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Godites

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Godites

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#1  Edited By Godites
@Sir_Ragnarok said:

"@Godites: Agree to disagree, I suppose. I thought I felt the same way you did about the relationship between the two. But after having gone back through them both consecutively, Call of Duty 4 feels two hours longer. That's probably where your Casino Royale analogy is the strongest. Because, dude, that movie feels ten times longer than it really is.   
 
Saying things like "x was overdone" is kind of hollow, and I don't think it was a blatant attempt to attract some nebulous 'naive' audience. But if that's how you felt then that's how you felt. Call of Duty 4 is pretty important for being the first game to really nail the first-person perspective in narrative since Half-Life 2, but first doesn't always translate to finest, and stating the reasons why a narrative is structured the way it is doesn't necessarily make it more effective. Again, the number of characters in Modern Warfare 2 that have significant detail help push that game along some. And by the end, once you've gotten to know both Soap and Post-Gulag Price, who is a different, more vindictive character than the Price of old, there's a palpable tension in that final confrontation.  
 
Regardless, Modern Warfare 2 shows an improvement in the quality of the dialogue, how much of the different characters you're getting out of it, as well as a lot of deftness in storytelling. The reveal of D.C. in ruins, the shock of seeing Shepard's betrayal, the knife-in-the-chest moment. Maybe you and others find these moments overwrought or predictable, but I'm not sure it's any less predictable than Call of Duty 4's "hey-there-is-a-countdown-going-here-are-the-codes-go-stop-the-countdown" level. Personally, the way Modern Warfare 2 blends realism with fantasy is pretty unparalleled in gaming. I mean, of course it's ludicrous that Communist Extremists could ever successfully invade the United States on such an absurd scale, but that's the fun of it. Medal of Honor is a hum-ho experience because it's trying to be so photo-realistic. It's too serious about itself. Modern Warfare 2 still takes itself seriously, but it also knows where to bend the rules of war-sim and where to avoid them completely.    The bottom line here: I'm not trying to denigrate Call of Duty 4. It's an important game for a ton of reasons. And, really, it all comes down to the multiplayer at the end of the day. But I tend to prefer Modern Warfare 2's tighter action and rounder characters and thoroughly narrative-driven campaign over its predecessor's heavy-handed atmospherics and its loose narrative.   New analogy: Modern Warfare 2 is to Call of Duty 4 what Terminator 2 is to Terminator.   Besides. We're talking favorites. Not what we think is best, objectively. So, you know, chill.  Bears. Beets. Battlestar Galactica.    "


Quantom of Solace felt shorter than it really is. 
 
The characters in Modern Warfare 2 weren't well developed either. They were one cardboard cutouts after another, and some had contrived motivations. The story took it's crazy, over-the-top premise so seriously, that it practically became an unintentional parody of itself. Nothing made sense, which doesn't give scenerios any urgency. When Zhakaev launched those nukes, it felt plausible enough to drive the player forward to prevent it. The dialogue was just silly, Shepherd's speech's were laughably pretentious. Having the player die WAS overdone, and by the end, it didn't feel as shocking nor memorable any more. In COD4, it was foreshadowed, yet happened suddenly. It left an impression on me. 
 
The No Russian aspect of the game was contrived, out of place, and poorly handled. Allow me to quote what a sharp gamer said about the game's take on "grey moral high ground".  
 

As you may or may not already know, as this garnered a lot of media attention, there is a level entitled “No Russian” that honestly enters into the realm of bad taste. In it you play a deep cover C.I.A. agent attempting to get close to Vladimir Makarov, a former protege of COD4 antagonist Imran Zakhaev. You supposedly achieve this by helping him and his associates gun down hundreds of innocent Russian civilians in an airport. Now I am a firm believer in freedom of artistic expression and graphic acts of violence can be used to underline a very strong message that really could not be captured without it (think of the first 20 minutes of Saving Private Ryan and how it redefined how the public thinks of war). However Modern Warfare 2 does not attempt to make any bold statements other than “this is a kick ass action game” so any pushing of boundaries is done solely for the purpose of pushing boundaries instead of trying to drive a worthwhile point home (think Hostel's torture porn). Yes other games are violent as well, especially Grand Theft Auto but that game functions as a satirical comedy. Even when people are bleeding to death in GTA they will make humourous comments to make it clear that the game is not reality. “No Russian”, in contrast, depicts people crawling in the floor writhing in their own blood and in incredible pain as graphically as I have seen in any video game. Again, in Saving Private Ryan you had the same thing but it served a purpose: illustrating that war is hell and what the veterans had to go through is something that non-veterans will never be able to truly imagine. However, to close my critique of single player on the validity of violence in art doesn't seem right. Rather I'll just say that overall the single player is great but flat out too short.

