Fallout has always had a problem with the predictability of the enemy types. You know how strong a deathclaw is, a Brotherhood soldier, the usual peon raider. Worse is that you know where they are and that, later on, you can plow through many areas in the game as long as you are adequately prepared.
This game makes those encounters much more interesting by turning that predictability on its head because there are power armored raiders, legendary mutated albino deathclaws, legendary dog packs, legendary glowing ghouls, and a new enemy type that appears more dangerous than any of those. This one change increases the tension during exploration because that thudding in the basement might be an albino deathclaw capable of 2 shotting you. These starred creatures also drop legendary loot with some special properties. It's a cool diablo-like system that refreshes the series. Also, the crafting is pretty cool, and it doesn't look like there are any achievements tied to difficulty level, which is always a plus.
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