dudeglove's comments

Posted by dudeglove

There were games in 2007?

You are an awful person for including the 2nd phoenix wright game. It's hot garbage. 3rd one had the dude with predator vision.

Edited by dudeglove

@redravn said:

@dudeglove said:

@jonny_anonymous said:

Am I the only person that enjoys proper stealth games anymore? Everybody seems to want uber power trips like Shadow of Mordor but I actually like it when you can't really fight any of the enemies and you HAVE to sneak by them to live.

Part of the problem is that stealth games haven't progressed very far at all since MGS, and no one has bothered to shake up the formula significantly. I suppose Arkham Asylum did it pretty well, but for the life of me I can't think of any game that has made any major leaps or bounds in that particular genre (although fingers crossed for Phantom Pain),

Well I really thought the stealth in splinter cell blacklist was really well done. I think that game and conviction really nailed down certain aspects like the last known position mechanic and the flexible cover system. The game required stealth as long as you were not on easy mode but was reasonably forgiving if you got caught. The game seemed like a good middle ground. In shadow of mordor stealth seems more optional.

Another game that had good stealth was dishonored. I think the ability to teleport around made the game really fun. But I felt like that game didn't have enough options for pure stealth gameplay. You had sleeping darts and melee takedowns and thats about it. The other powers and gadgets were more melee focused. I think the stealth genre needs a bit of a shakeup in terms of AI routines and creating believable spaces that you can explore. If the AI were more dynamic it would put the focus on reaction and scouting rather than just memorizing where enemies go and picking off the solitary ones. Maybe we just need a new version of thief that is actually good.

Dishonored suffers from the exact same problems, but most glaring of which was if you teleported up a few feet off the ground, suddenly guards decided they couldn't see you any more. I can't speak on behalf of SC, but with nearly every stealth game since the Tactical Espionage Action debut, the basic premise has been "follow guard patterns and sneak through slowly". Oops, you got seen? Just run away until it dies down (or you get shot to death). I'm not saying it's bad, and they have improved or iterated very well on a few things, but there's been no major jumps in the genre to give it a particularly new lease of life. Nowadays if I want an actual stealth game, I just go back and play Hitman: Blood Money.

Posted by dudeglove

Am I the only person that enjoys proper stealth games anymore? Everybody seems to want uber power trips like Shadow of Mordor but I actually like it when you can't really fight any of the enemies and you HAVE to sneak by them to live.

Part of the problem is that stealth games haven't progressed very far at all since MGS, and no one has bothered to shake up the formula significantly. I suppose Arkham Asylum did it pretty well, but for the life of me I can't think of any game that has made any major leaps or bounds in that particular genre (although fingers crossed for Phantom Pain),

Posted by dudeglove

Bring back Bloody Roar then maybe we'll talk.

Posted by dudeglove

Godammit i have to buy a TV then or something

Posted by dudeglove

Dan Ryckert's rant against Burning Man was a tad naive. The police simply can't go in and bust everyone at Burning Man, it's just not feasible or sensible at all. The police's concern with such events is more that it stays contained and people don't act like assholes and start stirring up crap with local residents, which is why The Gathering tends to get into more trouble than Burning Man.

Posted by dudeglove

@splodge said:

Love me some vibribone.

u wot mate

Posted by dudeglove

Is this the one where Dan learns what a car is?

Posted by dudeglove

All you need to remember, Drew, is what Dan told you:

Nanomachines.

Posted by dudeglove

Drew's heel turn finally comes to fruition.