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Dokaka

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Dokaka

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@themadman007:

I mean, there are people out there who likely have no idea what a "Metroidvania" is either, but are we gonna stop calling it that because of them?

No. But, we probably should because "Metroidvania" is a dumb name for a genre. Roguelike/lite is too, but here we are.

Roguelike/lite is a dumb name for sure, but I feel like it's quite descriptive, at least to me.

Roguelike: Games with very little to no permanent power gains between runs. Binding of Isaac, FTL, Into the Breach etc. There might be some permanent upgrades, but they aren't directly tied to making you stronger, but rather just make the gameplay more varied.

Roguelite: Games with a decent emphasis on permanent upgrades, but still run based. Darkest Dungeon, Rogue Legacy, Solitairica, Dead Cells etc. The gameplay is designed to inherently gate progression behind permanent power gains obtained through repeated runs.

That's how I see it at least. I find it a useful distinction as I tend to enjoy Roguelites much more than Roguelikes. Not a big fan of the "start over, nothing you did mattered" approach, although I can see the appeal.

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Dokaka

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This feels like the game before a franchise reboot happens.

This game is really everything I hoped it wouldn't, namely just more Far Cry. It's a shame because it showed so much promise, but FC5 doesn't take the franchise forward at all.

Played about 12 hours and stopped. No desire to go back. Maybe if I had people to co-op with.

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Dokaka

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@tgjessie: Skull and Bones. It's nothing like this. It's a competitive ship combat game. You control the ships, not the individual crew members etc.

It's the ship missions from Assassin's Creed turned into PVP.

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Dokaka

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Dan's take on the clone question actually made me weirdly uncomfortable. I know it's just Dan saying Dan things, but it's not every day that his Danism makes him sound like he'd love owning a human being.

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Dokaka

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This series is fantastic. My only minor complaint is I'd wish Abby wouldn't worry so much about the sims doing stuff they'd do on their own anyway, like going to the bathroom, showering, sleeping etc. As this episode showed, it is really hard to kill a sim, and they're not just going to fall over randomly.

Only saying this because the "What is X doing?" -> click the sim to focus camera -> "X WHAT ARE YOU DOING" loop is hilarious, and micromanaging them unnecessarily takes a bit away from that.

Easily one of my favourite series in years.

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Dokaka

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I would really love to watch these but the consistent stuttering is just too much. It's like it skips a frame or two every second.

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Dokaka

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@paulunga: He's literally just talking like a normal person throughout the entire podcast. You're really missing out if you don't watch/listen to this one, best Bombcast in a while.

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Dokaka

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Edited By Dokaka

@tomac: Pretentious might have been too strong. What I meant is the "mental illness" focus (which should resonate with me; to be clear, I'm not one of those people you're referring to) pretty much consumed the entire game, leaving a game that was a very hollow gameplay experience. What you actually do in the game has very little variation to it, and the little combat that's there is very basic.

I'll admit my post came off as too volatile, that's my bad. The game felt like they had a great idea for narrative concept, and then built the most basic of games around it to bring that concept to life. If it resonates with people, that's great. But the concept didn't do anything for me and thus it ends up feeling like the game constantly goes out of its way to hammer home just how messed up Senua is over and over again at the expense of interesting gameplay and pacing.

I guess I used the word pretentious because it felt like they were trying to force me feel a certain way instead of just having it happen naturally. It was probably the wrong word but as a non-native English speaker, it was the one I felt fit the best when I wrote the post.

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