By DragoonKain1687 1 Comments
Resistance Fall of Man, a game released on 2006 alongside the PlayStation 3 was one of the bigger reasons I had to buy the PS3. Aside from "at the time" exclusives like Devil May Cry or Final Fantasy, Resistance caught my eye from the moment I layed them on it. Being an old time FPS gamer, I went through most games in the genre, that includes Halo.
As I have come to accept, the genre is currently at its peak, and what we are experiencing is the splitting of the genre itself, into specific sub-genres. Halo and Resistance belong to an Old school genre, kind of arcade oriented with bullet sponge enemies, while Battlefield goes more to the realistic side of the field, and Call of Duty stands in the middle.
Resistance FoM turned out to be a vanilla game, great for a release title, and with some techs behind it that were definitively "Next Gen Proof", like the individual pieces of the hedgehog grenade being traceable on screen real time. The game had a nice story that was its biggest asset. 2 years after the firts, Insomniac gave us perhaps one of the best FPS of the gen, as well as one of the most overlooked ones.
Resistance 2 set a new bar for FPS, and created a mode that is currently available in many FPS. The Co-op campaign. This mode was later added to games as Halo, Call of Duty, Gears of War and even as the "Onslaught" on Bad Company 2. Though it was a little bit different on each game, the original still managed to be one of the best modes.
So, here we are, 5 years after the debut of the original game, and Resistance 3 is about to be released soon to our consoles this September. The game will be much darker in tone, much more violent and will have a bigger push on the "realism" against its predecesors. The demo, currently accesible to us, mortal beings is being delivered along a vanilla action sci-fi movie, called Battle LA. Its not a bad movie, if like me, you enjoy B-Movies a lot, so go for it!.
As for the demo, its a standard control demo, no Move support if somebody wanted to test their "Sharpshooter" on it. The section is the one we have seen the most, or most of the time. Both Malikov and Capelli. The main character this time will be Capelli, for obvious reasons explained on the second game, Hale is not accessible. this time. The story is that of a survivor, Capelli no longer a Sentinel as he was discharged after the events of the second game, he got married and had a son. Capelli is recruited some time after this by Malikov, to go to the Big Apple and finish synthesizing a vaccine against the chimeran virus.
Among on of their many trips across the USA, we find ourselves on Whitesburg, Missouri. The Chimeras have taken over the world, and not only has the climate change, the world itself is changing. Rivers have flooded the cities, and weird structures cover the fields, mangling with the remnants of human race. There is ice where a warm weather should have been felt now as well. And the skies have changed. The Chimeras have changed Earth to their liking.
Capelli and Malikov take on a boat trip across the sunken city. Along the way, we will see many Chimeran pods, with leapers running around. Among the many things we will see, we can find a dead Leviathan, better known in Resistance 2. The demo takes its time to really start, showing us the changes done to the world, and introducing us to a "new" weapon, the fire fueled shotgun. This is just the regular weapon, with fire based ammo. Many more of this kind of tricks are expected to appear along the game.
Once you have learned the little nicks of the game, you will encounter some Grims. This are the most basic of the Chimeran army, and just like in the past, Grims strength comes not in individual power, but in numbers. A few shots will suffice, and you will be able to test the new burning system, as well as see some corpses explode. The most important part is that Insomniac decided to bring back the health bar, which makes this section a more tense one. Under current FPS standards, health regen make this sections tense, but only for a while. In Resistance 3, failure during such pieces means you will later find yourself in problems.
The gameplay is quick, frenetic but controlled. You may get gang-banged from all sides from time to time, which requires quick reflexes or at least for you to pay attention to the surrounds. The demo makes quick work of this by adding an infinite regen on the back of the boat.
The demo includes some of the most familiar guns in the series, as the Auger and the Bullseye make a comeback. We get to see their new designs and feels. And this is where Resistance 3 shines from its past entries, but also may turn gamers away. Guns have been given a more realistic feel. This is because humans have turned into scavengers, and are modifying guns by themselves. So don't expect the Bullseye to fire blue rounds. Instead, it will fill like an assault rifle. Though its special secondary fire will still be available. Same for the Auger and the many guns in the game. Insomniac does a great job on bringing the guns, down to Earth.
The demo continues in what appears to be a desperate attempt to escape the location. Chimeras attacking from multiple sides, though weak, their numbers start to take a toll on both Capelli and the boat. Finally, when one thinks it has escaped, a big hulking Goliath appears. The couple tries to avoid its sight, slowly drifting away.
You are found by the Goliath a bit later, and you have to escape. Though its just a sequence, there is a feeling of urgency on it. You try to make it out alive, and since the enviroment is so nicely done, you get the feeling that you are not on a on rails sequence.
Finally you meet the new enemy of the game, the Long Legs (or shanks). This Chimeras are fast, agile and can jump, and I mean they can jump, Space Jam style. After a few bouts with this guys, don’t worry, they are easy, you are suddenly surrounded by 3 Goliaths. This marks the ending of the demo.
Its a nice preview of the game. You can get an idea of the graphical changes done to the series, turning for a more mature context. Its gritty, dusty and durty. You are a survivor, and thats what the game pushes for. The sound department helps into making this a more solid concept. Everything sounds rusty, grizzly and just raw. No longer do we have those “pium” sounds from our guns. Now its a rough sound, similar to traditional bullets. It sets a mood of decay for the game.
Resistance 3 is looking nice, its going to return to the FPS genre basics in some aspects, the return of the life bar will certainly be a major factor in this, making the game increasingly difficult, and allowing for extremely painful sections. Insomniac is holding no strings here, as the guns will be customizable to some extenct, ala Ratchet and Clank series. Capelli was not that great of a character during Resistance 2, maybe this time, we will get a new character thats more interesting and not as shallow as before.
You can expect a copy of Resistance 3 this September!
Questions will be answered for those interested :)