 
  
The plot seems like it wants to be realistic, yet over-the-top at th same time. It doesn't work at all, because it takes it's silly premises way too seriously. I enjoyed the new Medal of Honor's campaign, but you're right that it wasn't thrilling or memorable because it was trying to be realistic. Modern Warfare 2 seems to be going for the realistic route as well, but it just seems corny. COD4 was the best because it was realistic, and a little over-the-top. MW2 comes off as one note most of the time with it's Michael Bayish explosions.
  
Not to mention that Modern Warfare 2's story is filled with more holes than swiss cheese.   
 
http://www.gamesradar.com/f/modern-warfare-2s-glaring-plot-holes-exposed/a-20091120123332495077       
 
I'm surprised that you bring the Terminator series into this. Because Terminator 2's story made sense (Most of the time) and wasn't overwrought like Modern Warfare 2. 
 
Modern Warfare 2's campaign is good, but it's story was utterly atrocious and the set-pieces weren't as compelling as COD4's. Modern Warfare 2 seem like it was made by Michael Bay, while COD4 was directed by Ridley Scott.
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#2  Edited By Godites
@Zippedbinders said:
" @Godites said:
 The game is a half-assed RPG, but it's great as a shooter. Opposed to the original. Where it was a much better RPG than a shooter. "
 
Sir, I have played great shooters, I do not count Mass Effect 2 as one of them. ME2 was a disappointment for me. In the original, the combat was pretty bland, but it wasn't a huge part of the game where you spend most of your time talking. It was a means to an end. In ME2, BioWare felt some weird desire to make you shoot more people and changed the ammo system, made you constantly duck under cover, and generally do a whole bunch of shit I don't want to do in a game called Mass Effect. If you're going to make a gameplay system that mimics Gears or any other competent shooter, you better bring your A game. They didn't, they made a sluggish cover based shooter  where you occasionally pause and click a rotating wheel. The stripping out of a lot of RPG elements also pissed me off, considering the fact that a BioWare rep had not long before just decried JRPGs as not being a RPG at all. Blahgrahblah/rant over. I still love the story and characters, but goddamn did that game put a sour taste for BioWare in my mouth."

I have played a lot of excellent shooters in the past and present, to rightfully state that Mass Effect 2 stands above most of them. The franchise was a third-person shooter/role-playing hybrid from the start. BioWare's Hudson stated from the start that this would blend third-person shooting action, with role-playing gameplay like a hybrid of two genres. Third-person shooting was an important key component to the gameplay. It wasn't very well done however. Mass Effect 2 may not have the role-playing depth of the original, but it's a far better third-person shooter. The cover system is much more intuitive and polished, opposed to the original's clunky cover system. The gunplay in ME2 conveyed sheer momentum and huft. The enemy A.I. for both your squad mates and opponents were competent. 
 
The combat was far more polished and deeper. There's more strategy to the combat, and allows more tactical options than any other third-person shooter. It makes Uncharted 2's and Gears of War's combat look stale in comparison. 
 
