Fishdalf

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Added by fishdalf on July 21, 2008 | |
Wow, so this is Giant Bomb in all it's glory.

Pretty cool place you guys have here and i cannot wait to get stuck in and become a huge part of it. Many of you will remember me from GameSpot, but if you've never seen me before then welcome and i hope we can become friends and get to know each other in the near future.

I've already submitted a few entires to various thing's, being familiar with sites such as TV.com i didn't find it too taxing on my brain. Hopefully it won't be too long before i start becoming the editor of a handful of my favourite games.


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1. Going After Editor Positions

A list of 0 items by fishdalf last updated on July 24, 2008

Going After Editor Positions


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My Reviews
Reviewed by fishdalf
July 21, 2008
A base to improve upon.



Motorstorm was one of the very first games to be showcased on the PlayStation 3 and early previews already had gamers foaming at the mouths, then when game footage was released jaws drooped at its absolutely stunning visuals. Even now after months it’s still one of the best looking games around. From the impressive lighting effects and inspiring back drops, right down to the way the mud splatters up onto the screen and deforms the ground right in front of your eyes. Sure there are some horrid-looking textures thrown in and a few graphical glitches in spots but overall what Sony and Evolution Studios have done is provided us with a true feast for the eyes. However it is worth noting that those who still own a standard TV won’t feel the full force of the games graphical prowess unless they splash the cash on a shiny new HDTV.

Unfortunately for all its visual might the game falls short in many areas. For instance you won’t find any trace of a storyline here and if you were looking for a selection of race modes you’ve come to the wrong place. Instead they focus on pure adrenalin-filled racing, flying through desert landscapes whilst smashing into anybody that stands in your way. While this is pretty fun for a period it soon becomes apparent just how shallow an experience it really is, with very few ways to play through the game.

The single player mode is made up of various events or ‘tickets’ as the game refers to them, and as you complete these races you rack up points which then unlocks new vehicles and even harder tickets. Sadly there are only 21 of these tickets to play through and if you give the game your full attention you could breeze through them in three or four hours.

The game offers you a choice of seven different vehicle classes, each handling radically different that the next. The bikes are light and agile, superb at jumps and turning yet small and fragile. The big rigs however are huge and bulky, turning like a ship out of water yet glide through the thick mud as quick as anything. The key is usually picking the right vehicle for the right situation, although sadly the game does like to force you to play as certain vehicles for certain races, this again takes away some of the games variety. The selection of vehicles within each class is also pretty limited and the changes from one to the next are, for the most part aesthetic.

The tracks featured are all stunning and expansive to boot, offering multiple ways to tackle each one. Within every race track you’re bound to have high ledges and plenty of jumps for the bikes, ATV’s and buggies to tackle, hard flat surfaces for the rally cars to shoot across and large obstacle that only the heavier vehicles in the pack have any chance of smashing through. Unfortunately there are only eight courses to play through and after only a short time with the game you’ll already feel the repetitiveness creeping in.

Apart from attempting to survive the treachery of the courses you’ll also need to be on full alert for your rival racers. These aren’t just along for the ride, pushing them or annoying them in any way will probably end up with you face-first into a wall or head-first over the nearest cliff. They also have a habit of ramming you from behind which spins you, knocking you off course onto terrain that you’re vehicle isn’t suited to. While this sounds like a welcome challenge it isn’t, it can make the game unbearably frustrating at times; not to mention extremely unforgiving. They don’t even make that many mistakes either, especially on the later levels and that’s when thing’s go from difficult to almost impossible. Only by mastering the courses for each vehicle and using your nitro boost effectively to the point of perfection can you win, even then it’s not guaranteed. It doesn’t matter how good you play most of the time as the majority of races are purely down to luck, then there are the restrictions set of you as a result of the rubber-band racing that has so clearly been incorporated, you can never get more than a few feet away from your rivals before they’re slamming you in the back and taking your position away from you.

In addition to the games graphics the audio also does a pretty solid job. Every engine roars with passion and ferocity, every crash is met by a resounding boom and crunch as your vehicles are ripped apart. The only problem with this is you seem to hear your vehicle exploding even after the most minor of pings or scrapes. The soundtrack is filled with a mixture of rock and bass, with bands such as Nirvana, Wolfmother and Slipknot booming out over the frantic action. Sadly there isn’t a whole lot of variety here either and some of the songs start to get a little repetitive after only a few plays through.

The online portion is a pretty fun experience, with up to twelve players able to race at any one time. There isn’t that much lag either, not when you consider just how many things are happening on the screen at any one time. Unfortunately there isn’t any sign of an offline multiplayer mode, this is extremely disappointing considering the single player portion is pretty short and one can only think they had issues with slowdown.

All-in-all Motorstorm is a fantastic looking game with great game design and a whole lot of potential, sadly at times this can get overshadowed by agonizingly long loading times (sometimes taking up to 20 seconds just to load one vehicle), frustrating AI and extreme repetitiveness. There’s definitely a base here though which can be improved upon, and with a little care and padding around the edges this could be one to look out for in the future.


UPDATE: The game now offers downloadable vehicle packs and a full time trial mode for it’s users via the PlayStation Network. These however aren’t free like they should be, not only did they give us a sub-par single player experience to begin with but now they want to charge us to enhance what should have been included in the first place.




Reviewed by fishdalf
July 23, 2008
There's No limit to how you play through this game.



