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Holland1946

I like writing about video games so this is the unfortunate website I chose to post my thoughts.

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Top 11ish Games of 2020

My 2020 GOTY list has very few games actually released in 2020. It's interesting to see how many live service games that continue to stay relevant, years after their initial release. Also, services like Game Pass and Nintendo Switch Online also contributed to my list since even though the games initial release wasn't in 2020, there is a small argument to be made that games added to a subscription service such as Game Pass kind of did come out in 2020. Either way, hope you enjoy my favorite games I played in 2020!

List items

  • Ori and the Will of the Wisps is one of the best metroidvanias I have ever played. The game doesn't move the genre forward in any meaningful way but it is about as perfectly executed as a metroidvania can be. The combat has plenty of depth and challenge, mostly due to the various abilities you equip on the fly. The artstyle is stunning, the story is warm and heartfelt, and controlling Ori feels damn near perfect. Thinking back this was the game that I was most excited to play after I finished work. I loved it so much I paced myself so I didn't burn through the game too quickly. I'm finding myself at a loss for words because this game feels so perfectly executed from every aspect, gameplay, visuals, story, music, etc. It all just speaks for itself. Again Ori and the Will of the Wisps doesn't do all that much new but simply executes on what makes video games such an enjoyable medium.

  • I enjoyed past Yakuza games but my least favorite part about previous entries in the series was the combat. With Yakuza: Like a Dragon, the combat switches from a beat-em-up to a turn based RPG. It's still as much if not more charming than previous Yakuza games. This entry is a completely new chapter in the Yakuza series, taking place in a new city, a new main character, Ichiban Kasuga, and a new supporting cast. Ichiban is the biggest reason why I enjoy the direction of Like a Dragon, he's still a yakuza with a heart of gold like Kiryu, but is much more of a loser than a legend but that plays to the game's strengths. Kasuga and his fellow party members are mostly "losers" and that's why they work so well together. Also, the game does a great job explaining much of the goofiness that occurs in the game due to Kasuga being a big fan of Dragon Quest and basing his actions, lifestyle, and personality around the idea of becoming a hero. I'm not even remotely close to finishing this game but I don't see my opinion changing much. Yakuza: Like a Dragon takes the traditional Yakuza formula and gives it a refreshing new start, from gameplay, story, and everything in between while still keeping all that fan's love about previous Yakuza games (zany side missions, management simulators, Sega arcade games, etc.)

  • Minecraft Dungeons is my favorite game this year that I had almost no interest in when it was first announced. I typically don't care for Diablo style action RPGS and while I enjoy Minecraft, I don't have a strong affinity for the franchise. I only tried the game because it was on GamePass, if not for that I would have never played it. Despite all that Minecraft Dungeons is a game I beat four different times and if I didn't lose my save file I would still be playing. What makes Minecraft Dungeons resonate with me is it's simplicity. Similar games can be somewhat overwhelming with their constant loot, skill trees, and character classes. 

    Minecraft Dungeons dumbs down almost all of those systems where if you are a veteran of the genre might find it too boring but that's what makes me appreciate the game. Loot in the game trickles in but when you do get a new weapon, armor, or ability, you actually get excited and not just because a new drop is a higher gear score. There's only two types of weapons, a melee weapon and a ranged weapon, two armor types, and while there are a multitude of different abilities each one is unique in its own way that allows you to play with different builds without feeling overwhelmed with options. The weapons and armor have modifiers that can vary from increased movement speed, health replenishment, stunning/slowing down enemies, etc. These can make drops more interesting but also forces you to try new abilities if you get a weapon you like but with new abilities, or vice versa. This makes it so loot isn't just about getting something that's the exact same just with higher numbers attached to it. It's more about experimenting with the limited but varied loot that you find. 

    The difficulty in Minecraft Dungeons was another big reason why I enjoyed the game so much. There are three difficulty settings to the game and you can increase or decrease the difficulty slightly before jumping in to a new level. Difficulty is tied to the loot you get, when you play the game on the hardest difficulty, you can get new weapons with new abilities that you couldn't get when playing on lower difficulties. Also, while the enemies get stronger as you increase the difficulty, the reason the difficulty works so well for me is the sheer number of enemies the game throws at you in harder levels. Instead of having to fight one enemy is a boring bullet sponge you instead fight 20 easy to medium enemies. I get very bored when games throw enemies at you that take five minutes to kill and call it "difficult". Mostly because games that have enemies that take a long time to kill but pose no real threat to the player are boring as hell. Minecraft Dungeons breaks this trend by throwing massive amounts of mobs at you to defeat. The challenge comes in the form of crowd control and evasion, where maybe you need to travel behind enemy lines to defeat a wizard who is buffing all the weaker mobs, but they are surrounded by a wall of said weaker mobs.This then requires you need to break through the enemy line, defeat the wizard, and then try and retreat before you get ganged up on. This style of combat is fun, frantic, and rewarding. 

