December 7, 2015fujisyusuke8082015, game of the year, game review, Gaming, gaming culture, indie games, video games Leave a comment Edit
((Please like, comment, and share! I’d love to get some feedback and have a dialogue of my list this year!))
Year to year, games tend to wax and wane. There have been years that have been rife with excellent video games. There have been other years comparatively deplete of high-quality games. This year, I wager, will come out looking quite well. 2015 was a very strong year, with many high profile announcements and releases. I’m -still- reeling from that Shenmue 3 announcement. Just as I’m still stunned by the Final Fantasy 7 remake announcement. Lets hope those actually get released.
I didn’t get a chance to play many games this year, but of what I played, I had quite a difficult time narrowing down my list to just ten. When I first made this list, I had sixteen games on here. That’s a good year! Hell, there’s evidence I struggled to get ten on my list last year. (Valiant Hearts is on there, but not Shovel Knight? REALLY?!)
Mostly, I would owe the higher quality of games this year to better familiarity with the newer generation of consoles. Developers understood what they were actually working with, and thus were able to create better quality products. Lets hope, then, that this trend continues and that we see even better games next year.
My list is, again, pretty weird this year; a healthy mix of big name publishers, smaller indie projects, and a #1 that, again, shakes things up. Let’s see if anybody loses their minds in the comments and replies.
#10: Grow Home
10 grow home
A darling little game from Ubisoft, you play as Bud as he works to grow a massive plant by riding growing vines to energy-laden stones in the sky. The flat-shading and bright colors help make the game stand out graphically as the intrepid Bud just keeps climbing and climbing. Jump, climb, float and fly, until finally you Grow Home.
Grow Home is a little Shadow of the Colossus, a little Tail of the Sun, and a whole lotta heart. Bright colors and lovely vistas keep your rapt attention as you climb higher and higher, collecting gadgets to help you raise this little sapling into a plant that stretches out into the stratosphere.
While the game is relatively short (ironic given the insane heights you eventually climb to), this helps the game in the long run; rather than let the game run its course and go stale as it drags on and on, the game ends pretty swiftly. It can be tough to buy into a game that generally lasts about three hours without collectables, but so long as you’re aware of what you pay for, I think it’s easy to find a lot of enjoyment in this fun adventure.