Ratchet is a sort of feline type creature while Clank is essentially a small robot. Teamed up they make a force to be reckoned with. However where there are good guys there is always a bad guy and it comes in the form of Dr Nefarious. A creepy space alien who wants to take over the world and that's what you're here to prevent. Ratchet and Clank's personalities have never really been uncovered to a great extent in previous games and the developers have picked up on this. The game gives you the chance to get to know them a little better and they actually turn out to be rather funny when it comes down to it. The story this time around is pretty solid and whips up a few surprises here and there, you never quite know whats going to happen next, this intersperced with some funny cut scenes and what you have is mild amusement between chapters.

This is essentially a platform game with some basic level designs for you to run around in, these levels are filled with a variety of aliens and robots for you to dispose of anyway you choose. You can attack, dodge, blast and tactically jump your way into and out of any situation with over 30 weapons to pick from. One for just about any occasion, one of my favourite being the rubber-duck gun that see's your enemies being turned into yellow-bellied....uh ducks. The thing i love most about the weapons is the fact that one is no more powerful than any other, they all have their own strengths and individual uses.

The combat is 100% open in this game, you can do just about anything you want within reason, providing you don't die of course, be it a laser to the head or falling off the nearest cliff. There are limitless ways to dispose of enemies, whether you want to throw up a shield and give yourself time to get in a headshot with your trusty sniper rifle, or feel like throwing an army of mini-robots at them. These amazing weapons don't come for free though, you have to earn bolts which pay for them and this will see you choosing between which gun you think will come in most handy in an upcoming situation.

If you're a fan of the previous Ratchet and Clank games it should give you a funny feeling inside to know this time round all your weapons can level up. This makes them more powerful and in some cases gives the weapons new features to play with, some may change colour, some may have a bigger blast radius and some just become even more deadly. The games improvements don't stop here though, this installment doesn't force you to sit through challenge after challenge or mini-game after mini-game before you move onto the next level. These challenges have still been included but now for the most part can be completed whenever you feel like. This gives you more freedom to complete the story before you go back to that one challenge that may have been slightly out of your reach when your weapons were weaker. The addition of a side-scrolling game also keeps thing's pretty fun and add's replay value to the whole experience, it's so simple yet so fun and gives a nice change to the core gameplay.

Ok you have all these weapons to choose from but how do you select and change your weapons i hear you cry!? Well it's simple, all you have to do is simply tap triangle and pick a direction, for example if you press triangle and up you may select your trusty laser-whip. This 360 degree menu of deadly weapons is fully customisable which means you can stick all your favourites at the front, or the weapons with the most variety to get you out of a sticky situation. This time around you don't have to go through the tedious process of buying ammo for every single weapon, there is a nice little option that has been added which see's you replenishing all your ammo at a discount price. 

Up Your arsenal also includes a multiplayer mode this time around, which can be played offline with friends or online where you can test your weapon skills against the best in the world. There are 2 modes to play with here, there is your standard deathmatch which see's you killing anyone that pops onto the screen and there is a capture the base style game which see's two teams helping each other to complete a common goal. The arena's for multiplayer gaming are well designed and give users a variety of places for full-scale action, one level even has the option of fighting upside down or suspended on a wall. 

This is also the first Ratchet and Clank game to include vehicles. The vehicle engine is very well implemented and in-keeping with the style the game works so hard to acheive. They provide a great way to get around some of the larger maps and the buggy comes complete with it's own gun turret to take down enemies. Something else that has also been included is an improved computer A.I , enemies and allies alike use a variety of techniques to save themselves and in some cases to save you, which is always handy.

The visual appeal of this game has been improved, this time round there are bigger explosions and bigger enviroments with more details surrounding you. The sound effects also add to the whole experience with rather comical results. The music blends well with the action and some tunes are so catchy you will find yourself humming them hours after playing. The voice acting here is spot-on, bringing a bigger element of comedy than ever before. Especially when Dr Nefarious tries time and time again to be evil and ends up looking rather stupid in the process, very similar to Dr Evil in the Austin Powers movies. The only negative thing i have to say about the game is that it hasn't come on in as many leaps and bounds as one might have hoped for, yes there is a lot of new stuff to play with here but there is still room for much improvement. I guess this paves the way for the next installment of the most popular modern platform game to have graced our consoles over the last few years.



Reviewed by fishdalf
July 23, 2008
Great thing's come to those who wait and what a wait it has been.



Great thing's come to those who wait and what a wait it has been. The big question is "was the wait worth it?" And i think you'll find the answer is a resounding yes. Half-Life 2 has a completely new gaming engine that works really well and still keeps the feel of the original. You reprise your role of Gordan Freeman, waking up on a train entering City 17 and soon discover the viscious aliens that featured in the first game have taken over earth after breaking through portals. Some of the old enemies are back and look better than ever, perhaps the most anticipated return is that of the Head Crab which looks absolutely vile. Unfortunately for you the military have decided to work with these aliens and you have been given the role of joining the resistance to help figure out how to destroy these foul beasts.

The source engine this game uses presents the game in glorious detail, this is nothing short of a graphical masterpiece and easily offers the best graphics of any game this generation. The animations are realistic, water and lighting effects are near perfect, and just about every other effect you can name too. The downside to having the best graphics around for the average gamer however is the cost of updating your PC to handle this monster, but if you already have the hardware to run it then you're in for a treat. This game also has one of the best physics systems around and just about every object has the correct mass and weight, understanding this concept can help you along your way. The amount of interaction available in this game is quite impressive, you can use or react with just about everything you see around you. Crates and boxes arent just for getting into hard-to-reach places anymore, they're also useful for hurling at the the enemy when using your gravity gun. Another new addition is the use of vehicles at several points within the story and this has pleased quite a few fans, it seems to be a must for any great first-person shooter at this moment in time.