    While I truly loved the combat in Minecraft Dungeons, the level design, while not terrible, left a lot to be desired. There is rarely any reward for exploring each level, beyond the occasional secret level that you need to unlock by finding a different exit in a level. Once you do this though, going off the beaten path often just leads to a dead end with no reward waiting at the end. 

    The only other complaint I have about Minecraft Dungeons is the gear enchanting system. As you level up, you get enchantment points to level up your gear. The base level of this is very interesting as each piece of gear can have up to three different ability slots, with each slot having up to three different choices. After you pick one ability from a slot, you can't pick any others from the same slot, but you can level up the enchantment that you choose. My issue with this system is you can't get those enchantment points unless you completely salvage your gear which gives you your points back, but destroys the weapon or armor they were attached to. I really wish you could just remove the enchantment points without destroying the weapon. Once you start to get legendary gear, it really sucks to not be able to switch back and forth between different gear unless you use the new gear with no enchantments. For all I know this system could have changed, since I haven't played the game in many months but it still dampened my enjoyment of the game when I played through it.

    While initially I was just surprised at how much fun the game was, I never expected to love Minecraft Dungeons as much as I did. While that initial surprise would have been enough to get it on my GOTY list, it was the fantastic gameplay that kept me playing again and again and again until I beat the game four times and got all the achievements. That just goes to show how much I enjoyed playing this game because I hardly ever replay games or get all the achievements. Even though there are plenty of games I would like to replay multiple times, Minecraft Dungeons was good enough for me to follow through with playing it again and again.

  • I didn't write a GOTY list in the year 2000/2001 but if I did Final Fantasy IX would have been near the top of the list. I first played the game on the PS1 (I bought the mini system with the LCD screen to play this game since I had sold my original PS1) and got to the final gauntlet of boss battles at the end but my party wasn't a high enough level. I needed to do hours of grinding to level up before trying to defeat the final section of the game but I didn't feel like grinding for that long so I quit playing the game, even with the end so close in sight.

    Now, 20 years later, I decided to play FFIX again and achieve what I failed to do during my first playthrough of the game. I wasn't sure how much I would enjoy the game, turn based games aren't my favorite and I was unsure of how the game's various systems would hold up. Despite my concerns I fell back in love with FFIX almost immediately. FFIX is a charming game and that's what I found truly endearing about it. The characters are a wonderful blend of goofy, brave, and curious. Well, besides Zidane and Aramant, they both can be boring and cringey. Vivi, the black mage, is perhaps my favorite video game character of all time. He is a child who is an orphan, raised by his "grandfather" who recently passed away at the start of the game. His journey to discover his past and his reason for his existence is inspiring and crushingly tragic. Characters such as Steiner and Quina are fantastic, goofy comic relief characters but their goofiness never becomes overbearing. Lastly, characters like Dagger, Freya, and Eiko all have vastly different reasons for joining your party; they are all incredibly strong willed, despite also having pasts filled with loneliness and despair. The characters in FFIX probably aren't all that different from characters in other JRPGS or manga but over the dozens of hours you spend with these characters in Final Fantasy IX, the characters are what made the game truly memorable to me. 

    The setting, the planet Gaia, is a marvelous fantasy world that is equal parts gorgeous due to its grandiose cities while also dark and tragic with multiple ruins and cloud infested plains. The planet is struggling to survive but that just makes you want to try and save the planet that much more when you can see the beauty in between all the tragedy. 

    Lastly, my initial concerns about the gameplay and systems were quickly pushed aside because of the gear and ability system. Characters don't learn abilities from leveling up, they learn them from the various gear you find throughout the game. When you equip an item with an ability, that character can then equip said ability using AP, the game's currency for equipping abilities. Where this system really shines is after a character get's enough AP to permanently learn an ability, you can remove the item from them and they will still be able to equip the ability. This allows you to build out your party in a variety of different ways and also allows you to constantly change abilities based on your current situation. This system of managing equipment and abilities for your party is what helped keep the battles engaging for me. Variety can make all the difference in a long turn based game such as FFIX. 

    I wasn't expecting to enjoy Final Fantasy IX as much as I did. All my worries about the game vanished almost immediately. In the end FFIX was a fantastic journey with a wonderful cast of characters, beautiful setting, and battle/gear/ability systems that kept me engaged throughout my time in Gaia.

  • I could copy my thoughts on Destiny 2 and find/replace Destiny 2 with Division 2 without batting an eye (I wrote this before deciding to put Division 2 above Destiny 2 so this makes more sense later). The two games are structurally very similar but the gameplay varies enough between the two that I am very happy to consider both as two of my favorite games I played in 2020. 

