, the goat's supposed to feel tension. A crippled goat would probably feel a lot of tension from fighting zombies while crippled in a goat-like form, I reckon. Believe you me. That's not something some people enjoy. They don't want to be a crippled goat, you see. There's nothing fun about crippled goat gameplay. That's not why they play video games, to experience the state of goat crippleage. I'm not sure crippleage is a word, my apologies. It's not that easy to write about crippled goats.