A downside to this game is the excessive load times, there is just so much to load that it has to come at some price. Unless you have the best machine on the market you will be waiting an inordinate amount of time between scenes. Some parts of the game have you walking back through load points you just crossed and this can become very tedious. For a game that works so hard to immerse you in it's world it's kind of ironic that the loading interrupts play quite considerably.

The majority of weapons will have been seen before simply because most of them featured in the original game, new weapons include the aforementioned gravity gun and a pulse rifle which can cause considerable damage when used correctly.

As with the original game, almost everything is scripted and listening to little hints your allies give you can help you proceed to the next part of the game, so take note of what they're saying. The A.I. is good at most times but it isn't exactly perfect, the enemy has one goal and that is killing you, which sometimes sees them running straight at you with no protrection. On the few occasions were they do take cover they will stay there a short perioid of time and then eventually come running out anyway to be shot in the head. You can even throw a grenade at an enemy which they will acknowledge and shout about but then they will remain in the same place and ultimately just get blown to bits for the fun of it. In fact raising the difficulty setting doesnt seem to make them much smarter either, it just seems to make your guns more powerful.

Now for Counter-Strike, the free mod of the original Half-Life. The thing that perhaps became bigger than the game itself has made a welcome return and been updated with the Source engine. The results are absolutely spectacular, it is the game everyone has been waiting for years to get their hands on and you won't be disappointed. The concept is the same, Terroists v Counter-Terroists which is simple yet effective and makes for some very realistic battles. It may not offer anything new to speak of but it doesn't need it because it is still and always will be one of the best online gaming experiences around.

The big headache that comes with this game however goes by the name of Steam, the first genuine attempt at digital distribution by any major developer. This just doesn't work aswell as i had hoped it would and you feel in a sense that it's being forced upon you with no real choice. If you purchase the retail version it takes on average two hours just to get through the barriers and actually play the game, also if you don't have the internet you may aswell not bother trying to play it at all because the whole game is locked until you register online and get your game validated. This isn't just a one-time thing either, everytime you start your computer up Steam will start up and check your copy is genuine and even download updates without even asking whether you want t hem or not. This should not be okay for a gaming company to do, what if every developer decided to do this with their games? Your computer would be constantly updating and verifying your software, invading your privacy and effectively doing what it wants.

All-in-all Half-Life 2 does a superb job at taking a classic and moving it to the next level. While it doesn't do quite as much for it's time as the original it's still a superb sci-fi shooter and a must for all PC owners.



Reviewed by fishdalf
July 23, 2008
Metroid Prime lets you look at the world through Samus' eyes.



The Phazon-rich planet of Tallon IV, once home to a sect of peaceful Chozo who have long since vanished. A race of space birds with philosophy on the brain. Long ago, the Chozo raised an orphaned human girl to be their savior. That girl is Samus Aran. Metroid Prime see's Samus delve into the world of first-person shooter land. Every other metroid game has taken place in two dimensions and sometimes when a game embarks into the 3D world it isn't always as succesful as we might hope. However this game does deliver and in impressive style.

You are placed inside the helmet of Samus, which will seem a little strange at first because of the restricted view you're limited to. After a while though you realise that this is a great concept and brings a new level of realism to the game, from the way your visor reflects the face of Samus to the way your visor steams up in the heat of battle really adds to the sense of atmosphere.

The control system for this game is rather strange, it doesn't operate like a standard first-person shooter with it's use of dual stick controls. Instead it uses a system rather reminiscent to Ocarina of Time in it's lock-on targeting system. It's seems a little confusing at first but once you have mastered it you will be cleverly dodging around enemies as you blast them to pieces with your strafing skills. This system is also a bonus when aiming at enemies from all angles as you lock onto them with speed and ease, flying enemies are a great example of this. It's this new kind of combat that makes this game quite revolutionry as you attack predators in a way you would never have thought possible. The bosses will see you using just about every technique you have on offer to defeat them, so the button mashing you see in so many games nowadays won't work. You will need the greatest of skill to defeat most of the deadly foes you encounter and should see you hitting that retry button quite often as the game progresses.

The main concept of any Metroid game has always been it's platforming aspect and it is here in abundance, you may be thinking a platformer that uses first-person view would be awkward and frustrating but somehow it works in a way no other game has managed. The game uses the platforming system to great effect, it isn't just jump from here to here, there is a huge element of exploration here. Great detail has gone into the planning of this game, an area you previously encountered may reveal a new area once an upgrade has been found. The balance between combat and exploration in this game works to perfection, one doesn't seem to outshine the other as it so easily could.

Metroid Prime follows the same formula as it's predecessors in it's use of powers and upgrades. The more upgrades you collect the further through the game you can proceed. Tallon IV is full of high ledges and obstacles blocking your path but as you explore further and further you will find that vital upgrade to access that next area. It sounds like a lot of back-tracking and in truth it is but it works really well. If you get stuck along the way your trusty map can point you in the right direction and there is even a hint system that gives tiny clues of what to do next. This can be turned off and on just incase you want to do it all by yourself.