While the RPG elements were dumbed down, there's still more freedom and options to tackle quests than the average JRPG. Thanks to the dialogue system, which has bee vastly improved than the original. In fact, ME2's moral choices are far more complex than the original's and almost any other game out there. BioWare are certainly improving on their moral choices after KOTOR's pathetic attempt on the concept.
   
http://www.escapistmagazine.com/forums/read/6.230838-Extra-Credits-Enriching-Lives#8059875 
   
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#3  Edited By Godites
@Sir_Ragnarok said:
" @Godites: Nah. Not kidding.   I think the gesture away from hyper-realism works for the series. Plus, there was more attention on character detail in the second game. In the first, it was basically all Price. Conversely, the second game at least tries to illustrate character motives and whatnot.   Like I said, narrative hasn't ever really been the franchise's strong suit, but Modern Warfare 2 handles its story with a little more panache than its predecessor, even if it means taking a turn for Hollywood. The game knew it was bombastic, but it did bombastic well, whereas Call of Duty 4 waffled between war-sim in the first act and a half, and narrative-driven military fiction in the back end.  To address gameplay, I definitely agree. The pacing in Modern Warfare 2's campaign is a lot smoother. There were a lot of deadspots for me in the first game, parts where I just kind of wanted it to end out of sheer tedium. That's mostly a product of the infinite respawn design choice, but also evidence of the fact that the Call of Duty 4 campaign missions sometimes meander for a bit too long before zeroing in on just what they want to accomplish. Modern Warfare 2 is just tighter overall.    "

The story mainly focused on Price, because he had ties with the antagonist. So it would be fitting for him to have the story focused on him, then the rest of the cast. That's the problem with Modern Warfare 2's storytelling, it's too Hollywoodish. Trying to replicate real-life scenerio by exagerrating it and adding over-the-top flair to attract a younger and more naive crowd. What made the original MW special, was it's plausibility. It made you felt that you were participating in a real war that possibly could happen. It was more Tom Clancyish, and that's what made it work better than MW2. 
 
While MW2 made a few improvements over COD4's campaign, such as lack of respawning enemies and tighter pacing. However, it lacked the visceral punch that made the campaign in COD4 enjoyable. It's "oh shit!" moments weren't predictable or overdone like in MW2, they were subtle and kicked in at the right moments. It felt far more thrilling than MW2, and was certainly more immerssive. I enjoyed Modern Warfare 2's campaign, but it felt over-baked for the most part. Not to mention that COD4's campaign was two hours longer.
 
Suffice to say: Modern Warfare 2 is to Call of Duty 4, as Quantom of Solace was to Casino Royale.
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#4  Edited By Godites
@zombie2011 said:
" @Godites said:
"  A lot COD threads have been appearing lately.      
 
@TheHBK
said:

"COD4, the story in that game was unsurpassed.  A little personal, a lot of action and save the world kinda stuff.  It was awesome.  The other stories kinda don't match up.  "

 As much as I love COD4...  Silent Hill 2 Baldur's Gate 2 Mass Effect & Mass Effect 2 Uncharted 2 Half-Life 2 BioShock and System Shock 2 Deus Ex Chrono Trigger Grim Fandango Metal Gear Solid and Metal Gear Solid 3 Syberia and Syberia 2 Beyond Good & Evil Psychonauts etc.  "
Yeah, because those are all COD games.   MW2 was the best COD imo, loved every minute i played of it especially the bridge level in Spec Ops. "

I thought he meant that towards the gaming medium in general.
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#5  Edited By Godites

BioShock for pushing the envelope for gameplay stortelling.  
 
Call of Duty 4 for it's RPG leveling system. 
 
Gears of War for it's stop and pop cover mechanic. 
 
Mass Effect for it's dialogue wheel. 
 
Wii Sports for broadening the gaming audience and showcasing the Wiimote's capabilites. 
 
Portal for it's innovative Puzzle gameplay. 
   
Assassin's Creed for it's free-running and climbing exploration.  
 
Braid for broadening the indie gaming market.

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#6  Edited By Godites
 A lot COD threads have been appearing lately.      
 
@TheHBK
said:

"COD4, the story in that game was unsurpassed.  A little personal, a lot of action and save the world kinda stuff.  It was awesome.  The other stories kinda don't match up.  "


 As much as I love COD4... 
 
