Egge's forum posts

#1 Posted by Egge (448 posts) -

@arbitrarywater: Yep, the official forum is a sad place alright, which is part of my underlying concern with OpenDev. They're already on the right path, so listening to those clueless foreigners could only hurt.

#2 Posted by Egge (448 posts) -

MMX certainly has a lot of respectable old school DNA and is surprisingly ambitious given its downloadable format and small budget; it's clear that the team at Limbic Entertainment knows its niche audience really well (...which ironically makes all that anxious-to-please "OpenDev" nonsense even more unnecessary).

#3 Edited by Egge (448 posts) -

Words seem inadequate and trivial at a terrible time like this. Still, my condolences to Ryan's friends, family and everyone at Giant Bomb, Gamespot and elsewhere who knew and loved him.

#4 Edited by Egge (448 posts) -

Have played the first hour or so, and for a cheap downloadable game from some random French developer this is pretty impressive stuff. Structurally there are a ton of similarities with The Witcher 2 (and definitely not just the combat), and while the poor production values and mechanical flaws clearly won't win over the mainstream crowd there's a lot here to like for forgiving fans of quirky Europgs.

#5 Edited by Egge (448 posts) -

The excellent shooters Bulletstorm and Singularity do not belong in the same category as DNF, Fracture or Colonial Marines. That said, I'm currently having a lot more fun with ACM than I had anticipated - I guess going in with low expectations helps a lot - and on the wrongly labelled Ultimate Badass difficulty setting (which would be called "Normal" in any other shooter) the game provides just the right kind of challenge for the most part. The drab space ship environment early on was very forgettable but once the Marines go planetside the proper Aliens vibe ramps up considerably and the game gets at least as enjoyable as the venerable Doom Aliens total conversation (which of course was a much more revolutionary accomplishment in FPS design at the time of its release than ACM is now).

#6 Edited by Egge (448 posts) -

@fisk0: I agree completely about the competent but weirdly reactionary Japanese Wizardry games. Wizardry VII and 8 in particular are ground-breaking RPGs, and seeing as the "Dark Savant trilogy" has far more in common with modern open world singleplayer RPGs than the earlier 1980s classics it's a bit surprising that the Eastern fanbase has stuck so closely to the original formula. I realize that Dragon Quest-like dungeon hacks are still popular in Japan, but it's not like the Japanese gamers dislike sprawling epics with (even) more complex character development systems. Presumably economical factors play a large part here, as dungeon crawlers must be relatively cheap to produce.

And in regards to Wizardry Online, I was definitely annoyed by yesterday's connection issues since I really wanted to give the game a chance now that it was conveniently available through Steam and all...

#7 Posted by Egge (448 posts) -

@AhmadMetallic: We clearly have very different views on the introduction (as long as you're not just talking about the tutorial dimension of it, which nobody liked), but I do take issue with your suggestion regarding what's reasonable to expect from an Assassin's Creed game at this point. The earlier AC titles had comparatively slow introductions as well, after all, and all entries in the series require a significant investment in the convoluted and ponderous narrative (both the contemporary and historical parts of it). For better and worse, I see AC3's introduction as a somewhat unexpected but still logical extension of Ubi's earlier work.

#8 Edited by Egge (448 posts) -

@Doctorchimp: Unlike you, I don't think the critics of AC3 have shown conclusively that they are able to make a distinction between the good parts (storytelling, scene-setting) and the bad parts (excessive tutorials). The complaints about the introduction/prologue are often very sweeping and the mere objective fact that it takes 5 hours for the game to "open up" is used as a criticism in and of itself. That's the kind of sloppy thinking I'm objecting to, since it threatens to overshadow Ubisoft's narrative accomplishments here (which, at least in my view, are far more interesting for the industry as a whole than the admittedly annoying but much more mundane problem with tutorials).

#9 Posted by Egge (448 posts) -

@JoeyRavn: Sorry, I don't care that much about spoilers and certainly don't go out of my way to avoid them, ever. For what it's worth, I got the Haytham stuff spoiled myself by watching Giant Bomb's Quick Look...

#10 Posted by Egge (448 posts) -

@Mento: I have a feeling most AC players (myself included) feel roughly the same way about needing to take frequent breaks from the absurdly narrow confines of the synchronization-oriented main missions (for the sake of sanity, I ended up abandoning the completionist urge much earlier in AC3 than I did in Brotherhood, which frustrated me to no end since I stubbornly clung to the meaningless 100% success rate for more than two thirds of the game). I thankfully could never figure out how to chase down those impossibly erratic almanac pages in AC3, so at least I didn't have to bother with that...