(My experience is limited to the technical alpha, the public beta, and the 10-hour trial you get from Xbox PC GamePass.)
As the years go by... I become more and more confident in declaring that maybe DICE is bad at making a video game.
That said, I seem to be more positive in my time with BF2042 than the rest of the internet chatter. With the actual release, I've spent all of my 10-hour trial messing around with the pseudo-single player offering of playing the All-Out Warfare mode with bots. Thankfully, you can still get rank experience points and progression through that mode. It makes it really easy to unlock some of the early weapon attachments and vehicle unlocks! I've been having an alright time doing that.
Even though I've had a good time playing by myself, I can't help but be disappointed with the full release. Earlier in the year, the EA investor call chatter and PR said that BF2042 was further along/ahead of schedule, that they were pulling in Criterion from the next Need for Speed game to help the game over the finish line, et cetra et cetra. And now with the full release, it's easy to see that the most cynical interpretation of those declarations came true. Maybe I was the fool for hoping much from both EA and DICE, but after the kerfuffle surrounding both Star Wars Battlefront 2 and Battlefield V, I hoped that DICE would have their shit together for Battlefield 2042.
Despite the bummer launch, I still think BF2042 has a chance. Or at least I would like it to have the same chance that BF4 got. Something that BFV didn't seem to have gotten. As much as it is a monetization ploy, the pick-whatever nature of the Specialist system I find interesting. Battlefield is still probably the only game to have the combined arms chaos of soldiers and vehicles fighting over flags (Hell Let Loose and Squad both seem scary serious).
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