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Hailinel

I wrote this little thing (it's not actually a little thing): http://www.giantbomb.com/profile/hailinel/blog/lightning-returns-wha...

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My brief jaunt into Dragon Age II.

Well, I gave it a shot.

After Animasta asked me to at least try the game before criticizing it, I went out and bought a cheap copy of Dragon Age II on Saturday. That is, seventeen dollars cheap, at least. Even then, I think I paid too much for hit. But anyway, fair's fair, and I decided to at least give the game an honest try.

Hoo boy.

It's bad. I mean, really bad. The gameplay is decidedly Dragon Age (even though tthey apparently had to patch in the auto-attacking after release? What?), which is fine. I enjoyed the first Dragon Age. But god damn, I don't remember the fights in Origins being anywhere near this tedious. People seriously aren't kidding when enemies just fall out of the sky and come in waves. And too many fights are stretched out by too many waves. For fuck's sake, stop spawning, you assholes, I just want to do this quest!

And as for the quests, they range from the fairly interesting to menial tasks that shouldn't even qualify. Tracking down a murderer or hunting down a blood mage I can understand, but finding a random nicknack and turning it in to some random person in town for a pittance of a reward and a hilariously detached thanks? (Seriously, I just returned a woman's remains to you, dude. Why are you treating this as though I just returned your cheap-ass watch?) And this is pretty much all the first act is. Random quests that often mix together (I can't count the number of times I forgot which quest I was specifically on because so many involved either looking for someone or tracking something) until I have enough money to go on the Deep Roads expedition.

For the most part, I played the game on the standard difficulty, and in the rare times it wasn't brain-dead easy, it suddenly spiked into "fuck you" territory. Like a room in a cave filled with spiders, undead, and a lich, all suddenly swarming out of nowhere. After playing that battle maybe seven times, I finally got out of it by the skin of my teeth with only Varric left alive, running through the halls and desperately holding on to those last few precious hit points long enough to be allowed another healing potion.

And that rock demon at the end of the Deep Roads can suck it.

And then there's the faults in the story. I understand that this is all being told in flashback from the recollection of an unreliable narrator (which will make it easy for Bioware to retcon by saying Varric was making shit up), but it just gets weird, especially toward the end of the Deep Roads, when oh, wait, Bethany is dead because Darkspawn. And yes, this is just oen possible outcome of that scene, but just the way it's handled, where it cuts in after five days of hiking through the Deep Roads only to suddenly reveal she's ill. It almost feels like a DM somewhere just expelled Bethany's player from the group and killed the character out of spite.

The whole act is nothing more than an elaborate set-up comprised of uninteresting bullshit with a character death thrown in at the end, because I don't know. It's not even so much that Bethany dies as much as it is the manner her death is depicted. It felt clumsy.

Anyway, after that, I started in on the second act, got as far as Hawke's mansion, and pretty much had enough. I'm pretty sure I know what to expect at this point. Tedious bullshit quests, Hawke's mother gets murdered and turned into a zombie bride (is there a particular reason why Hawke's entire family has to be murdered as they are? I mean, holy shit, guys), and something major happens a the end that leads into Varric's next echange with the interrogator as a lead-in to the following act.

At this point, I've had enough. Maybe my interest is tempered by my knowledge of what's to come (Anders, Orsino, and Meredith all being colossal dipshits, blood mages fucking everywhere), but seriously, this game is just dumb. It's bad enough that I spent fourteen hours running around in the first act mostly doing a lot of nothing before story time in the Deep Roads, but if I have to fight one more wave of bandits falling from the sky, it'll be one too many. Seriously, seventeen bucks is too much for this game.

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EXTomar

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Edited By EXTomar

The problem with Dragon Age 2 is that it is called Dragon Age. Otherwise it is a perfectly serviceable action game.

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Video_Game_King

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Edited By Video_Game_King

Where are the pictures of your playthrough? You can't take 's thing and not include the pictures. Hell, even a stick figure comic with a random JC Denton cameo would suffice.

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dr_mantas

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Edited By dr_mantas

Well, I liked it. Different strokes and all that.

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mandude

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Edited By mandude

@HH said:

dude, first off its a combat game, and you're getting annoyed because you have to engage in combat?

anyway from your review it sounds, more than anything else, like you didn't want to like it.

i was reluctant at first because of the new animations and the fully voiced aspect, but i did love the gameplay, played on nightmare first time and poured 200 hours into a memorable challenge. fuck the story, but i could say that about every single game i've played. the story making any difference is purely optional, and i think it's missing the point to put too much emphasis on it, even if it is those hopeless literary adolescents bioware at the helm.

No, he said he was getting annoyed because the combat was shitty and tedious, not because he had to engage in it. For a lot of us, enemies falling out of the sky and popping up from the ground in waves, has no place in a strategy game.

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Hunter5024

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Edited By Hunter5024

I have a healthy hate for Dragon Age 2 as much as the next guy, but you should finish the second act at least. The qunari are perhaps the most interesting part of that game. Also I think the part where my Bethany died is when I crossed over from serious disappointment to actively disliking Dragon Age II.

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HH

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Edited By HH

dude, first off its a combat game, and you're getting annoyed because you have to engage in combat?

anyway from your review it sounds, more than anything else, like you didn't want to like it.

i was reluctant at first because of the new animations and the fully voiced aspect, but i did love the gameplay, played on nightmare first time and poured 200 hours into a memorable challenge. fuck the story, but i could say that about every single game i've played. the story making any difference is purely optional, and i think it's missing the point to put too much emphasis on it, even if it is those hopeless literary adolescents bioware at the helm.