There are so many weapons and gadgets in this game, each with it's own unique style and really varies the gameplay. There are a number of suits you can collect and with a simple flick on the C stick or D-Pad are easily accesible, each having it's own unique ability. One for example can withstand extreme temperatures and once obtained lets you explore previous areas you couldn't access without melting into a blob. Tranforming into a morph ball is also possible and helps you down narrow tunnels, a grappling hook can also be found in the game to help you across large chasms and such. There are 4 modes your gun can fire in, these are Power, Wave, Ice and Plasma. Each again has it's own unique ability and different modes you will find open different doors once blasted. It's not just doors though, it's your enemies too. Certain enemies and certain bosses may be weak to 1 of the 4 beams yet when shot with the others you will find it does absolutely nothing. Another upgrade and perhaps the most common will be the visors, again there are several, each with their own unique ability. Each one is vital to completing the game because it allows you to examine the enviroment in new ways. For example the Thermal visor helps you see in pure darkness while the X-Ray visor actually allows you to see through walls.

This game really feels like a Metroid game, many were sceptical that bringing this game into the 3D world would effectively ruin it's reputation but it has actully stunned the gaming world and brought Metroid back to where it belongs. The detail in this game is amazing with all the effects represented in stunning detail, from the haze created from blasting your gun at enemies to the reflections that mirror off your visor. The modelling of the enviroments is done to perfection to give you that sense of actually being on another planet. Perhaps the most impressive thing about this game is there isn't one single loading screen to get in the way of the action as each new enviroment is loaded in the few seconds it takes to open a door or to travel up an elevator. The sound detail is also impressive and keeps the same feel of all previous metroid games. Giving you that sense of unease and doubt of whether something creepy is waiting around the corner ready to pounce. Instead of drawn-out cut scenes, Metroid Prime employs participatory storytelling via the Scan Visor. By scanning various enemies and computers, you can read up on everything from Chozo and Pirate diary entries to records and descriptions of every enemy in the game. Even though there isn't much plot found within these diaries, the writing is done well and will keep the avid fans busy for quite some time.

Another feature this game has to offer is it's conenctivity to Metroid fusion for the GBA using the GBA link cable. This can unlock even more stuff on your game, including the original Metroid game in all it's glory. Plus it unlocks an extra suit for you to play through the game with called the Fusion Suit, it doesnt have any extra abilities but it does look cool. The one downside to this game however is it's lack of any multiplayer and any online features whatsoever. This damages the value of the game for obvious reasons, if you complete the game there's not really much else for you to do but to go and play through it again, luckily that isn't such a bad thing. If you're looking for the best single player experience available on a GameCube you need to get your hands on this game.



Reviewed by fishdalf
July 23, 2008
A game that brings out your inner-child.



This is the latest title in the Command and Conquer series and has a lot to live up to after games such as Red Alert 2 were a resounding success. There are no ridiculous stories this time around, no time-travelling heroics or crazy blimp missions. Infact the Story Mode at times offers players the chance to play through missions that are every bit realistic and reflect modern day warfare perfectly.

The main focus of Generals are the three armies featured in the game, each with a distinctive look and feel. USA, China, and GLA (Global Liberation Army), which may as well be called "The Middle East". The United States has powerful and expensive units on board, including well-armed infantry and vehicles that can heal themselves. Their superior intelligence capabilities and flexible air force allow them to strike quickly anywhere on the map. China, on the other hand, excels at amassing hordes of cheap units and improving their capabilities with bonuses. They have computer hackers who can steal money or quickly subvert enemy buildings and units. Eventually, China can bring to bear monster tanks and fearsome napalm weaponry. The GLA is perhaps the most interesting side, partly for the inappropriate subject matter. There are elements of the GLA that clearly reflect recent events. You can use terrorists with car bombs and truck bombs, suicide bombers with explosives strapped to their chests, anthrax and biotoxin weaponary, units hiding out in tunnels and caves, and angry mobs of Arabs wielding AK-47s. These aren't the only reasons the GLA are so interesting though, their gameplay mechanics differ radically. They require a certain amount of stealth and patience and just a little more skill than the others to keep under control, but once mastered can turn out to be the most deadly army of all. Rather than employing expensive resource-gathering trucks (China) or helicopters (the U.S.), they have swarms of workers who double as construction units. All three sides are well balanced and well thought out, each having their own strengths and weaknesses. There are literally hundreds of ways to play this game with each army and this adds a huge lifespan to a somewhat unfulfilling Story Mode.

Each general has what's known as a branching tech tree and this holds many special bonuses and abilities that can be purchased as you gain experience through a battle. This adds a new element to the game and can really turn the tide of a battle if they're used effectively. For instance, you can use your points early to give your units experience and mount an early attack for vital areas of the map. Alternatively you can save your points and put them into a powerful airstrike ability later on, which can totally destroy anything on the map within a certain target range.

People who are familiar with Westwood's earlier real-time strategy games will probably understand the interface fairly well by now and will have no trouble creating an army for any occasion, however a few additions to the mix would have been welcomed this time around. There are still a lack of hotkeys, group selections and auto-formations that would have really made the game easier to control and a lot less frustrating. The AI doesn't really help you either, half the challenge will be micromanaging your units to do what you tell them to, it can be anything from stopping your men from walking through a large cloud of anthrax, to telling them to shoot when getting shot from behind. This is were practise really helps, as a lot of battles can be won by simply juggling the interface and micromanaging your units quicker than your opponent.

