@oursin_360: the same status effects apply, so yes, pumping points into adaptability (attunement also increases agility, though not as substantial) until your agility hits 99 (105 was preferable for me, 13 iFrames helped a lot) is also a very good idea.
@sweetz: Parrying definitely feels different this time around. The only enemies I really spent any time parrying, for what it's worth, are the Pursuer, the sword-wielding Heide Knights, and a very particular Havel dude in the late game. Their attacks are slow enough that I can react accordingly. For everyone else, it was dodge city!
Also, I don't know if this is the case in Dark Souls II, but in III, the Caestus doesn't have more parry frames than other weapons--but its startup is incredibly fast, allowing you to begin your parry almost the moment you get hit, and still be successful.
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