Been playing Final Fantasy XIII lately, impressions so far.

 

I know I am late to the party, but I have recently been playing Final Fantasy XIII on 360 and decided to start my blog off with some thoughts on it.

As a fan of the series I have to say I feel quite underwhelmed. The story and characters, honestly, I do not care too much about. Square force feeds the story to you for what I understand is the first 25-30 hours and I know that I have to kind of care in order to stay engaged. I am following the story a bit, but not really “throwing my self” into it. Hopefully, you get what I mean.

I have no problems with linear games, but this one I cannot say I like all that much. It is not so much that I am confined to only progressing the story, but that the game-play itself is quite linear. The combat is great, but the direction they choose to go with the “leveling system” really bothers me. I win a few battles then essentially hold A till I am out of CP. Distributing points and doing away with “levels” is fine, but at least incorporate a deeper “class system” where I can mold the characters how I want to. I suppose the way the system in this game is setup works because if they went with my suggestion you would be completely screwed in some areas of the game.

So far, I am enjoying it, I think it’s a reasonably good game, but my overall problem would simply be that it is too linear and needs more freedom.

10 Comments
11 Comments
Posted by Dominoes

 

I know I am late to the party, but I have recently been playing Final Fantasy XIII on 360 and decided to start my blog off with some thoughts on it.

As a fan of the series I have to say I feel quite underwhelmed. The story and characters, honestly, I do not care too much about. Square force feeds the story to you for what I understand is the first 25-30 hours and I know that I have to kind of care in order to stay engaged. I am following the story a bit, but not really “throwing my self” into it. Hopefully, you get what I mean.

I have no problems with linear games, but this one I cannot say I like all that much. It is not so much that I am confined to only progressing the story, but that the game-play itself is quite linear. The combat is great, but the direction they choose to go with the “leveling system” really bothers me. I win a few battles then essentially hold A till I am out of CP. Distributing points and doing away with “levels” is fine, but at least incorporate a deeper “class system” where I can mold the characters how I want to. I suppose the way the system in this game is setup works because if they went with my suggestion you would be completely screwed in some areas of the game.

So far, I am enjoying it, I think it’s a reasonably good game, but my overall problem would simply be that it is too linear and needs more freedom.

Posted by russdog

I'm a long time fan of the series, but also just getting around to playing it.  I've had it from gamefly for a few months and been distracted by Halo: Reach, Mass Effect 2, and Dragon Age Origins: Awakening.  Figuring I'll start this weekend and guessing I'll feel pretty much the same as you about it.

Edited by Dominoes

Well, I would definitely say it is worth playing for the combat alone. Some will feel differently obviously, but I really do enjoy the combat though it does feel like it just looks pretty and lacks a lot of depth. On another note, I hope you are enjoying the hell out of Mass Effect 2; one of the best games I have ever had the joy of playing. Game of the Year stuff right there.

Posted by pigmartyr

If anything I think this game suffered from a severe problem with the level at which the player understands it. You walk into this world and feel like you've missed something. Its like 75% of the dialogue is jargon that could just as easily be interchanged with any other words and have the same meaning. Its not until about 50% of the way in that you realize what the fuck everyone is actually talking about. At that point I felt like I really missed out and tried to recall the intricate details of previous jargon laden conversations to tie all of this together.  They really min/maxed all of the traditional side quests into quick little bounty missions.

Posted by RinseWashRepeat

Problems with it; 
Jargon used - You need to read the data logs to understand everything 
Coridoors - Straight line walking. You better get used to it 
Press A to win - Not strictly true, as you can get as deep with the combat system as you want. But I find pressing A to 'Auto-Combat' and switching paradigms generally gets you through 
 
Saying all of that though, I'm enjoying it. It's my chill out game that I play when I'm sleepy, as it's pretty to look at and enjoyable enough.
Posted by ahoodedfigure
@pigmartyr: I get that feeling with a lot of later Final Fantasy games, where they throw stuff out there and you're supposed to make a mental note of everything and hope it all gets defined later.  For some people that feels deep, but to me it's just an illusion of depth.  If everyone but you understand what they're talking about, it's hard to care until those weird concepts are given enough flesh for us to care about what's going on.
Posted by Ragdrazi

It gets better, but it never gets good.

Edited by owl_of_minerva

Why is linearity a problem in and of itself for FFXIII? I see it as no more or less crippling than most other games.

Posted by Raymayne
@owl_of_minerva said:
" Why is linear a problem in and of itself? Not very many games allow for any more than minute exploration, and others fall into bland cookie-cutter sameness because they're so non-linear (namely Bethesda's stuff). "
"  I have no problems with linear games" 
 
How bout you read the OP next time, dummy. 
 
OT, I wish I could say it got better OP but imo it just doesn't, from a longtime fan of the series, I believe XIII is a very poor excuse for a Final Fantasy game. The plot is simple yet becomes so convoluted thanks to excessive exposition and dialogue that it becomes a real chore to even want to pay attention. The battle system is fine but grows a little tedious the more you play, the levelling is by far the worst in the series and lacks any real depth or ability for customisation whatsoever. The characters themselves, well, when you're 20 hours into a Final Fantasy game and you only really care about 2 of the characters, you know there's something wrong. The lack of exploration and traditional FF mini-game quirkiness cause the game to lose even more of the series' charm and eventually you just realise this shouldn't even be called an FF game, it's a bland, middle-of-the-road JRPG with very few defining characteristics and I really tried as hard as I could but never found anything to love about that game.
Posted by owl_of_minerva
@Raymayne:  In context, I'm asking why he cites linearity as a problem as such in FFXIII, given the subject of this thread. But I guess troll was hungry and didn't bother reading between the lines a little.
Posted by abdo

My friend is a big FF follower and he's been playing it on my PS3 while I watched, and sometimes took part. I've never played an FF game before.
 
We're 35 hours in now and I can say that you do get to customise classes eventually. Even though he misses the exploration in previous games, he said that the linearity of the game is not really a problem at all. The story is alright, I'm actually kinda interested in what's going on. I don't really have any complaints about the combat, or anything else for that matter. Except Hope.
 
It's not a bad game, but if you expect it to be exactly like previous Final Fantasy games, then you'll probably be disappointed. Just accept it for what it is: a different kind of game.