The sound in this game works well, the heroic soundtrack tends to build when in the heat of battle and can really create emotion, the sound-bytes can also add somewhat of a comedic element with quirky comments, catchphrases, and inventive war-cries. That's if you pay attention to the sound at all, this game can look beautiful on a top-end machine and can boast some pretty great visuals, however the average gamer will probably find themselves suffering from slowdown in a large battle due to the games demanding engine. The artwork for some of the units included in this game are pretty jaw-dropping, you really will appreciate the effort the game designers have gone to. The animations are sharp too, from the trees swaying gently in the breeze to the smoke effects emitting from the chimneys of your many power plants, even the way soldiers get shot looks great and all this adds up to some pretty nice eye-candy. The only downside is the lack of graphical tinkering you can take advantage of, lower-end computer users may find themselves tearing their hair out.

The Story Mode isn't the focus this time around and this isn't a bad thing either, they have really made the main focus of this game the Skirmish Mode. You can play against the computer, a networked game with friends, or even venture online and face some tough opponents. However, you may find yourself experiencing erratic problems if you do decide to network your computers together and play with friends unfortunately, for a game that is so focused on it's multiplayer aspect i was kind of hoping it would be a little more user-friendly. The biggest problems will probably come if you decide to play through a router and renders the "direct connect" feature pretty useless. If you do manage to get it working that is where the fun can really start, the highly addictive gameplay and your thirst for victory will have you playing for hours on end.

Make no mistake about it, this game does have it's flaws but it's clever design, great visuals and addictive play make it all worth while. There is something about this game that brings out your inner-child, controlling your own army of planes, blowing buildings up with nuclear weaponary, or just taking out tanks with your infantry units really is utterly fulfilling and very enjoyable. The amount of units, upgrades, abilities and tactical awareness this game has makes it one of the best real-time strategy games around and honours the Command and Conquer name.



Reviewed by fishdalf
July 22, 2008
I always said those monkey's balls would shrink.



Super Monkey Ball is an addictive puzzle game that offers players the chance they've always dreamed of, putting monkey's in large balls and rolling them around crazy mazes. The aim is to get your monkey through the goal at the end of each course without falling off the edge and it actually starts off pretty easy, with the goal being placed directly in front of you. The further you progress the harder you will find it, navigating your monkey through thin twisting paths with very limited time in which to reach the goal can get rather frantic. It's the simplicity of the whole game that makes the gameplay so addictive, not unlike a small game known as Tetris which is still played by millions today.

This game in a nutshell is a conversion of the Gamecube game Super Monkey Ball, infact almost everything is completely identical. While you may see this as a bad thing if you already have the original nestled in your collection, i can only see it as a step forward in the series. This game looks amazing and could hold it's own against it's counterparts on a much more powerful system, and i can only praise it for that. It's just a shame no new features have been added for the handheld version, it is basically the same 4 monkey's, the same 3 difficulty settings, and the same 69 stages. The game also includes 3 of the mini-games featured in the original, Monkey Fight, Monkey Golf and Monkey Bowling, in addition to these a 4th mini-game can be unlocked when linking up with friends. While only available as a multiplayer game it is still a welcome addition and can bring hours of fun with the right amount of opponents.

The game features a bouncy upbeat soundtrack and a whole host of sound effects that will put a smile on your face. From the over enthusiastic pings and pangs of you flying around the course, to your monkey whimpering at the prospect of pummelling off the edge, it all adds to the zanyness that is Super Monkey Ball.

Super Monkey Ball Jr does have one problem though, the D-pad just wasn't designed for these kinds of games and will see you losing countless lives because of it, this game is more suited for an analogue stick. This is however a great conversion of a game that is so addictive in it's gameplay and has such a great multiplayer that it would be a welcome addition to any handheld collection. If you're looking for a great puzzle game or just want Super Monkey Ball on the go you have come to the right place.



Reviewed by fishdalf
July 22, 2008
On it's way back to the top of the fighting genre.



Mortal Kombat was once the king of all fighting games, it pulverised the competition with it's memorable characters, inventive moves and some pretty gruesome fatalities. The series however began to get a little stale and following the release of Mortal Kombat 4 people started asking questions. The series' high standards had dropped and so had many of it's fans along the way. This is Midway's answer to all it's critics, it has been a long time in the making and it's name is Mortal Kombat : Deadly Alliance. This is the game that they hope will shoot them back to the top of the genre and show rival franchises like Tekken and Dead or Alive who's boss.

Before this games release Midway boasted an impressive 60 different styles of fighting to be included in this game and they delivered. It had me and i am sure many others mouths watering at the prospect of what was to come, but after playing the game though i couldn't help but feel disappointed. Yes there are many fighting styles here, each having their own unique move sets and combo's, but unfortunately most of them are unimaginative and quite a few of them are near identical to each other.

Each character has a total of 3 different fighting styles that can be used in any one fight and switched with a fairly simple push of L1. This varies the gameplay immensly, you may find one fighting style more effective than another against a certain type of opponent and this adds quite a large tactical element. It also makes combo's a lot more inventive for the gamer, you could start a battle with a quick fighting style which would give you the opportunities to knock your opponent into the air while then switching to a style with more powerful attacks to maximise the damage you inflict on your opponent whilst juggling them.

Some of these styles just don't suit their characters though, Sonya is a prime example of somebody who doesn't feel or fight anything like she used to in previous games and will take a bit of getting used to. Then you have characters who have 3 fighting styles that are all pretty similar which kind of defeats the object. There are characters like Shang Tsung though who has an exciting mix of Snake, Crane and Sword styles that suit him perfectly.

