Hmmmmm I'd be curious of the practicality of implementing any of these ideas, like how many gay, trans, gender fluid voice actors are there(Considering it seems like 10 people voice 80% of roles)? Also are they up for the challenges of video game voice work? Are they affordable? How about random logistics(Location, other contracts, schedule ect). Also considering voice actors are a small group I'd assume any attempts to fulfill the criteria would result in not picking the best voice actor, would you be willing to make that trade off? What if by choosing that trade off it leads to a less impactful story? I'm just thinking out loud...
Gmanall's comments