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Irishdoom

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PSP: Epic Failure

Remember way back in the day, when you first heard about the coming prequel trilogy for Star Wars?  If you’re anything like me, and you grew up on Star Wars, the news very nearly caused your head to explode like a pumpkin hitting the pavement on Halloween.  We were finally going to get the whole story about how Darth Vaderbecame Darth Vader?  How could it go wrong!  Well, as it turns out, a lot of ways.  The point is this: oftentimes ideas look a heck of a lot better on paper than they do in practice.  Similarly, when I first caught wind of the coming PSP, I was beside myself with anticipation.  A handheld with analog support, a beautiful widescreen, and disc-based media – how could it go wrong?

Control Issues

When I think of excellence in terms of ergonomics, I think of Apple.  Every piece of hardware they make is incredibly easy to use.  From the first time I picked up an Ipod, I could navigate the interface and buttons as if it were the most natural thing in the world – not so with the PSP.  Why is the primary means of control on the PSP (the dreaded nub) positioned so close to the outermost corner of the unit?  I have hands that are on the small side, but even I have difficulties accessing and using the nub easily.  Besides its poor location in terms of actually trying to reach the thing, it can also make it difficult to maintain a firm grip on the $170 piece of hardware that you DO NOT WANT TO DROP.

The actual motion of the nub is problematic, as well.  It has an odd, slide-type motion somewhere between a control pad and a true analog stick.  In a lot of ways it reminds me of the slide pad on the old NES Max (way to use 20 year-old design ideas, Sony).  The wonky, slippery, imprecise control offered by the nub makes for a terrible gaming experience – I always seem to find myself over-correcting or losing grip on the stick entirely.

Perhaps the most egregious mistake of all regarding the analog nub is that there is only one.  If your system is designed to feature advanced 3D gaming, you dang well better have a second analog stick.  Think about it this way, how would you like to play a match of Halo 3 without the second analog stick?  Does that sound like fun to you?  Because of this, developers have to use hackneyed, Frankenstein-like control schemes in many 3D games on the PSP.  A not-so-fine example of this is the PSP version of Resistance, which used the four face buttons as a sort of stand-in for a second analog stick.  I haven’t had to do that since the days of the N64, and I don’t want to.

A Beautifully Broken View

The 4.3 inch widescreen on the PSP is breathtaking.  When I first powered mine up, the crispness and brightness of the screen blew me away.  It looks amazing whether you are watching your coveted UMD of Superbad or playing Gran Turismo PSP.  It is the greatest overall viewing experience I’ve ever had with a handheld.

Looks (even when talking about the screen) aren’t everything, however.  In my experience, 3D gaming on the PSP plain doesn’t work.  The reason isn’t the brightness or clarity of the screen, but rather its dimensions.  Widescreen is a great idea when talking computers or TVs, but I’m not sure it’s the right idea when it comes to handheld gaming.  I’ll show you why.

This first image comes from one of the Ratchet and Clank games for the PS2.  And now, for comparison, an image from R&C for the PSP.

Do you notice how much of the screen Ratchet occupies, and how much less real estate is devoted to the actual game world?  Between him and the UI elements at the top, there isn’t a whole lot of room for things like enemies and platforms.  The widescreen looks amazing, it really does, but it also tends to look squashed.  With R&C, I had a  hard time seeing enemies, or figuring out where the heck I was half the time.  I had similar issues with the GTA games – it can be tough to make a smooth getaway if you can’t see where you’re going.  There are games that get it right in this area, God of War among them, but just as many fail miserably.

The UMD

I’ll admit, I got suckered in by the allure of the lush soundtracks, voice-work, and storage space the UMD would provide.  I failed to recognize an awfully big drawback, however – loading times.  I tend to play handheld games more in snippets than in long sessions; I’ll try to snag five minutes while I’m making dinner, or squeeze in fifteen minutes while on the train.  If I have a mere five minutes to play, I don’t want to use 3 of them waiting for a game to load, or manage 2 minutes of actual gameplay only to be interrupted for more loading thereafter.  In the words of Liz Lemon, “that’s a deal breaker.”

Now I DO like the fact that, for the most part, I can switch the unit off in the middle of the game without causing any issues.  That’s just not enough to forgive the constant loading I have to deal with.

One last note about the UMD, why does Sony always have to use proprietary technologies when it comes to media?  The UMD, the Memory Stick, the Mini-Disc – maybe they should spend less time developing new media formats and more time working on ergonomics.

