Thoughts on Sonic & the Black Knight
By Eder 3 Comments

Let's start with the presentation of the game. Sonic once again gets sucked into a storybook by one of the citizens that reside in a world filled with an evil that must be stopped. In this case the summoner is a young wizard named Merlina and the evil is the Black Knight. Again they take Sonic characters and put them in different roles like Tails is a blacksmith and Shadow is Lancelot for example. The story is once again pointless and really didn't keep me interested enough to play the whole thing. Thats really disapointing and


Now the gameplay. Oh God does this game suck. It's just like Sonic and the Secret Rings only that the game uses the nunchuk so you can move Sonic more accurately so thats way better. There is one other big change in the gameplay and it totally eclipses what they got right with the nunchuk. It's the sword. You waggle the Wiimote to attack and make combo attacks. Why this is a problem is not that it's just button mashing, it's that this attack doesn't follow the enemies like the homing attack does. You can use the homing attack but it does harm the enemies! What the hell? What was wrong with the homing attack? Even in Sonic and the Secret Rings that was alright. Like I said, I have no problem with button mashing as long as it gets the job done, like in Gauntlet Legends. The missions are also really dull and boring as heck. Why did they not just make levels? Instead it's just like the other game: open up a new level, get new mission, beat mission, get more missions, beat those and get a new level. You end up playing the same damn level over and over again but with different missions. And its not like this is optional, no, you pretty much gotta play them all to get to the next level. The ones that really got me to stop playing this are the beat 50 or more enemies. Without the homing attack and the speed that Sonic runs in, it's freakin impossible to know if you beat all the badguys in a group.

Also Klonoa for the Wii kicks ass.