You won't find many fighters on the market with as many moves as this game offers. it's just a shame many of thrm are unimaginative and a little too similar for my liking. Fans of the fighting genre will probably also notice quite a few of the moves that have clearly been stole from the competition. Johnny Cages Kick Jump for example is a little too remiscent of the one Law uses from the Tekken series. Also Kenshi's moves are shockingly similar to that of Ermac's from previous Mortal Kombat installments.

This game does have one thing that is very impressive and that is a fully functional 3D fighting system that puts all others to shame. No double taps up and down or silly dodge buttons will be found here. To circle your opponent in battle a simple press up or down is all that is needed. This allows fighters to access the whole fighting arena with relative ease and dodge attacks without being mauled in the attempt. You may be thinking "so how do you jump?" and the answer is again rather simple. A diagonal push up and left or up and right will make your character jump accordingly, a diagonal push down and your character will crouch.

This game looks great and is one of the best looking fighters to grace a console. The light and shadows on display can at times be jaw-dropping and really create a sense of realism many games try for and fail. The realism this game offers makes for some pretty graphic fatalities, it was rumoured this game would not feature fatalities at all, that they would remove them in the hopes of appealing to a younger targer audience. They didn't and what a relief, there is more blood than ever before. It is just a shame each character is limited to one fatality, you just feel the removal of a disappointing character like Drachin would have given them the opportunity to give the other characters more finishing moves.

One aim that Midway did have in their sights for their latest installment in the Mortal Kombat series was an improved single player. The previous attempts aren't even worth a mention but thankfully they have finally got it right in the form of The Krypt. The Krypt is essentially a room full of locked coffins organised alphabetically, starting with AA and then AB and so on. Each coffin can be unlocked by obtaining different coloured coins throughout the game, the prizes aren't half bad either. Ranging from concept art and behind-the-scenes footage of how they made the game to characters like Jax, Cyrax and Katana. Some even contain nothing at all, unless you cheat with a strategy guide then it should take you some time to unlock all the characters, even longer if you want every single coffin opened.

While on the subject of the single player a new mode called "Conquest" has been added to the proceeding's. This mode see's you selecting a character and going on a journey to become the ultimate fighter. You will learn some useful moves and combos for each of the characters along the way, which is sure to improve your skills. Sadly though, while this mode does have potential it gets repetitive very quickly as almost almost every conquest is essentially the same for every character.

Mortal Kombat Deadly Alliance while good isn't as good as it could have been with a little more effort on Midway's part. It seems they got lazy at times and threw in any old character or move to make up the numbers. This game does have a superb fighting engine though and some stunning visuals, but is just lacking some vital ingredients. With flashes of brilliance and a pretty unique fighting structure Mortal Kombat is well on it's way back to the top of the fighting genre. While it can't directly compare to games like Tekken and Dead or Alive just yet it certainly has put itself back on the map.



Reviewed by fishdalf
July 22, 2008
Mario and his friends return once more for a colourful adventure.



Mario Party has always been a huge favourite amongst Nintendo fans and anybody who just enjoys a fun gaming experience. Mario Party 3 was arguably the pinnacle of the series with it's great mini-games and left fans anticipating the release of the next installment on a next-generation console. Mario and his friends return once more for a colourful adventure filled with more mini-games than ever before, but is the game up to scratch?.

For those unfamiliar to the Mario Party series the conecpt is simple, up to 4 players compete against each other on a large board game style format. They take turns to move around the board and after everyone takes a turn they play a mini-game, depending on what colour the square is the player is standing on determines who will play against who. There are 3 different possibilities, 2v2, 3v1 and 1v1v1v1, which is essentially every man for himself. The aim of the game is to get more stars than your opponents before the game ends. A star is placed around the board game randomly and everybodies aim is to get to it, the money they win off the mini-games will help. You can buy various items on your way like a Warp Pipe that will teleport you to another players' squares on the board, or you could send a Boo after your opponent to steal their gold. Each of these items have been cleverly created to add tactics to what is essentially a very simple game indeed.

The game can get very slow and tedious after a while and you will probably find yourself getting impatient waiting for the next mini-game to come along. It's a shame this half  lets it down because the mini-games are some of the best  the series has to offer. There are a great mix of games that are both simple and challenging at the same time and deserve a better overall game for them to be showcased.

Being a Mario game you won't be surprised to hear this one is presented in a "cartoony" fashion, so expect to see lots of bright colours throughout, including the maps which feature everything from fairgrounds to haunted houses and gives each map a unique look and feel. The maps are designed surprisingly well and make for both fun and tactical play, it's just a shame you're forced to play it at a snails pace.

The single player is essentially the same as the multiplayer, only you're playing against the computer as oppose to your friends. This isn't exactly a challenge and the only real reason for playing through this repetitive mode is to unlock all of the mini-games for the Mini-Game Mode. Using this mode you can go straight into the action by selecting any mini-game you have played previously. The mini-games are divided up into cateogries such as 2v2 or Battle and make it that much easier to find your favourites.

This game is obviously designed with multiplayer in mind and is ideal to play with as many friends as possible, infact as the title suggests it is perfect for parties. This game can be played by anyone from non-gamers to hardcore gamers and still offers the same satifsfaction to both and this is what makes this game so special. Each mini-game only requires only a few button pushes and slight movements of your analogue stick so even younger kids can get in on the action. So if you do have a lot of friends, or family, or both, then i would definately recommend picking this up, you'll have a blast.



Reviewed by fishdalf
July 22, 2008
A welcome addition to the ever-popular kart franchise.



