Heroes are worth more in Artifact than Minions in HS. You don't just throw them at the opponent without care.
Positioning matters more in Artifact(in individual lanes, not just what lane a Hero is in.) Plenty of abilities and spells in the game with the text, "target enemy/allied neighbors." HS has always been lacking in cards that deal with positioning in my opinion.
Turns and combat work differently. Watch videos and you'll get it. Very different from HS turn structure.
Units have active abilities while in play in Artifact. HS minions have abilities that can be triggered but they're not controllable(WIld Pyromancer, Gadgetzan Auctioneer etc.)
Understanding the Keywords helps in understanding the game while watching videos. Condemn=destroy, Siege X=deal X damage to tower when blocked(kind of like Trample in MTG,) Piercing=ignore armor
I've tried getting into Solforge, Eternal, Elder Scrolls, MTG Arena, MTG Origins, Duelyst and fell off all of them. They were either too similar to HS or they had a free to play model that didn't keep me interested or they were just boring or whatever. I've played a lot of Hearthstone over the past 5 years and I'm ready for something to take its place. Artifact is different enough and seems to be a lot more complex. Artifact is my most anticipated game of 2018.
I'm all caught up on New Japan in 2018 so now I'm going back and watching older stuff. At the moment I'm on G1 2017. So far Omega/Suzuki was really good and Ibushi/Naito was fucking insane. It was better than their 2018 match. That middle rope piledriver was ridiculous.
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