Why It’s So Hard to Fix

You’ll notice a theme in the major issues I have brought up here: they are all hardware related.  No firmware update can fix the poor location of the nub, and no game can expand the vertical real estate of the screen.  When Sony did decide to undertake a major hardware revision, they failed to address these key issues.  (On the contrary, they made some horrendous mis-steps, including removing the UMD drive completely, moving the nub to perhaps a WORSE location, and raising the price significantly.)

Hardware issues aside, any console is all about the games.  Many a powerful system has floundered due to poor software support, and Nintendo is living proof of the opposite: an underpowered machine can have great success with the right games.  I find it helpful to try and come up with the “must have” games for any particular platform – so what are the must have PSP titles?  God of War, Lumines, Patapon 2, maybe Metal Gear Solid, and….I’m starting to struggle already.  That’s not a good sign.  This isn’t to say there aren’t a lot of good games for the PSP, but I know of very few that fall into the category of must have.

Perhaps the issue is that Sony has attempted to bake too many functions into the PSP.  From the start they have pushed the PSP as a true multimedia device, focusing on things like its video and music capabilities.  The PSP is perfectly capable in these areas, but everyone and their grandmother has an Ipod to handle music duties (and handle them better), and I’ve never relished the idea of watching a lot of movies on a 4.3 inch screen.   What I had hoped for with the PSP was a handheld for the hardcore gamer in me; what I ended up with was akin to The Phantom Menace – a whole lot of wasted potential.

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Irishdoom

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Edited By Irishdoom

Remember way back in the day, when you first heard about the coming prequel trilogy for Star Wars?  If you’re anything like me, and you grew up on Star Wars, the news very nearly caused your head to explode like a pumpkin hitting the pavement on Halloween.  We were finally going to get the whole story about how Darth Vaderbecame Darth Vader?  How could it go wrong!  Well, as it turns out, a lot of ways.  The point is this: oftentimes ideas look a heck of a lot better on paper than they do in practice.  Similarly, when I first caught wind of the coming PSP, I was beside myself with anticipation.  A handheld with analog support, a beautiful widescreen, and disc-based media – how could it go wrong?

Control Issues

When I think of excellence in terms of ergonomics, I think of Apple.  Every piece of hardware they make is incredibly easy to use.  From the first time I picked up an Ipod, I could navigate the interface and buttons as if it were the most natural thing in the world – not so with the PSP.  Why is the primary means of control on the PSP (the dreaded nub) positioned so close to the outermost corner of the unit?  I have hands that are on the small side, but even I have difficulties accessing and using the nub easily.  Besides its poor location in terms of actually trying to reach the thing, it can also make it difficult to maintain a firm grip on the $170 piece of hardware that you DO NOT WANT TO DROP.

The actual motion of the nub is problematic, as well.  It has an odd, slide-type motion somewhere between a control pad and a true analog stick.  In a lot of ways it reminds me of the slide pad on the old NES Max (way to use 20 year-old design ideas, Sony).  The wonky, slippery, imprecise control offered by the nub makes for a terrible gaming experience – I always seem to find myself over-correcting or losing grip on the stick entirely.

Perhaps the most egregious mistake of all regarding the analog nub is that there is only one.  If your system is designed to feature advanced 3D gaming, you dang well better have a second analog stick.  Think about it this way, how would you like to play a match of Halo 3 without the second analog stick?  Does that sound like fun to you?  Because of this, developers have to use hackneyed, Frankenstein-like control schemes in many 3D games on the PSP.  A not-so-fine example of this is the PSP version of Resistance, which used the four face buttons as a sort of stand-in for a second analog stick.  I haven’t had to do that since the days of the N64, and I don’t want to.

A Beautifully Broken View

The 4.3 inch widescreen on the PSP is breathtaking.  When I first powered mine up, the crispness and brightness of the screen blew me away.  It looks amazing whether you are watching your coveted UMD of Superbad or playing Gran Turismo PSP.  It is the greatest overall viewing experience I’ve ever had with a handheld.

Looks (even when talking about the screen) aren’t everything, however.  In my experience, 3D gaming on the PSP plain doesn’t work.  The reason isn’t the brightness or clarity of the screen, but rather its dimensions.  Widescreen is a great idea when talking computers or TVs, but I’m not sure it’s the right idea when it comes to handheld gaming.  I’ll show you why.