    While playing Division 2 I found myself yearning for the snowy New York City streets of the first game but I eventually grew to enjoy springtime in an overgrown and overrun Washington D.C. However, even though I prefer the outdoor environment of Division 1, the indoor environments of Division 2 are absolutely fantastic. As you progress through Division 2, you play most of the main missions in real life locations or a very similar real life counterpart. From museums, government buildings, and even a zoo the indoor/mission environments of Division 2 are absolutely outstanding. This really pays off since you revisit these areas over and over again during the grind to build your character so having incredible areas to play in pays off in spades when you are going through the same environments again and again. 

    Speaking of grinding, I enjoyed the grind in Division 2 and engaged in building my character much more than in Destiny. The biggest reason for that is the gear and abilities in Division 2 are incredibly fun to experiment with. I actually had to plan out what gear I wanted because of all the various stat bonuses associated with your characters gear. Then pairing that with a wide variety of abilities and you're left with a system that rewards you for grinding to get the perfect gear set. Which is something I hardly ever do in a game, again looking at you Destiny 2. 

    When I started writing this I had Destiny 2 higher on my list than Division 2 but after reminiscing about Division 2 I feel that it just edges out Destiny 2 for me. Both games have fun and addictive gameplay but Division 2's systems are more complex in fleshed out that makes grinding for better gear more than just making the numbers go up.

  • Destiny 2 essentially invaded my free time this summer and occupied almost all of my gaming time for two months. That time could have been longer if I wanted to make the plunge into the grindiest parts of an incredibly grindy game but I chose wisely to get out while I still could.

    I started a new character, a titan, since I previously played through the campaign when the game launched in 2017 as a warlock and I wanted to have a clean slate this time around. I really enjoyed base Destiny 2, so much so it was one of my favorite games in 2017. 

    In the years since I last played Destiny 2 the game went through some major changes. Going F2P, Bungie ended their 10 year partnership with Activision, and four expansions (with a 5th that came out this year). So while the core gameplay was still just as excellent, I had a lot of new content to try out this year. I had multiple new planets, strikes, and various new systems to engage with and I mostly enjoyed it all. The benefit to playing Destiny 2 when I did was I could not engage with content if I didn't enjoy it, there was always something else to do. Well, until there wasn't. 

    While I truly loved almost every moment of Destiny 2, once I finished the available expansions, leveled up my battle pass, maxed out my seasonal skill tree, got a shit ton of cool gear and guns, I had to make a key decision. Keep playing Destiny and just grind and grind and grind for marginally better gear or stop playing. It was odd for me but I made the smartest decision, I stopped playing. The endless grind to get slightly better gear just to make my power level marginally increase isn't my cup of tea so I threw in the towel and decided to wait for the new expansion, which I still have yet to play. I know I will go back and play the newest expansion plus the other two that I didn't want to pay for (but are coming soon to PC Game Pass) so who knows, maybe Destiny 2 will be on my 2021 GOTY list. Only time will tell.

  • Ever since I saw a screenshot of Mario's Picross in a issue of Game Informer I have been fascinated with picross. It wasn't until years and years later, until maybe Picross DS that I was finally able to play picross and my long standing fascination with the series was vilified. I loved picross as much as I thought I would and since then I've played countless picross variants. When Nintendo announced that Super Mario's Picross would be released in the west for the first time via the Super Nintendo Switch Online app, I was incredibly excited to try out this long lost (well to me at least) picross game. 

    Similar to the original Pokemon games on the GameBoy, I prefer the simpler graphics and UI of Super Mario's Picross to its newer predecessors. It's a rare case where I enjoy playing a game without quality of life updates that are present in newer picross games, i.e., touch screen controls, no time limit, no hint/help system, etc. Super Mario's Picross is simple, pure, and challenging which is why I love it.

  • Playing Overwatch on PC with my friends this year reignited my love for the game that I haven't felt in quite some time. I stopped playing Overwatch on console because I just stopped having fun with it. The switch to PC has made all the difference in the world for me. Playing this game on mouse + keyboard feels more natural especially when playing as Lucio, my main. It's amazing how playing with friends and the control setup caused me to enjoy a game that I really thought I may never play again.

  • I enjoyed Demon's Tilt so much I went to a pinball cafe (before the pandemic) and realized I enjoy video pinball a hell of a lot more than real pinball. Demon's Tilt takes advantage of the video pinball medium in ways a traditional pinball table cannot. Throughout a run of Demon's Tilt, you'll have three sets of challenges that have you defeating enemies that spawn on the table, destroy a medusa head that gradually breaks apart as you hit, as well as more traditional pinball moves such as hitting ramps and bumpers. Also, Demon's Tilt is a hell of a lot easier than playing on a pinball table since replayability doesn't rely on putting in more quarters. Taking out this element lets a run of Demon's Tilt last much longer which then allows you more time to complete the various quests/challenges that game throws at you.

