On the character designs: Monolith Soft doesn't have an in-house artist for character design.
- We needed plenty of Blades, so it was already decided on that we’ll need to get help from numerous character designers.
- The reason we request designs from outside is because Monolith Soft doesn’t have a character designer.
- Lately we’ve been told that our modeling has gotten better, but it’s actually the same staff.
- As a result of having the Rare Blade illustrators follow a weapons and attributes guideline document, we ended up with too many girls [laughs].
Read more at http://www.siliconera.com/2017/11/28/xenoblade-chronicles-2-devs-talk-many-female-rare-blades-super-rare/#vr50PtZJU2U5diVx.99
So, they have been contracting or bringing in different artists for the Xenoblade games. In Xenoblade Chronicles 2, you have Torna being designed by Tetsuya Nomura and all the rare Blades being drawn by a different artist. Dahlia, the hot topic on the Xeno socials, was designed by character designer for Macross Frontier, Risa Ebata of Satelight. That's why here 2D art kind of looks like Sherly Nome!
Thus, if you were wondering why Monolith Soft seems kind of shit with designing their characters, it might be because of this set up. Also, maybe because of Executive Director Tetsuya Takahashi (and whatever executive staff) let their people go wild and never reined them in toward a more focused vision.
Nice to see some folks here enjoying the game, despite some shortcomings. I don't know if it's because of the short development time (from what I can tell, concepting/development started during Xenoblade X's development and the earliest I can find out is sometime around early 2015) or if Monolith Soft had a lot on it's plate, but there are some really odd decisions and absent functionality in Xenoblade 2. To think of positively, it's really interesting and wild that something this rough is coming from a Nintendo-owned developer. However, playing it requires getting used to some quirky bullshit.
The Skip Travel menu is kind of a disaster (I could swear Xenoblade 1's map was fine). A tip for it is that the right stick activates a cursor that you can move around. It is baffling that you can't zoom in or out, as far as I can see.
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