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Eribuster

Time to mix drinks and change lives.

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A Link in Motion

After a lengthy 42 hours, I reach the ending of The Legend of Zelda: Skyward Sword. This is no thanks to the many widgets and interruptions my Link encountered in proving his worth as a hero and finally be allowed to vanquish the big bad evil thing of the game. The game's story doesn't do as much of a good job of making you feel like a hero as it does making you feel like a errand boy. And there are so many hazardous errands to do and things to fetch. This is a shame because the actions required of the player are mostly interesting and fun. The contextualization of those actions can be rather poor at times. The helper character, Fi, embodies this as she often reminds you of your current task and surroundings in incredible frequency.

The problems with pacing and player hand-holding don't dismiss the fun dungeons and combat the game has. The Ocarina of Time feeling of completing a dungeon bit by bit is present and satisfying. The Wii Motion+ combat is a great addition to Zelda as the combat of previous titles were a bit too simple and easy.

Overall, I enjoyed the adventure Skyward Sword has to offer. While history may prove to be unkind to the game in its place in the Zelda series, that doesn't mar Skyward Sword of being a good game.

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