  • TIED FOR #10 I cheated a little bit on this one but both Forza Horizon 4 and F1 2020 are games that I loved playing this year but for similar and different reasons. Now if I had played both of these games more throughout the year maybe I would have enough of a reason to split them apart but I think this common thread is justifiable. I find driving games to be incredibly relaxing. I enjoy driving in real life and I find that it also has a calming effect on me. So you really could substitute any driving game and they would probably still be on my list but Forza Horizon and F1 are the racing games I played the most this year and as I said earlier, they each had their own purpose under this racing game umbrella.

    Forza Horizon 4, yet another game that was on a past GOTY list, is a perfect blend of arcade and simulation racing. It's a fantastically fun driving game and while the game is nothing without good gameplay, that's not necessarily why I put Horizon 4 on my list this year. The two aspects of Forza Horizon 4 I enjoyed this year were the open world, weekly season changes, and some of the live service aspects of the game. Forza Horizon 4 is the first driving game that I think really benefits from being an open world since Burnout Paradise. This weird condensed version of Great Britain is littered with various activities throughout its world that can be completed at any time. There's speed traps, drift zones, jumps, user created challenges, and loads of hidden influence boards to keep you occupied if that's all you want to engage in and also fun pit stops to make inbetween racing events. Using this base of open world activities, Horizon 4 expands on them in different ways due to the weekly season changes and challenges. 

    Every week the season changes in Forza Horizon 4 which mixes up the gameplay in a significant but not too significant way. In the winter you have to deal with snowy roads, whereas in spring you will be avoiding puddles as you drive around the UK. This alone adds a solid level of variety but the game also gives you weekly challenges which requires you to do the various open world challenges but under different conditions. You may have you hit a jump in a specific style of car or redo a speed trap but the goal is set 5 mph higher. This also applies to some of the races. Every week there are races that have specific car restrictions, something that I really love in racing games as it requires you to try out different cars from your collection. 

    Forza Horizon 4 excels in its variety, whereas F1 2020 is a very repetitive game which is why both games scratch the same racing game itch but in different ways. When I play F1 2020 with my friend, we will race a 25% length race. This typically takes anywhere from 20-40 minutes depending on the track and while there are 20+ courses in the game we will inevitably play the same circuits again and again. This repetition is what I love about F1 2020 because you start to learn the intricate details of each circuit. This results in certain circuits feeling vastly different and therefore each having dozens of turns that must be learned and mastered. Any given turn is a learning opportunity. Knowing how to enter, when to brake, how hard to brake, proper acceleration, it's all a puzzle and once you figure out the solution and accelerate out of a difficult corner, it's an incredibly satisfying experience. One that is only possible because of the repetition. The game wouldn't be as satisfying if my friend and I only did five lap races. Five laps is just not enough time to learn the intricacies of each circuit and while you can still have fun with a shorter race, it's just not as satisfying. 

    Longer races are certainly not exclusive to F1 2020 but playing with my friend and learning the circuits is why F1 2020 was such a fun experience for me this year. Both Forza Horizon 4 and F1 2020 both earn their shared spot because of excellent driving gameplay but the vastness of Forza and the focused F1 2020 both games are so similar yet so different in all the best ways.

  • TIED FOR #10

  • ACTUAL #11 Streets of Rage 4 has everything that made classic 16 bit beat-em-ups fun but adds a new level of depth and replayability that makes it even better than the original Streets of Rage trilogy and other 2D beat-em-ups. My biggest problem with similar games of the genre is I usually get bored after a few levels. Many beat-em-ups have quarter munching DNA where difficulty is directly tied to spending more money or being so short that difficulty is ramped up so you don't beat the game in 20 minutes. Streets of Rage 4 solves both these problems for me by having a more in depth combat system with various enemy types that require vastly different strategies to defeat. The difficulty is more balanced and while the game is still challenging, it's still much more manageable and the different difficulty options help if you are struggling on a particular level. If you die, it's because you didn't approach the combat correctly, not because you didn't memorize the level perfectly or run out of quarters. Another weakness of older beat-em-up games that Streets of Rage 4 solves is replayability. At the start of the game you have access to 4 characters that all play drastically differently. Then as you play the game more you unlock additional characters, including damn near every classic Streets of Rage character. Even if I didn't go back and beat the game multiple times, it was still a fantastic experience to play as Streets of Rage 1 Adam in Streets of Rage 4. The classic characters still keep their same movesets from their original games which gives enough gameplay variety from the main characters, despite the old characters limited movesets. The music is especially outstanding, all the songs feel like they belong in a Streets of Rage game without feeling like lazy covers or ripoffs of music from the original three games. Streets of Rage 4 is truly a love letter to the genre and I only hope we see similar revivals/sequels to other long dead genres.