An ME2 Insanity Run - Kasumi Battles the Pink Robots, and Others
By Ghostface318 2 Comments
Garrus lives! Well as much as he every has. He's been dead inside for years. He's now going to be set up for the next however-long in the ships gunnery area, typing away at his console there. See you later buddy.
Lets check in at the Citadel. We have to pick up Kasumi Goto, the master thief, tell everyone that Shepard isn't dead, and do some shopping for ourself and the crew. Dropped into Zakera Ward, got everything straightened out with security, the Council, and our homie Councilor Anderson over being dead, stopped a quarian from being scapegoated by a volus as a thief, and went to dance at the club (I told you we'd be dancing at every opportunity, and I meant it).
Fresh off of crushing it on the dance floor, asked a groundskeeper about fish in the Presidium ponds, bought some upgrades, a fish, some models for our Gundam shelf, and got jumped by an ambush reporter for an interview in which she began to blame Shepard for causing the death of thousands when Soverign was destroyed. He punched her in the face. It was the best. (I don't condone violence against women, but against video game hack journalist ladies, I think it's ok).
And now we're out of money. Crap. What does Shepard do when he's hard up for some cash and he NEEDS him some Assault Rifle damage upgrade research? He heads to the bathroom at the bar in the wards on the Citadel, where that one Turian is always waiting at the urinal, and you know what for. Wait, we have a space ship and a bunch of guns, lets not prostitute ourselves yet, lets go kill some randoms and loot their stuff for cash. Better idea.
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Back to the ship, deliver our foodstuffs to the janitor/cook, have a deep philosophical talk about French poetry with Kelly, check our new fish and space hamster in our room (Can't wait for the ME3 DLC that allows you to customize Shepard's place with blacklight posters). Ok, I just picked up this thief, and it''s close by, lets go do what she wants.
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I like this missions heist feel at the outset, although it plays out a little weak in it's mechanics of the heist part. The accent that the villain, Donovan Hock, has is bizarre. It's some sort of lunatic mix of a Scottish burr and a Russian growl: not good, even for a space accent. Tough to take seriously.
The mission is less exciting than it could be since, it tells you where to go fairly explicitly, and since the mechanics of the game highlight stuff you can interact with from quite a ways away, it takes quite a bit of the detective work out of it. It's a cute idea for a heist mission, but, especially a second time through this DLC mission, I ran through the initial gathering of things to break into the vault like a crazy person at this party.
Got to the vault, and picked up the upgraded SMG, which should be useful. Now I have to fight my way out. Problem is, that I've been hanging out all afternoon and evening, watched some movies and playoff football, and now I'm deeply into a bottle of bourbon. No way this goes well.
Or, if it does, I might have to play the rest of the game boozed up, which is a sacrifice I will make, for anyone reading these. I'm selfless.
So far, things going ok. We had a few false starts in the initial combat in the vault chamber, and by false starts I mean that Shepard got iced before anyone else, and then we got to a place where things were working pretty good, and we were able to clear out that first room. I don't remember enough of the combat specifically from my other playthroughs to recall exactly when/if enemies began tossing out flash-bang grenades, but these guys are, constantly, and it's crazy how they pop you out of cover when they go off. It makes for a sudden death.
Going forward, it is becoming apparent that Kasumi is not as well prepared for this difficulty level as some of the other companion characters. Her one skill, in which she goes invisible, gets behind an enemy and attacks, is fine. However, it's all she's got in your iintial encounters, and with all the heavy mechs and rockets in the running fights you're in here, she seems to go down even quicker than other companions, even though she appears to be better about staying in cover than, say Miranda.
The next few battles, as you try to fight your way to the landing pad so the shuttle can pick you up, you deal with a bunch of heavy rocket soldier and heavy mechs, which is nice, since they actually seem to want to sit back and try to hit you from long range, rather than flanking you, which is by far what has killed me most often. So far, not super impaired by my alcohol consumption, but that might just me more telling of the low skill level I usually possess.
It's late, I'll finish this battle with Hock's mercs and his own gunship (Space Helicopter) next time.
- Nick
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