PC vs Consoles (A personal retrospective)

I know, this debate has been going on for a few decades now. This seems to have become even more of a prevalent argument in this recent generation of consoles. While consoles still can not stand up to what is a seemingly limitless power of the PC, games made on the PC are coming to consoles and visa versa. This still causing issues (Graphical, frame rate and more), the line is blurring. Most things you can get on PC you can get for console; provided you don't mind the issues that can come with that. But ultimately, I am not here to talk about that, in fact, I am not gonna talk specs at all.

This all starts with me building my first PC a few months ago. What a weird and confusing journey that was, I won't lie. But once it was all said and done, I was ecstatic! I immediately installed Steam and started installing all the games I could not play on my 4 year old Laptop (Over the last year I loaded up on steam sale games for this moment!). I started up The Elder Scrolls IV: Oblivion, Dark Souls, Far Cry 3 and Vampire: The Masquerade - Bloodlines and realized, I wanted to look for some mods for them. This quickly lead down a deep rabbit hole of looking up new mods, how to tweak certain game codes and even trying to make a few mods myself. Ultimately I found myself in almost completely new games that seemed almost unrecognizable to their original state.

Then, It occurred to me: I had barely even played these games. The whole reason I bought and built this PC was for the reason of gaming needs and these needs had gone unanswered. On top of that, I found my self feeling less and less wanting to play these games as I played them. I would play around with the modded features and then find most of the actual game to bore me quick. I then noticed I had been ACTUALLY been playing games on my consoles (DOA 5, Journey, Jak & Daxter and Dust: An Alysian Tale). This was sorta distressing and I started to wonder WHY this was.

Then it dawned on me: I grew up on consoles. Now this might just be me but I never really had a PC to play anything from the early 90's and always dreamed of building one just for the reason of gaming.

PC seems like specs and the ability to change what you want. It is a great feeling to turn everything up to Ultra and see some sexy shadow effects but really it is a hollow sense of happiness that wears off quick for me once in the game because then I just need to rely on the game itself. With console games I knew what I was in for. I would know graphically there may be slight graphical differences between the systems but really, that was minor. The gameplay and replayability of a game is what ultimately mattered to me.


A World Without Online Updates

Remember back before every game system was not connected to the internet and systems have wired controllers? Well, it wasn't THAT long ago but still, ten years ago most people still went to a friends house to even play a game with them. This was a time when social interaction in gaming was more prevalent then it even is today. This was also the time when games needed to get finished and once it was made and put on shelves, it was set in stone. Sure, things like Persona 3 FES and Fable: The Lost Chapters would come out and expansion packs and updates did exist for the PC but those were made to add large chunks to the over all game. These updates and expansions were never really abused in my opinion but were made to fix minor glitches and make the original game more fun and add onto the already well made experience.

This has all changed.

Looking at games now a days, you see a constant amount of developers either not finishing games or setting out release dates that can't be met. I know this is not all on the developers and publishers are a strong force in this as well.

Rage having

Also, a Battlefield 3 developer (Wish I could find the source) announcing the game will not be finished on the day of release. It almost seemed he was going, "All well, we will hit you up with updates everyday for the next few months." How is this acceptable? Now, we all know that EA pushes for set release dates no matter how crazy (remember the 18 months to make Dragon Age 2?)