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Eribuster

Time to mix drinks and change lives.

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Maximum Cloak

A massive alien invasion in New York City? No problem, let me stay cloaked for 13 hours in the latest Nanosuit and I'll get rid of it.

Crysis 2 (PC) is a very pretty and colorful game. I know that is the point of its existence, but it still surprised me how nice it looked on my computer. As for the actual game of the video game, I spent most of game cloaking, hiding and killing minimally. That's how I played through Crysis and Crysis: Warhead, and that style of play carries on in to Crysis 2.

The change of from an island jungle to a concrete jungle has limited the playable space of the levels in Crysis 2. While there are quite a few options to flank (as the game will blatantly point out to you in the suit visor), it feels that there are far less possibilities in carrying out the mission. Perhaps that is a good thing considering how unwieldy mission areas in Crysis can be, but I miss the more open spaces of the Lingshan Islands.

The simplified suit powers are a disappointment. As impractical as the strength and speed setting were in Crysis 1, the gradation of abilities they offered were interesting. Crysis 2 combines strength and speed in to power in a manner that limits what could be done before. In Crysis, maximum strength throws took a modest chunk of power and maximum speed sprints felt super human. In Crysis 2, power throws and kicks empty the suit energy and the power sprint feels like any other sprint in a first person shooter game.

The last boss in Crysis and Crysis: Warhead were impressive and gigantic alien mechanical beasts. The final encounter of Crysis 2 is a squad of cloaked enemies (this was a mid-story encounter in Crysis).

While Crysis 2 is a slight disappointment for me, I do like that I ran through the game without any scripting errors or performance issues. I still had fun and am curious about Crysis 3.

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