This first image comes from one of the Ratchet and Clank games for the PS2.  And now, for comparison, an image from R&C for the PSP.

Do you notice how much of the screen Ratchet occupies, and how much less real estate is devoted to the actual game world?  Between him and the UI elements at the top, there isn’t a whole lot of room for things like enemies and platforms.  The widescreen looks amazing, it really does, but it also tends to look squashed.  With R&C, I had a  hard time seeing enemies, or figuring out where the heck I was half the time.  I had similar issues with the GTA games – it can be tough to make a smooth getaway if you can’t see where you’re going.  There are games that get it right in this area, God of War among them, but just as many fail miserably.

The UMD

I’ll admit, I got suckered in by the allure of the lush soundtracks, voice-work, and storage space the UMD would provide.  I failed to recognize an awfully big drawback, however – loading times.  I tend to play handheld games more in snippets than in long sessions; I’ll try to snag five minutes while I’m making dinner, or squeeze in fifteen minutes while on the train.  If I have a mere five minutes to play, I don’t want to use 3 of them waiting for a game to load, or manage 2 minutes of actual gameplay only to be interrupted for more loading thereafter.  In the words of Liz Lemon, “that’s a deal breaker.”

Now I DO like the fact that, for the most part, I can switch the unit off in the middle of the game without causing any issues.  That’s just not enough to forgive the constant loading I have to deal with.

One last note about the UMD, why does Sony always have to use proprietary technologies when it comes to media?  The UMD, the Memory Stick, the Mini-Disc – maybe they should spend less time developing new media formats and more time working on ergonomics.

Why It’s So Hard to Fix

You’ll notice a theme in the major issues I have brought up here: they are all hardware related.  No firmware update can fix the poor location of the nub, and no game can expand the vertical real estate of the screen.  When Sony did decide to undertake a major hardware revision, they failed to address these key issues.  (On the contrary, they made some horrendous mis-steps, including removing the UMD drive completely, moving the nub to perhaps a WORSE location, and raising the price significantly.)

Hardware issues aside, any console is all about the games.  Many a powerful system has floundered due to poor software support, and Nintendo is living proof of the opposite: an underpowered machine can have great success with the right games.  I find it helpful to try and come up with the “must have” games for any particular platform – so what are the must have PSP titles?  God of War, Lumines, Patapon 2, maybe Metal Gear Solid, and….I’m starting to struggle already.  That’s not a good sign.  This isn’t to say there aren’t a lot of good games for the PSP, but I know of very few that fall into the category of must have.

Perhaps the issue is that Sony has attempted to bake too many functions into the PSP.  From the start they have pushed the PSP as a true multimedia device, focusing on things like its video and music capabilities.  The PSP is perfectly capable in these areas, but everyone and their grandmother has an Ipod to handle music duties (and handle them better), and I’ve never relished the idea of watching a lot of movies on a 4.3 inch screen.   What I had hoped for with the PSP was a handheld for the hardcore gamer in me; what I ended up with was akin to The Phantom Menace – a whole lot of wasted potential.

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Alphonzo

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Edited By Alphonzo

CORRECT.

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agentboolen

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Edited By agentboolen

Didn't R&C have different camera distances for selections?  I'm thinking the PS2 game might have had a camera distance more similiar to what that PSP screen is showing.  Its been a while since I played R&C on the psp but I would think they might have had a option for camera distance to.  Either way I thought the PSP game was pretty good and had some good environments concidering it was on a handheld.   
 
 I would also like to point out that the God of War game being a bit shorter then the PS2 game was pretty good and the 1st Burnout game was a lot of fun, and lets not forget how good the Tekken games were for the PSP even if they were ports.  Sure I would have loved to have a 2nd analog stick and the PSP should have had one, but there are a lot of games that didn't need that 2nd analog stick and controlled just fine.  For a handheld game system I thought the psp really did what it was suppose to do, only reason the Big N won this was they had a creative concept that worked (sold)...  And even though it worked I tend to rather play my PSP then my DS, i'm just a gamer that doesn't really care for touch screen games..
 
I think in the end there are a lot of gamers that want to act like the PSP didn't have anything going for it, but in truth it did actually have some really good games.  PSP the best handheld system that gamers hate to give any credit to.

