Blogging Earthbound: A Recaptured Memory #2
By Genjai 10 Comments
As a 12 year old, I didn't make the connection of numbered towns until I made it to Twoson. It's a funny little thing to go from Onett to Twoson to Threed and so on. I was also originally blown away that a psychic girl was communicating with me in my dreams whenever I slept at the hotel or my house. I felt genuine urgency to come and help this girl. So, I grabbed a free bike rental from the shop, wandered through the shops in Burglin park and marveled at the opportunity to shop through three levels of the Dept. store. This time through, I was all business. Head to Apple Kid, order a small Mach Pizza and head to Peaceful Rest Valley. Man, those stupid Lil' UFO's are killer! I feel like I can never hit them, and then I get hit with a beam that gives me a Cold. It is clever to have a minor poison be called a cold, and I lost 4 HP do to sneezing every turn. Then I got blasted with those Territorial Oaks that burst into flames when they die doing well over 2x damage than my max HP, every time I hammered on the A button to exit the battle and try to save as much HP possible.
Blue Blue. Blue, Blue. Blue? I stepped into Happy Valley that had been turned Blue... literally. The irony is that I didn't get that until this playthrough when one of the NPC's in Twoson directly pointed it out. Hilarious. I loved seeing the blue cultists attack me with blue paintbrushes and yelling blue things. Blue Cow, FTW. Oh, and then fighting Mr. Carpainter (Car-Painter? *sigh*), you have to use the Franklin badge to deflect his lightning. Seriously, the localizers had a field day with this one. So, I freed Paula from her prison, level her awesome PSI powers, Paralyze the Mondo Mole and snag the 2nd "My Sanctuary" at the Lilliput steps. Blue town is Happy again.