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Edited By Sergiy

@WarlordPayne said:

the story in DA2 is leagues better than what passed for a story in DA:O.

What? Please tell me you're joking.

Being a glorified delivery boy is not a great concept for a story.

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MegaLombax

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Edited By MegaLombax

I thought it was okay. Apart from the repeating dungeons, i thought it was okay. Quite enjoyed the game while it lasted. Origins was a far superior experience though.

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WarlordPayne

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Edited By WarlordPayne

There were wild difficulty spikes in Dragon Age: Origins same as there are in DA2 and the story in DA2 is leagues better than what passed for a story in DA:O.

The waves of enemies spawning out of no where and that rock demon are bullshit though.

Regardless, Dragon Age 2 is an okay game. You hated the game before you ever played it, it's not surprising that you couldn't manage to enjoy it.

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Opus

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Edited By Opus

Awful game, if you can consider it that, I would have enjoyed it much more if it was a novel so I could have skipped the bullshit in the middle they called gameplay. I may have been jaded since I loved Dragon Age: Origins, but I can note poor decisions when I see them:

I played it when it released, when you had to button mash to attack. I have to question how such a terrible idea was approved. But according to your post it only took them a few months and a shitstorm to change it.

Copy/Paste dungeons.

Complete disregard for your anything you did in Origins. (Usually something people don't care about for sequels, but in this case it was one of their selling points.)

The worst use of a dialogue wheel. You can either be nice, a dick, or a sarcastic dick.

None of your allies knows of the word "compromise", or "understanding" because everything has to be a difficult decision.

Fans of the franchise were expecting a love letter, but received a bill with that one. Probably the worst thing I paid money for that year.

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evanbower

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Edited By evanbower

@Hailinel: I'm with you all the way. Dragon Age 2 might be the most disappointed I've been with a game that I paid full price for.

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Aetheldod

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Edited By Aetheldod

@Hailinel: Wel at least you played it ... too bad you didnt liked the game (I for one love it and managed to pull over a 100 hours into it) , although you may be close to the coolest part of the game (the Arishock) would sugest to keep on playing a bit more.

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Draugen

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Edited By Draugen

I disagree with you...

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Zajtalan

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Edited By Zajtalan

hey man dragon age 2 is alright.

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Hailinel

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Edited By Hailinel

Well, I gave it a shot.

After Animasta asked me to at least try the game before criticizing it, I went out and bought a cheap copy of Dragon Age II on Saturday. That is, seventeen dollars cheap, at least. Even then, I think I paid too much for hit. But anyway, fair's fair, and I decided to at least give the game an honest try.

Hoo boy.

It's bad. I mean, really bad. The gameplay is decidedly Dragon Age (even though tthey apparently had to patch in the auto-attacking after release? What?), which is fine. I enjoyed the first Dragon Age. But god damn, I don't remember the fights in Origins being anywhere near this tedious. People seriously aren't kidding when enemies just fall out of the sky and come in waves. And too many fights are stretched out by too many waves. For fuck's sake, stop spawning, you assholes, I just want to do this quest!

And as for the quests, they range from the fairly interesting to menial tasks that shouldn't even qualify. Tracking down a murderer or hunting down a blood mage I can understand, but finding a random nicknack and turning it in to some random person in town for a pittance of a reward and a hilariously detached thanks? (Seriously, I just returned a woman's remains to you, dude. Why are you treating this as though I just returned your cheap-ass watch?) And this is pretty much all the first act is. Random quests that often mix together (I can't count the number of times I forgot which quest I was specifically on because so many involved either looking for someone or tracking something) until I have enough money to go on the Deep Roads expedition.

For the most part, I played the game on the standard difficulty, and in the rare times it wasn't brain-dead easy, it suddenly spiked into "fuck you" territory. Like a room in a cave filled with spiders, undead, and a lich, all suddenly swarming out of nowhere. After playing that battle maybe seven times, I finally got out of it by the skin of my teeth with only Varric left alive, running through the halls and desperately holding on to those last few precious hit points long enough to be allowed another healing potion.

And that rock demon at the end of the Deep Roads can suck it.

And then there's the faults in the story. I understand that this is all being told in flashback from the recollection of an unreliable narrator (which will make it easy for Bioware to retcon by saying Varric was making shit up), but it just gets weird, especially toward the end of the Deep Roads, when oh, wait, Bethany is dead because Darkspawn. And yes, this is just oen possible outcome of that scene, but just the way it's handled, where it cuts in after five days of hiking through the Deep Roads only to suddenly reveal she's ill. It almost feels like a DM somewhere just expelled Bethany's player from the group and killed the character out of spite.

The whole act is nothing more than an elaborate set-up comprised of uninteresting bullshit with a character death thrown in at the end, because I don't know. It's not even so much that Bethany dies as much as it is the manner her death is depicted. It felt clumsy.

Anyway, after that, I started in on the second act, got as far as Hawke's mansion, and pretty much had enough. I'm pretty sure I know what to expect at this point. Tedious bullshit quests, Hawke's mother gets murdered and turned into a zombie bride (is there a particular reason why Hawke's entire family has to be murdered as they are? I mean, holy shit, guys), and something major happens a the end that leads into Varric's next echange with the interrogator as a lead-in to the following act.

At this point, I've had enough. Maybe my interest is tempered by my knowledge of what's to come (Anders, Orsino, and Meredith all being colossal dipshits, blood mages fucking everywhere), but seriously, this game is just dumb. It's bad enough that I spent fourteen hours running around in the first act mostly doing a lot of nothing before story time in the Deep Roads, but if I have to fight one more wave of bandits falling from the sky, it'll be one too many. Seriously, seventeen bucks is too much for this game.