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Pox22

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Edited By Pox22

For all these reasons and more, I recently sold my PSP and games to buy a SF4 TE fightstick.  It was an easy decision when I realized that I hadn't used my PSP in months and looked forward to no games coming out for it in the near and distant future.

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Irishdoom

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Edited By Irishdoom

It is sad, I really do want to like my PSP, I really do.  But it's hard to look past the ever growing layers of dust that cover it.  In fact I think I just saw a tumbleweed roll past mine.

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xyzygy

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Edited By xyzygy

The selection of games on the DS is far too great and varied for me to give the PSP the time of day.

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EVO

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Edited By EVO

Hardware issues aside, it's got a decent game library and achieved what no company has done before: taken a slice out of Nintendo's handheld pie.

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Irishdoom

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Edited By Irishdoom

Well, if what you're referring to involves any kind of hackery, I'm not into it.  
But if it's some great game that you can't talk about yet - I just plain doubt it, since I haven't seen any upcoming games that interest me.  

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Edited By Hailinel
@EVO said:
" Hardware issues aside, it's got a decent game library and achieved what no company has done before: taken a slice out of Nintendo's handheld pie. "
That's still a comparatively small slice, and the PSPGo in particular failed miserably.
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Edited By Brendan

I am in the exact same frame of mind as Monsieur Blogger.  I got my PSP before I ever picked up a DS, and consistently found myself wanting to just get home and play my console instead of struggling with all the PSP's nits and picks.  On top of that, when I got my DS and picked up about 10 games for it within 3 months, I knew I wouldn't spend much more time on my little 4:3. 
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Edited By EVO
@Hailinel said:
" @EVO said:
" Hardware issues aside, it's got a decent game library and achieved what no company has done before: taken a slice out of Nintendo's handheld pie. "
That's still a comparatively small slice, and the PSPGo in particular failed miserably. "
Not in Japan it's not, arguably the most important market to Sony.
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Edited By LiquidPrince

I disagree.

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Cube

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Edited By Cube

Yes we get it, the PSP failed against the almighty Nintendo machine, yadda yadda yadda. 
 
Beat it to death.

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Edited By Hailinel
@EVO said:
" @Hailinel said:
" @EVO said:
" Hardware issues aside, it's got a decent game library and achieved what no company has done before: taken a slice out of Nintendo's handheld pie. "
That's still a comparatively small slice, and the PSPGo in particular failed miserably. "
Not in Japan it's not, arguably the most important market to Sony. "
Look at the sales charts.  The PSPGo bombed in Japan.  It's selling a tiny fraction of what the PSP-3000 is per week.
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Irishdoom

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Edited By Irishdoom
@Cube: They didn't fail because they got beat by the Nintendo handheld juggernaut; ultimately they failed because the games just aren't that good.  The more I think about it, the more I think they should have let go the whole "portable media center" angle and focused on making the best gaming machine they could.  
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Edited By Cube
@irishdoom: But media has always been their business model. Since the PS1 days. It just didn't work out for them this time. Let's face it, no one will beat Nintendo when they have IP's like Pokemon. It's just not possible. 
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Edited By AgentJ

I really don't share your views on the devices problems. The Nub did kind of suck, but I would have been okay with it if there had been two of them. My biggest problem was with the library. If I include my imports I've only got about 12 games for the console, with little in the future to look forward to.  

Personal PSP Collection

My collection for the console i was most hesitant to get

1. Lumines II
2. SOCOM: U.S. Navy SEALs - Fireteam Bravo
3. Me & My Katamari
4. Darkstalkers Chronicle: The Chaos Tower
5. Valkyrie Profile: Lenneth
6. PaRappa the Rapper
7. God of War: Chains of Olympus
8. WipEout Pure
9. Dissidia: Final Fantasy
10. Fate/Unlimited Codes
11. Tales of VS.
12. Jeanne d'Arc
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zanzibarbreeze

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Edited By zanzibarbreeze

The failing point was the fact that Sony were trying to make a portable PlayStation 2 rather than a handheld. Consoles and handhelds are very different. As was mentioned about, they only went halfway in trying to make a portable console - the buttons and interface is a little off. Add to that that developers didn't know (and perhaps still don't know) how to make games for the platform, at least until 2008 or 2009, and that essentially dealt a giant blow to the PSP which it couldn't shrug off.

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Edited By jrbl1

PSP has some great games but just can't get over the fact they blew it  by not having dual joysticks.  I think that would have changed quite a bit.