Anyone who has ever played a Nintendo system and i think it's safe to say that is almost anyone who has ever picked up a joypad has played a Mario Kart game. A racing game that includes all of your favourite Nintendo characters from past and present, armed with some whacky weapons and some zany courses, Mario Kart has always had a unique feel that keeps fans-alike coming back for more. This is the 5th installment in the popular series and has gone back to it's roots in the sense that the two-manned karts have been ditched for the more conventional single racers.

Mario Kart DS features a whole host of single-player grand prix races that comprise of four tracks each, this many not seem like much at first but if you add all of these tracks together and include the unlockable mirror mode tracks that adds up to an impressive 128 races for you to compete in within this one mode. There are three speed classes to choose from like in all previous installments, 50cc, 100cc and 150cc. Each one see's the speed of your kart increasing and also the speed and AI of your oppnonents. Unlike previous installments your opponents seem like they are finally learning a trick or two and do some pretty clever thing's, from power-sliding around tight corners to trailing shells behind their karts to shield themselves from attacks. There are two seperate forms of grand prix within each racing class this time around, you have four 'Nitro Cups' which consist of brand new tracks that are new to this platform and you have four 'Retro Cups' which consist of one race from each of the four previous installments. So your first race will be a classic track from the Super Nintendo version, the second a classic from the Nintendo 64 version and so on. While most of the best tracks from previous games are here there are some i just can't believe didn't make it, like the original rainbow road and some of the classic bowser castle levels.

There are 12 characters for you to choose from this time around, 8 are available from the start and the other 4 are all unlockable through grand prix mode. They have missed none of the big names out but unfortunately 12 is a little disappointing considering the Gamecube version had well over 20+ characters. Characters such as baby mario, baby luigi and even koopa troopa have been dropped, i don't know if they just couldn't fit more into the game or if Nintendo decided 12 was enough but i can't help feeling a little annoyed. There are plenty of karts to choose from though, each character has 2 karts to start with, a classic kart and a character specific kart. As you progress all of the 36 karts will be made available for all of the racers and that gives you 432 different options to choose from, which should keep you going for a little while. Each kart has a different set of abilities, depending on the track and the style of racer you are your kart will make all of the difference. These abilities are speed, acceleration, weight, handling, drift and items. All of them pretty much speak for themselves, the only one i will need to explain is items. This ability see's you picking up better items throughout the race the higher your item stats are, for example you will have a lot more chance of picking up something useful like a star higher up the field than you would a banana or a green shell when you have a healthy item stat.

Being a Mario Kart game i feel i need to mention some of the new items included this time around, there are 2 worth mentioning and these are bullet bill and blooper. Bullet bill is essentially chain chomp from the Gamecube version, instead of a huge chain chomp pulling you along you morph into a bullet bill and plough your way through the field until the power-up runs out. Blooper is perhaps the more inventive of the two and see's black ink squirted on the screen of all your opponents, making it harder to drive for a short period of time. Other weapons such as the 3 red shells and the string of bananas that were missing from previous games have also been included for good measure too, so there really is a large array of weapons for you to take advantage of while in a race. The weapon system is as balanced as ever and players who find themselves near the back of the race will get the best weapons and as you move towards the front of the pack the weapons get considerably less effective. This can seem somewhat unfair at times but it does help to mix thing's up and keep the race interesting from start to finish.

In addition to the grand prix mode this game offers the predictable yet addictive time trial mode which see's you competing for the best time on any given track, if you get a good time you can save and trade ghosts with your friends and try to beat each others personal bests. Perhaps the biggest shock to Mario Kart veterans will be the new mission mode which gives you a number of objectives to complete against the clock. The game boasts 61 of these missions which get gradually harder as you progress, ultimately ending with a boss fight at the end of each set of missions. These missions have a lot of variety and will not only keep you entertained but will really help you improve different aspects of your driving as you complete them.

Battle mode also makes a welcome return with two modes, balloon battle and shine runners. Balloon battle is essentially a last man standing game where you fire weapons at your opponents and pop their balloons, however this time around there is a small twist. Putting the DS to great use you only start with one balloon and in order to get more you need to blow them up yourself via the built-in microphone on your system. This may sound like a bunch of hassle but with some practise turns out to be great fun and while it may sound easy to just keep blowing your balloons until you're the eventual winner you leave yourself exposed because you have to lower your mouth to the microphone in order to do it. Shine runners is a capture the bag type game, whoever has the most shines at the end of the time wins. However the driver with the lowest number of shines gets eliminated every so often and this makes for some frantic action. Another new addition to the battle mode is the ability to play by yourself with bots, so if you don't have any friends around you can get some much needed practise.

Having Mario Kart on the DS opens up so many new features to the series, i have already mentioned the microphone and i feel i should mention the new map system. One screen shows you racing and the other screen can be used to bring up a map of the race that not only shows you your location on the circuit but also the locations of items, opponents and other thing's you may find useful to help you win the race. Another returning feature is the ability to jump, as is the ability to drift around corners and can really give an experienced karter the edge in a race. There are many ways to use this effectively, as you enter into a drift you can wiggle the d-pad left and right and give your character a small boost as you come out of corners. More advanced techniques make it possible to boost on straights, this is known as snaking and only the most skillful of player will be able to use it effectively. Perhaps the coolest feature is the fact you only need one DS cartridge to play this game with your friends, while this does limit your character and track selecting options it is still something many handheld games fail to implement.

