The original Witcher game was made using a heavily modified Neverwinter Nights engine which is likely why it had the isometric option in there since that is what the engine was originally built for.
Just beat this game with a friend. It plays really nicely. It's also a bit more player friendly than the other Souls-lites. Dark Souls always felt like it didn't really give a shit if you were having fun or not. This is all about flashy guns and giant numbers so it's a bit more fun-loving for lack of a better phrase. It's kinda short though, took us 20 hours to beat and that included a fair bit of redoing areas with different hosts to see how our worlds differed. I'd totally love some DLC that adds a tileset or two.
This looks absolutely fucking incredible. Anyone have an idea of how long it is? My backlog is stacked but if this isnt super long it's going to cut to the front of the queue.
I'm probably being defensive because I like this game a lot but if you think the ending was hard you just never learned how to play the game. There are so many ways to counter the operators that arent hacking them but so be it.
I also wish these multiplayer games didn't feel the need to amp up the silliness. I guess I prefer my shooters more dry, no dragon skinned guns or bright yellow coloured character skins; also what's with that one dude's samurai armour and rice hat??
At least it seems a little less insufferable than weed leaf sights and crude emotes, but like, you don't have to be Fortnite or Overwatch.
yeah I'm in the same boat but everyone is chasing the buying habits of literal children over at Fortnite.
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