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Edited By niamahai

IMO PSP failed to capture the American market (just like how X360 didn't capture the Japanese market).
 
Sony does not see it as a failure as major PSP games released in Japan can still push respectable numbers. 
PSP games being cheap to develop is also a real boon for smaller development studios, but Rich Gallop of 38 Studio fame once said that despite it's cost efficiency, PSP games are still a hard-sell, unless the game itself is from a well established franchise.
  
Look all the previons major relesases for the PSP in the US market, they are all from "watered-down" (don't hurt me for using this term) version of PS2 games. 
 
Why can't the PSP manage to establish it's own franchise? 
Is Sony at fault? 
Are the developers are fault? 
Them consumer too dumb to realize quality?
Personaly, I always blame society, becuase it's the perfect scapegoat.
 

NOW FOR NIAMAHAI DAILY DEPRESSING NEWS:
Persona 5 is rumored to be developed for the PSP.
 
 
NOW FOR NIAMAHI MICHAEL PACTNER MOMENT":
Probably Kingdom Hearts 3 too.

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Edited By penguindust
@niamahai said:

.  NOW FOR NIAMAHAI DAILY DEPRESSING NEWS:Persona 5 is rumored to be developed for the PSP.   

Aussie board
But I also found this on another website from the same board.  I think it's too soon to believe anything.  This might not even be P5.
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Edited By BestUsernameEver

Agreed.

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Edited By RobotHamster

Yup, because almost 60 million sold is an epic failure, and I'm considering getting one once birth by sleep comes out unless a psp2 is announced at e3.

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Irishdoom

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Edited By Irishdoom
@RobotHamster said:
" Yup, because almost 60 million sold is an epic failure, and I'm considering getting one once birth by sleep comes out unless a psp2 is announced at e3. "
What, you've never heard of hyperbole in a title to get attention?  ;)  Keep in mind I'm one of those 60 million owners!
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Edited By EliasT
@TwoLines said:
" I'm not allowed to say how you're missing out, but let me tell you.. you're missing out. *nudge* *nudge* "
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get2sammyb

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Edited By get2sammyb

I can't be bothered to respond to this but you seem like you have thought about your post so I respect your opinion.
 
I absolutely adore my PSP though. Sure, it's a flawed system and there are many things they could do to improve it, but I still love it and play it a hell of a lot.

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Edited By luce

I guess im the only one here who loves the psp 
 
I use it more than my DS...then again i don't really take portables outside that much
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Edited By trophyhunter

I like the psp

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Edited By fini_fly

While I don't agree with everything you have written, it is well thought out and written well. Valid criticism that is not just a rant. 
 
For me, the deal breaker was the library. There was nothing on the system that I absolutely had to have. I had a collection of good games, but not great games. So it began to collect dust.

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Edited By Jazz

I love my psp. 
Only problem i have with it is the lack of a second analogue in some games. 
MGS, disgaea and VC2 are almost perfect as far as i'm concerned on the psp...so, I'd have to disagree.

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Irishdoom

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Edited By Irishdoom
@fini_fly said:
" While I don't agree with everything you have written, it is well thought out and written well. Valid criticism that is not just a rant.  For me, the deal breaker was the library. There was nothing on the system that I absolutely had to have. I had a collection of good games, but not great games. So it began to collect dust. "
This is a great point.  I think one thing that might be missing from my blog is the fact that I really, really want to love my PSP.  I was blown away the first time I saw one in action, and I craved it from the moment I heard about it.  The problem is I have yet to play a GAME on it that blows me away.  The closest games that came to that, for me, were Final Fantasy Tactics and Hot Shots Golf.  Kinda sad that I can get those experiences elsewhere.
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Edited By sarge1445
@irishdoom said:
" @Cube: They didn't fail because they got beat by the Nintendo handheld juggernaut; ultimately they failed because the games just aren't that good.  The more I think about it, the more I think they should have let go the whole "portable media center" angle and focused on making the best gaming machine they could.   "
Honestly I thought the psp has a ton of great games Lumines God Of war motorstorm burnout rockband unplugged and both metal gear games all the ps1 classic and dj max fever lunar silver star story and mlb the show madden and twisted metal the 2 gtas and wipeouts and gitaroo man. My time with the psp has been enjoyable and I thought that it was a great multi media device i refuse to support apple and the ipod so I bought the psp as my media device