I'm sure if you have read anything about this game over the past couple of months it won't have slipped your attention that this game has the ability of going online, so you can test your skills against people from all over the world. All you will need to go online is a wireless router or a Wi-Fi USB Connector that you can purchase from your local gaming retailer. While there are various problems you can experience while attempting to go online you should eventually get up and running. You will need Windows XP for example and routers can pose a problem from time to time but once you have sorted all that there is nothing stopping you from experiencing a game that was clearly meant to be played with players from all over the world. You have the option of playing with random people from various regions or alternatively you can race against friends by entering a 12-digit friend code. Playing online does have some inevitable drawbacks, you will have to wait a few minutes while people join the race and like every online game you're going to experience disconnects from players who have a poor connection or simply don't want a loss on their record. Your opponents stats are readily available to you as you meet them online as are their unique game elblems which you can design yourself using the games simplistic painting program, alternatively you can choose from a number of ready-made emblems.

This game has some great graphics and great sound to add to it's addicitive gameplay and huge lifespan. All tracks, characters and karts are highly detailed and many of the games effects are some of the best the series has seen. You won't find many framerate issues here either, from what i 've experienced of the online portion i've had no problems here either. This is undoubtedly one of the best installments in the series and a welcome addition to what is already an impressive line-up for DS owners. If you are a fan of the Mario Kart franchise then this is as good a time as any to purchase a new handheld.



Reviewed by fishdalf
July 22, 2008
The best first-person shooter ever created.



The names Bond, James Bond and it seems he has finally made it into the world of video games. It was only a matter of time before we got to step into the shoes of the smoothest secret agent around, drive his cars, play with his gadgets and sleep with lots of beautiful women. Ok i guess two out of three ain't bad. The game follows the movie so closely at times you feel you're living through it but in your own unique way and that is what makes this game so special. This is the first time that Nintendo can say "this is what our machine can do" and do it with their heads held high.

This game is fully polygonal and has some of the best graphics seen on any gaming system. It is sure to impress fans and cynics of Nintendo and perhaps convert a few people along the way. Each character has been created in stunning detail and unlike the majority of games on the market every character in this game has intricate facial details. Not only do they look fantastic but when you aren't firing at your enemies you can only be impressed by the character animations. They will do everything from swating flies to scratching themselves in all kinds of places.

This game has very much went for realism and pulled it off with great success and with so many first-person shooters on the market can only give it an edge above the rest. No other game can match the graphical and realistic details portrayed in this game and this is one of the key factors which possibly makes this one of the best first-person shooters of all time.

It isn't only the games graphical power where it excels, the clever level designs and the array of weapons on offer is a big part of it too. From the sniper rifle with it's powerful zoom which can spot the smallest of details to the standard PP7 with silencer you start almost every level with, each has it's own unique attributes and style and really adds variety to the gameplay. You won't just find guns floating in mid-air here like you find with a lot of first-person shooters out there, you have to earn your weapons by killing an enemy and taking their weapon or stumbling across a cleverly hidden crate. This again adds realism to the gameplay and detaches itself from the arcade style gameplay many shooters suffer from. Some levels even allow you to dual-wield weapons but unfortunately only certain weapons have this option for some reason.

This game has great sound effects that can really put you on edge and a great soundtrack filled with all the classic bond themes to go with it. The sound really helps create the perfect atmosphere and gels the game together really nicely. If there can be one criticism however it is the lack of speech in this game, everything is text text text and this can get repetitve and boring. It is a shame something like this has to tarnish what is a near perfect game and sure to be a timeless classic.

The multiplayer side of this game is the jewel in the crown and can result in endless hours of fun between friends. The action is fast and frantic without losing it's tactical abilities, it's fun for beginner players and can reward veteran gamers all in one polished package. The multiplayer level designs are superb, this adds variety and a tactical edge to the gameplay while keeping with the Goldeneye theme. You can customise your weapon choices in multiplayer mode too and this can completely change the way you play against your opponents and utilise the various maps. You could set all your weapons to just grenades and mines, my personal tactic is carefully laying mines around the map at bottleneck points while maintaing a vantage point to launch grenades at your enemies. Alternatively you could stick with all the powerful machine guns and rocket launchers and see who makes it out alive. If you get bored with all this multiplayer content you could always play through the story mode again and complete levels in certain times to unlock some pretty cool rewards which then become available in the multiplayer, this also adds replay value to the single player missions. "Paint Ball" mode is one of the many "cheats" that will become available to you with the right commitment and will see all your bullets turn into large paintballs which can have multiple uses, you could blow your enemies away with them or just as easily create works of art on the walls.

This is easily the best first-person shooter ever created and arguably one of the best games ever made. Whoever thought of adding James Bond into a computer game should be patted on the back because they may have changed the way shooting games are made, certainly the way they are perceived and this can only help push this genre in the right direction.





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Date Joined: July 21, 2008
City: Liverpool
Gender: Male
Alignment: Neutral
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lightwarrior179
on Aug. 3, 2008
Liverpool,be prepared for another season of losing against the mighty Red Devils. lol
Ilias13
on July 25, 2008
Hehe, indeed it is mate :)
fishdalf
on July 25, 2008
I don't have that on this computer. Is this picture better?
Ilias13
on July 25, 2008
The picture of you with the blue shirt is much better :P
Ilias13
on July 23, 2008
Seems like I won't accept any challenge for a rematch then :P I only compete with the best :P :P :P Ronnie O' Sullivan perhaps... :P
fishdalf
on July 23, 2008
Hi guys. Yeah, George has got a little better, only a little though.
Ilias13
on July 23, 2008
Hey Craig, forgot to ask, how our beloved Evertonians doing ? Have they improved on billiard at all ? LOL LOL LOL