I wasn't going to buy it initially - my life isn't compatible with long VR sessions - but curiosity got the better of me.
I ended up returning it the same day. It's really novel, but has too many flaws to be worth my time and money right now.
I tried all control options. Move controls are the way to go for immersion, but their limitations are really evident. Tracking is fine, but the lack of input options forces some pretty clumsy movement.
I wish it had the RE7 option to reset where your virtual body is facing based on your head direction. No matter what angle I set the snap turns to, I often felt my body wasn't facing 'straight' on a path, and at lower angles it was frustrating to turn quickly (one of my first open world encounters was a wolf attacking me from behind).
Melee combat felt pretty bad to me - very limited feedback on what you're doing. Skyrim combat was always like that, but it's especially noticeable when you're the one swinging the sword. I played Superhot VR the night before, and it's a stark contrast - every action you take in that feels like it has weight and consequence. Bow and arrow combat seemed like it could be satisfying to learn, but I didn't get much time with it.
When I played it with the DS4 it obviously solved the above control issues, but the experience felt really diminished without hand presence.
I knew the visuals would be rough, but I can't understate how grimy they can look. Again, having played Superhot VR prior, I really think 'photorealism' is the wrong target for early VR, especially on a PS4. That said, there was an undeniable appeal to gazing around at the outdoor vistas.
Anyway, this wasn't meant to be a huge dunk on Skyrim VR - I think it's awesome that Bethesda is making these bets, and I'm glad I've had a chance to check it out. There's a good chance I'll grab it at a cheaper price one day, but for now I'll stick with the occasional short VR game.
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