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drunkenpandaren

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drunkenpandaren

6

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2

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1

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#1  Edited By drunkenpandaren

Really the problem with Syndicate was the same problem as The Club or even Bulletstorm. Point based system with a barebones storyline.

There's too much hype for so little information for Watch_Dogs it's incredibly dull to read through.

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drunkenpandaren

6

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2

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1

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Reviews: 0

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#2  Edited By drunkenpandaren

Console first, because launch day PC is going to be the biggest bugfest ever. Then move over to PC when I can pick up GOTY from steam with all the DLC for 20 bucks. I don't run into too many game breaking bugs whenever I play on console. Knock on wood and all that. 
 
Oh yeah, and probably by the time I do pick the game up for PC there will be plenty of top notch mods to butter it up with. Aww yeah.

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drunkenpandaren

6

Forum Posts

2

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

#3  Edited By drunkenpandaren

This game has competitive multiplayer the same way as The Club or PDZ's through the campaign. Though I don't think it would be terrible for Bulletstorm to have co-op, especially if enemies are cannon fodder to be used as being for nothing other then skillshots. Also I don't think you can call it co-op if you're playing with a friend to see who get's the most points. You're working against each other which is pretty competitive and not so much cooperative.  
 
I'm not interested so much in this game. Mostly I just don't like the entire, "Oh look you scored x points for doing this" while playing it. I like it at the end of a level or stage, just not so much during as it distracts me from shooting mans. Also, earlier in this thread someone mentioned multiplayer Amnesia. I would throw money at people and do questionable things for that.