@furiousjodo: But that's not the reason you were shooting them. Those were members of the Rikers gang, escaped prisoners from Rikers Island Prison. They just so happened to be near something you needed to pick up.
I think it more stems from that the game takes itself so seriously, but then when it comes down to it all prisoners who escaped from Riker's deserve to be shot on sight when in a real world situation there would be plenty of people tied up in these groups who weren't inherently evil. All of the looters who may just be scavenging for supplies and trying to survive are shot on sight as well. The Cleaners and the LMB make sense, they are out purposefully murdering people and everything so I guess anyone who was a part of those organizations
I understand why in a video game context I am just shooting them on site, and the mechanics of the game are very good in that respect, I just don't think it fits what someone who is trying to piece together what is left of Manhatten would be doing if they were really trying to rebuild.
If the game even did a Watch Dogs thing where it had a brief pop up over each "red guy" that said murderer or something like that it would go a long way towards making it feel more justified. I just have a tendency to really get pulled out of the story when the "good guys" are just shooting people without any provocation or anything. For the "Kill the Lieutenant" and htose sorts of quests it feels more directed but when it comes to random encounters it's a little bizarre to pick off a guy that has no real threat to you at that point.
This doesn't mean I hate the Division or anything I still like it quite a lot, it just really pulls me out of the narrative and drives me to just play it purely as a game without caring at all about any of story or characters.
I was actually thinking about this a lot not too long ago (before I was aware of this) - and even tweeted a quick clip from my latest Division session at Austin. It's really hard to feel like the hero in a game where you really are just murdering people. I like a lot of things about this game but it makes it really hard to care at all about my role in the world when I'm basically going around shooting people in the back because they are near someone else's abandoned cellphone.
The few reviews I've seen so far seem pretty polarizing which goes along with Remedy's track record I guess. I'm still going to get it I think, seems interesting enough.
I was in the Fable Legends Beta and thought there was a decent core there, I didn't play it enough to really dig deep and know whether or not the full product was great but what I played seemed totally fine.
I don't think many people really know about this game, it's on GOG but only works on Windows 7 or earlier, and had a lot of really cool mechanics (supply lines, AI commanders to lead your troops across different screens). I was disappointed when the second one fizzled out in a Kickstarter.
Enjoying it so far but I think the rating is right. It's totally fine, and I think will depend a bit more on whether or not you are playing it with friends to keep it going.
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