Cascading attacks resolving in delayed succession from multiple enemies : You see this sometimes in Arkham Asylum-inspired combat systems. You block an enemy's attack and immediately afterwards another guy hits you, and then another and so on. It feels like you're always blocking/countering and rarely going on the offensive. Final Fantasy 7 Remake has this and I also just replayed Mad Max and noticed it there big time.
Fighting games where the AI reads your inputs and counters instantly : He somehow caught my poke from half screen and turned it into a full combo but then just stood there while I swept him 8 times in a row. Ok, game.
Shooters where the enemies all simultaneously reacquire targets and focus you down : You're confidently running around, ignoring the low-level grunt enemies in the area when they all decide to turn and shoot you at the same time. Somehow 10 enemies each plinking you for 10% of your health manage to buzz you down in less than a second and now you're staring at the loading screen. Wtf was that?
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