I actually thought that was all out of place a bit...... Like Giraffes in Salt Lake? That many? What what!?
What a godlike game though and I pretty much just watched it on youtube. I already need a follow-up. Hope the dlc will continue the story from where it left off, but most likely not. Seems like sequel content, no?
I put it together they were from a zoo.
Yep from a zoo, and they wouldn't even have to be from a Salt Lake City zoo since animals walk and migrate.
I am pretty convinced that when you arrive in Salt Lake City there is a poster on the side of a bus-stop or wall that describes the recent addition of giraffes at the local zoo.
@mrfluke: That image is pretty misleading, sure a large portion of the US as a land mass may not have broadband but if you were to overlay an actual population density map I bet it would match up pretty well.
Steam doesn't work solely on the premise that one copy = one user, although it certainly helps in crunching numbers. It works largely in part by giving developers extreme control over their games on the service. Assuming Microsoft was gearing up for a similar scheme is totally incongruous to what they've been showing of their hand thus far, with lack of self-publishing and their general disregard for the people who make - or even like - games.
Furthermore, digital sales sting retail, and Microsoft has a vested interest in not doing that - despite some evidence to the contrary in what they tried to do to Gamestop's model. If digital downloads dominate, hard copies will dry up on shelves as soon as someone at Best Buy realizes that they're totally outmatched. They've already got their shipments down to some insane science of ordering as few copies as possible. The change would happen overnight.
Digital and discs do not co-exist well, and if Microsoft truly want their feet in both, that means neither can have an advantage lest the other die out. They can't allow one to outstrip the other for at least a few years in order to accommodate the average user's expectations and understanding of how to buy games for their video-game box. The PC platform is the Wild West - nobody has to care about these things as long as it makes money for their own damn selves. It's not even comparable.
Even beyond a possible danger in breaking that status quo, the fact remains that Microsoft has an absolute monopoly on their digital marketplace, obviously. It does not behoove them to lower prices, because then they get lower dollars.The reason above all else that Steam's and GMG's prices are so low is because they are actively attempting to undercut each other and everyone else in order to induct consumers into their own special brand of PC gaming. They don't sell you NBA 2K13 for $0.99 because they don't want to charge you more. The idea that crazy cheap sales eventually equals more money is just not true when you compare to a highly profitable precedent of $60 like the consoles enjoy. They're working on an entirely different, markedly higher price scale that would make Newell salivate. Nobody wants to jeopardize that. Not the publishers, not the developers, not Microsoft. The idea that they'll "pass the savings on to you, the consumer" is never correct.
So given all this, I don't understand the disappointment some have had over this reversal. Yes, it's a bummer that publishers won't be able to make a bit more money off each hard copy of a game, it's mildly annoying for those who want their games digital, but all this wild conjecture around price points cannot be proven, is actively counter-intuitive, and thus was not lost today.
Plus you don't buy a PC from Gamestop/Game etc (UK), but they are a huge stockists of consoles and hardware (including peripherals). MS want them to sell consoles, simple as that.
How can you do points 2 and 3 and still play the game you lend? And lend it to someone in other state? by mail?
Microsoft aren't going to let you do that, you can lend someone the game, but you cant play it at the same time. Its 10 people on your system, "10 Family members". For Christ's sake do you really think that's going to happen? they would have just dropped game sales to 10% (10 people "sharing" 1 game). bloody hell, they are undercharging for the console if that's the case, either that or the games are going to be £500 each.!
They also don't mean, "playing at exactly the same time either", they mean you play for an hour, quit to do something else and you dad, mum, sister etc login and can play the game as well (without the need for a separate Live account).
I blame Microsoft for these threads it must be patently obvious that the message is being lost if every day there are 10 more threads like this.
It was only once they had a digital marketplace with DRM that was locked down to prevent sharing that they could do super discounted shit.
>Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc. If the developer / publisher can't get it on additional licenses (like steam), then they charge the first person more. [...] If we say "Hey publishers, you limit game to 39.99, we ensure every license transfer you get 10$, gamestop gets 20$" that is a decent model... Microsoft gets a license fee on first and subsequent game purchases, compared to just first now? That's a revenue increase.
>Competition is the best man
I just don't think people believe Microsoft or Sony would ever actually lower game prices, even if game sales went 100% digital, because they have closed platforms; killing Gamestop/Walmart/Amazon physical sales actually reduces competition for the digital stores and would make them less inclined to lower prices.
"Steam never had to be trusted to make this decision, mostly because they are the ones that started and popularized it, and the fact that they have major competitors in the PC digital distribution space."
I think this is a really important statement. For PC you can buy direct the developer, from Steam, from Origin (uuggh), from from GOG, etc, etc. To buy a digital XBOXOne game you have to buy from Microsoft - there will be no competition!
MGR:Revengeance is £44.99 on the GOD service in the UK (digital), but its £24.99 on Amazon and £20 (physical) in a number of UK high-street stores (the ones that are left anyway); I think that pretty much says exactly what will happen to an all digital future.