Silent Hill 2 
Baldur's Gate 2 
Mass Effect & Mass Effect 2 
Uncharted 2 
Half-Life 2 
BioShock and System Shock 2 
Deus Ex 
Chrono Trigger 
Grim Fandango 
Metal Gear Solid and Metal Gear Solid 3 
Syberia and Syberia 2 
Beyond Good & Evil 
Psychonauts 
etc. 
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#7  Edited By Godites
@Sir_Ragnarok said:
"I just finished a two day marathon where I played the first and second Modern Warfare games back-to-back. I actually much prefer Modern Warfare 2. The shooting feels a little tighter, and the game has a better sense of pace overall.   Plus, there wasn't ever really a strong narrative component to the Call of Duty franchise. Even in Call of Duty 4, it didn't really seem like it wanted you to pay attention to the narrative until the nuke went off. Then the game was all like, "Oh, hey, we're actually trying to tell a story now." Modern Warfare 2 does a much better job using narrative to drive its campaign.   "

I'm really hoping you're kidding with Modern Warfare 2's story. It was so bad and nonsensical, it makes Rainbow Six Vegas 2's plot seem great in comparison. COD4 did have a drive for it's story, and was meshed well the gameplay. There was a sense of dread and purpose behind each scenerio that felt important. The situations were far a lot more plausible than Modern Warfare 2's story. It was silly, but not as nearly as laughable as Modern Warfare 2's story. Modern Warfare 2 had me dealing with implausible scenerios that didn't connect well with the story at all. Gameplay wise, I will say it's better paced. Does a good job of mixing each side of the scenerios 
 
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#8  Edited By Godites
@Pazy said:
"

Modern Warfare 2 - Im a big fan of Call of Duty 2 and Call of Duty 4 (and a fan of 3 though its not the best) and loved playing them a number of years ago on PC. I was expecting MW2 to be essentially more Call of Duty just 'bigger' in someway but the multiplayer is a mess.  The main issue, though I have many, is that I get spawn camped for the vast majority of my lives. Fifty percent of the time it will be a person, who in the kill cam is staring at where I will spawn, and the other fifty percent its airstrikes aimed at spawns or a helicopter that shoots me before I can move. Even once I get to play I dont like a lot of the rest of the game and think it has some of the worst maps in the series and too many glitch's and issues to forgive.


Prince of Persia: The Two Thrones - I had a lot of fun with this game but it felt lacking something. It seemed to be a bit 'soul-less' than the previous entries (I was even a fan of Warrior Within) and the platforming seemed to be the lowest point in the series. Its a fun game but, in my opinion, it felt like it hadent learned from the entires before and were just stretching it to a third game as opposed to evolving the gameplay.

"

You thought Prince of Persia: Warrior Within had a soul?
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#9  Edited By Godites

Call of Duty 4: Modern Warfare. It's campaign was always engaging, and never leaves a single dull moment. The multi-player is deep, challenging, provides well designed maps, and it's very well balanced. It even has a compelling and engrossing plot, with great characters that I felt emotionally attachted to. Like Captain Price and Sgt. Griggs.

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#10  Edited By Godites
@Ahmad_Metallic said:
"

Mass Effect 2 is the biggest sequel letdown because it got from a GRAND GAME with amazing atmosphere and story and characters and unusual shooting mechanics to a shooter where i need to reload my gun and nothing truly colossal is going on =/  
 
umm.. Mafia II, Crysis 2, i dunno a bunch of others

"

Crysis 2? The game isn't even released yet. You can't just judge a game, solely based on E3 footage. 
 
As for Mass Effect 2, atmosphere wasn't much better in the original. Every planet you get to drive with the Mako were bland and generic, only difference being the color of the geography. I also don't know how you could consider the characters in the original to be better than Mass Effect 2. The characters felt flat and insignificant to the plot of the first Mass Effect. Not to mention the third-person shooting element of Mass Effect 2 was a HUGE improvement over the original. The enemy A.I. doesn't rush toward you like morons, you can give individual commands to your squad mates, squad mate A.I. is good this time around, gunplay have more momentum to them, and you have a lot more hot key commands for you special abilities. You would have to be wearing nostalgia goggles to think the combat from the original is better. 
 
The game is a half-assed RPG, but it's great as a shooter. Opposed to the original. Where it was a much better RPG than a shooter.