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Egge

Controversial opinion: I like save-scumming. Acquiring a lot of loot in Deathloop and dying just before I exit the map is not fun.

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Dungeons of Dredmor: Long-awaited new roguelike now on Steam

There's been quite a bit of talk about Dungeons of Dredmor in indie RPG circles during the past year or so (yes, the name is "Dredmor", not Dreadmore or Dredmoor), and now this cartoonish roguelike has finally been released for the surprisingly low price of around € 5 (on Steam).

The actual gameplay is highly reminiscent of most modern loot-heavy dungeon crawlers like Diablo and Torchlight, but retains the classic roguelike conventions of turn-based gameplay (i.e. nothing happens if the player doesn't make a move) combined with grid-based movement in cardinal directions only. The skill system lets the player choose freely from a list of abilities which then effectively becomes a custom-made class and determines the available progression paths during level-ups. Even the first few screens in the game are absolutely littered with loot, and luckily the item descriptions are often well-written and funny, in a Fallout sort of way. Basic melee combat consists of a whole lot of clicking and kiting, as is par for the course in this genre. I've yet to try out the magic system but my first impression of the game is that it's got a distinctive visual style and charming personality which could make it stand out even in this crowded genre. Dredmor's appeal might be interestingly diverse, too, given its rather accessible, casual-esque looks and decidedly old school roots (although the same could of course be said for many similar games, especially those currently available on various iThingies).

Buy Dungeons of Dredmor here:

http://store.steampowered.com/app/98800/

Developers official website:

http://www.gaslampgames.com

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